Commit Graph

1032 Commits

Author SHA1 Message Date
Henri Verbeet 77ee90b59f d3dx9: Avoid LPSTR. 2013-09-03 16:58:17 +02:00
Henri Verbeet 75511e351c d3dx9: Avoid LPCSTR. 2013-09-02 18:02:48 +02:00
Henri Verbeet 2a24b11af5 d3dx9: Avoid LPWSTR. 2013-09-02 18:02:46 +02:00
Henri Verbeet 82710124e3 d3dx9: Avoid LPCWSTR. 2013-08-30 11:19:05 +02:00
Henri Verbeet 7175367ad5 d3dx9: Avoid some needless casts. 2013-08-30 11:18:57 +02:00
Henri Verbeet d35c67becd d3dx9: Simplify D3DXCreateTextureFromResourceExW(). 2013-08-29 19:56:17 +02:00
Henri Verbeet 4b56eae0f1 d3dx9: Simplify D3DXCreateTextureFromResourceExA(). 2013-08-29 19:56:17 +02:00
Henri Verbeet 9595dd873e d3dx9: Simplify D3DXLoadSurfaceFromResourceW(). 2013-08-28 11:17:09 +02:00
Henri Verbeet d16402b10c d3dx9: Simplify D3DXLoadSurfaceFromResourceA(). 2013-08-28 11:17:09 +02:00
Henri Verbeet 4c850f0e79 d3dx9: Simplify D3DXGetImageInfoFromResourceW(). 2013-08-27 11:50:53 +02:00
Henri Verbeet aaff163ae0 d3dx9: Simplify D3DXGetImageInfoFromResourceA(). 2013-08-27 11:50:53 +02:00
Stefan Dösinger 421b7a17ad wined3d: Enforce volume mapping restrictions. 2013-08-26 19:01:23 +02:00
Henri Verbeet 34c7024790 d3dx9: Simplify D3DXCreateEffectCompilerFromResourceW(). 2013-08-26 10:50:51 +02:00
Henri Verbeet 1be05ff731 d3dx9: Simplify D3DXCreateEffectCompilerFromResourceA(). 2013-08-26 10:50:49 +02:00
Henri Verbeet 37d67eb629 d3dx9: Simplify D3DXCreateEffectFromResourceExW(). 2013-08-23 10:41:40 +02:00
Henri Verbeet f60b28138e d3dx9: Simplify D3DXCreateEffectFromResourceExA(). 2013-08-23 10:41:38 +02:00
Henri Verbeet 6ea59b9157 d3dx9: Get rid of the ID3DXMatrixStack_Vtbl forward declaration. 2013-08-22 10:26:53 +02:00
Henri Verbeet c2eabf9e68 d3dx9: Get rid of some unused vtbl forward declarations. 2013-08-22 10:26:51 +02:00
Henri Verbeet 1cb70eb07a d3dx9: ID3DXBaseEffectImpl doesn't need to be a COM implementation. 2013-08-21 12:13:56 +02:00
Henri Verbeet 3b4b61f03a d3dx9: Avoid LPD3DXMATRIX. 2013-08-21 12:13:56 +02:00
Rico Schüller e5a9dcf945 d3dx9: Introduce a helper function for the annotations. 2013-08-16 11:55:24 +02:00
Rico Schüller b9b6b0585f d3dx9/tests: Test all registers set by the constant table. 2013-08-02 11:38:51 +02:00
Rico Schüller fab44cbbfb d3dx9: Use d3dx_parameter instead of D3DXHANDLE. 2013-08-02 11:38:35 +02:00
Rico Schüller d3b4dc92d9 d3dx9: Warn when submitting invalid flags to ID3DXEffect::Begin(). 2013-08-02 11:37:25 +02:00
Rico Schüller 3ff2255a83 d3dx9: Track ID3DXEffect::Begin/End(). 2013-08-02 11:37:18 +02:00
Rico Schüller a6d3883211 d3dx9/tests: Add ID3DXConstantTable big vector test. 2013-07-29 15:01:42 +02:00
Rico Schüller faf7dd3131 d3dx9/tests: Add ID3DXConstantTable RegisterCount test for D3DXRS_INT4. 2013-07-29 15:01:40 +02:00
Rico Schüller 4dc11cc3aa d3dx9/tests: Add ID3DXConstantTable::SetDefaults() test. 2013-07-29 15:01:36 +02:00
Rico Schüller 1099bb5e76 d3dx9: Improve ID3DXConstantTable::SetDefaults(). 2013-07-29 15:01:31 +02:00
Rico Schüller c76f6085b2 d3dx9/tests: Add ID3DXConstantTable struct struct test. 2013-07-29 15:01:25 +02:00
Christian Costa a8728893b7 d3dx9_36: Release shader if getting constant table fails in D3DXCompileShader. 2013-07-29 14:11:08 +02:00
Rico Schüller b196d0ccdc d3dx9/tests: Add ID3DXConstantTable struct array test. 2013-07-27 11:49:27 -05:00
Rico Schüller cf5a2b6417 d3dx9/tests: Add ID3DXConstantTable struct test. 2013-07-27 11:49:16 -05:00
Rico Schüller bdec3f951b d3dx9: Add support for structs to ID3DXConstantTable. 2013-07-27 11:49:07 -05:00
Rico Schüller 6705073016 d3dx9/tests: Add ID3DXConstantTable matrix row array test. 2013-07-27 11:48:59 -05:00
Rico Schüller 4e925d7d31 d3dx9/tests: Add ID3DXConstantTable matrix row test. 2013-07-27 11:48:48 -05:00
Rico Schüller cb47245585 d3dx9: Use d3dx_pass instead of D3DXHANDLE. 2013-07-27 11:46:38 -05:00
Rico Schüller 695921564b d3dx9: Use d3dx_technique instead of D3DXHANDLE. 2013-07-27 11:46:35 -05:00
Rico Schüller 55a4be12f8 d3dx9: Fix initialization of D3DXPC_OBJECTs. 2013-07-27 11:46:29 -05:00
Rico Schüller b7702177bc d3dx9/tests: Add ID3DXConstantTable matrix column array test. 2013-07-24 11:10:58 -05:00
Rico Schüller 2bfd3e9867 d3dx9/tests: Add ID3DXConstantTable matrix column test. 2013-07-24 11:10:51 -05:00
Rico Schüller 787707025f d3dx9/tests: Add ID3DXConstantTable vector array test. 2013-07-24 11:10:44 -05:00
Rico Schüller 89ecbde31d d3dx9/tests: Add ID3DXConstantTable vector test. 2013-07-24 11:10:38 -05:00
Rico Schüller 833c0ce18d d3dx9/tests: Add ID3DXConstantTable scalar array test. 2013-07-24 11:10:32 -05:00
Rico Schüller 0a2085f502 d3dx9/tests: Add ID3DXConstantTable scalar test. 2013-07-22 17:17:29 +02:00
Rico Schüller 8231c8ef50 d3dx9: Improve ID3DXConstantTable::Set*(). 2013-07-22 17:17:15 +02:00
Rico Schüller 918abfef6a d3dx9: Merge get/is_valid_constant(). 2013-07-22 17:16:28 +02:00
Rico Schüller e6e09eb465 d3dx9: Improve shader constant table parsing. 2013-07-22 17:16:22 +02:00
Christian Costa 61bf3d45dc d3dx9_36: Show object number in traces. 2013-07-22 17:16:03 +02:00
Christian Costa a119f2666a d3dx9_36: Add trace to D3DAssembleShader and D3DCompileShader. 2013-07-22 17:16:03 +02:00