dsound: Make some DirectSoundDevice_*() functions static.
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dfaef5306f
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57582b37b3
dlls/dsound
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@ -199,7 +199,7 @@ static ULONG DirectSoundDevice_AddRef(DirectSoundDevice * device)
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return ref;
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}
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ULONG DirectSoundDevice_Release(DirectSoundDevice * device)
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static ULONG DirectSoundDevice_Release(DirectSoundDevice * device)
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{
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HRESULT hr;
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ULONG ref = InterlockedDecrement(&(device->ref));
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@ -271,7 +271,7 @@ BOOL DSOUND_check_supported(IAudioClient *client, DWORD rate,
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return hr == S_OK;
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}
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HRESULT DirectSoundDevice_Initialize(DirectSoundDevice ** ppDevice, LPCGUID lpcGUID)
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static HRESULT DirectSoundDevice_Initialize(DirectSoundDevice ** ppDevice, LPCGUID lpcGUID)
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{
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HRESULT hr = DS_OK;
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GUID devGUID;
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@ -398,7 +398,7 @@ HRESULT DirