Matteo Bruni
75b96768e5
wined3d: Use the core version of glDrawBuffers.
2015-01-20 16:08:56 +01:00
Matteo Bruni
6bb32e47ff
wined3d: Use the core gl*CompressedTex* functions.
2015-01-20 16:08:54 +01:00
Matteo Bruni
5883c9ece3
dxgi: Fix a comment typo.
2015-01-20 16:08:52 +01:00
Piotr Caban
bd1428ef50
msvcrt: Add _vscprintf_p implementation.
2015-01-20 16:08:49 +01:00
Francois Gouget
57582b37b3
dsound: Make some DirectSoundDevice_*() functions static.
2015-01-20 11:12:04 +01:00
Francois Gouget
dfaef5306f
dsound: Reorder the interfaces to remove the need for forward declarations.
2015-01-20 11:12:01 +01:00
Francois Gouget
82c298ee6e
dsound: Make DSOUND_FindSpeakerConfig() static.
2015-01-20 11:11:52 +01:00
Bruno Jesus
038399fcdd
ws2_32: getaddrinfo must SetLastError on success or failure.
2015-01-20 11:11:43 +01:00
Michael Stefaniuc
512a814efc
oleaut32: Just stop instead of erroring out on 8 or 9 in octal numbers.
2015-01-20 11:11:13 +01:00
Michael Stefaniuc
9bfd58a5c9
oleaut32/tests: Uncomment and fix a test (PVS-Studio).
2015-01-20 11:11:09 +01:00
Ken Thomases
50cd5b6a57
winemac: Fix conversion of empty RECT to an empty CGRect.
...
For some empty RECTs, such as { INT_MAX, INT_MAX, INT_MIN, INT_MIN }, right
minus left or bottom minus top underflow and wrap around to positive values.
2015-01-20 11:10:36 +01:00
Changhui Liu
5fa7402a36
gdiplus: Fix get_graphics_bounds when window origin point changed.
2015-01-19 18:47:47 +01:00
Bruno Jesus
da8bb1c4a5
user32: Allocate memory based on HICON instead of DWORD to fix 64 bit problems.
2015-01-19 16:02:10 +01:00
Henri Verbeet
525696fe6c
wined3d: Properly cleanup samplers on wined3d_device_reset() / wined3d_device_uninit_3d().
2015-01-19 14:31:53 +01:00
Henri Verbeet
ca06f960ed
wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets.
...
This fixes a regression introduced by commit a8ab569415
.
2015-01-19 14:31:51 +01:00
Henri Verbeet
6b4623008f
d3d10core/tests: Add a basic texturing test.
2015-01-19 14:31:43 +01:00
Henri Verbeet
2912e2938e
wined3d: Handle the SM4 SV_POSITION pixel shader input semantic in the GLSL shader backend.
...
This is (mostly) equivalent to the vPos register in SM3.
2015-01-19 14:31:38 +01:00
Henri Verbeet
2e5abc156a
wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend.
2015-01-19 14:31:32 +01:00
Michael Stefaniuc
52e665a3bd
ntdll/tests: Remove unused assigments (PVS-Studio).
2015-01-19 14:31:25 +01:00
Michael Stefaniuc
1caf6286f0
msxml3/tests: Actually test the return values (PVS-Studio).
2015-01-19 14:21:00 +01:00
Michael Stefaniuc
fe61400088
msxml3/tests: Remove an unused assignment (PVS-Studio).
2015-01-19 14:20:56 +01:00
Michael Stefaniuc
514951cc11
ole32: Return the buffer pointer when WdtpInterfacePointer_UserMarshal fails.
...
Found by PVS-Studio.
2015-01-19 14:20:50 +01:00
Michael Stefaniuc
139ebf643a
ole32/tests: Remove unused assignments (PVS-Studio).
2015-01-19 14:20:36 +01:00
Michael Stefaniuc
c2da97a5e5
ole32/tests: Actually test some return codes (PVS-Studio).
2015-01-19 14:20:32 +01:00
Akihiro Sagawa
e52cbbcd03
msi: Remove 32-bit component registry keys with KEY_WOW64_32KEY flag.
2015-01-19 14:20:27 +01:00
Akihiro Sagawa
cdf3c23645
msi: Open 32-bit component registry keys with KEY_WOW64_32KEY flag.
2015-01-19 14:20:10 +01:00
Akihiro Sagawa
03f6a6e924
advapi32: Fix HKLM\Software handling when opening with KEY_WOW64_32KEY.
2015-01-19 14:19:32 +01:00
Matteo Bruni
cf92569cdd
opengl32: Store the OpenGL context version in the handle value.
2015-01-16 20:15:57 +01:00
Qian Hong
bfd088dbc6
kernel32: Fixed buffer size on 64bit in IsWow64Process.
2015-01-16 20:15:32 +01:00
Bruno Jesus
2d08038bac
dplayx: Cache GUID values so they persist after enumeration.
2015-01-16 17:36:03 +01:00
Nikolay Sivov
e584edd379
vbscript: Support 'End If' for single line If statements.
2015-01-16 17:33:00 +01:00
Bruno Jesus
ec05998be8
oleaut32: Fix copy & paste issue in VarFormatNumber.
2015-01-16 17:32:17 +01:00
Bruno Jesus
317fd11e85
iphlpapi: Set 0.0.0.0 as the IP and mask of disconnected interfaces.
2015-01-16 16:54:08 +01:00
Michael Stefaniuc
aa808571e6
mciwave: Remove an unused assigment (PVS-Studio).
2015-01-16 16:53:23 +01:00
Michael Stefaniuc
7c60a31c19
mstask/tests: Remove an unused assignment (PVS-Studio).
2015-01-16 16:53:18 +01:00
Michael Stefaniuc
0c91032f3a
gdiplus/tests: Actually test a GdipCreateFromHDC call (PVS-Studio).
2015-01-16 16:52:52 +01:00
Huw Davies
9650f21b2d
user32: Actually use the menu's background brush.
2015-01-16 16:52:40 +01:00
Huw Davies
14f7fd4e23
user32/tests: Add tests for setting and getting the background brush.
2015-01-16 16:52:34 +01:00
Qian Hong
a940718a4d
ole32: Make CoUninitialize and OleUninitialize hotpatchable.
2015-01-16 16:52:25 +01:00
Qian Hong
cffd86f195
ntdll: Make RtlAddVectoredExceptionHandler hotpatchable.
2015-01-16 16:52:20 +01:00
Qian Hong
caa0829d56
kernel32: Make SetUnhandledExceptionFilter hotpatchable.
2015-01-16 16:52:11 +01:00
Matteo Bruni
d6450cfad5
opengl32: Update to GL 4.5.
2015-01-15 22:12:57 +01:00
Henri Verbeet
60d44af34e
wined3d: Merge shader_glsl_load_vsamplers() and shader_glsl_load_psamplers().
2015-01-15 17:24:45 +01:00
Henri Verbeet
c6232e1d11
wined3d: Create GL sampler objects for wined3d sampler objects.
2015-01-15 17:24:43 +01:00
Henri Verbeet
5231113fc7
wined3d: Replace wined3d_texture_apply_state_changes() with wined3d_texture_apply_sampler_desc().
2015-01-15 17:24:38 +01:00
Henri Verbeet
86e99abb12
wined3d: Store a struct wined3d_sampler_desc in struct gl_texture.
...
Instead of a enum wined3d_texture_state array.
2015-01-15 17:24:35 +01:00
Henri Verbeet
4b480f5519
wined3d: Introduce struct wined3d_sampler_desc.
2015-01-15 17:24:32 +01:00
Piotr Caban
95c57c618a
ole32: Only change DoDragDrop return value on IDropTarget::Drop failure.
2015-01-15 14:06:24 +01:00
Michael Stefaniuc
bb33dbab1d
dswave/tests: Remove an unused assigment (PVS-Studio).
2015-01-15 14:06:02 +01:00
Michael Stefaniuc
f897757865
dmusic/tests: Remove an unused assigment (PVS-Studio).
2015-01-15 14:06:00 +01:00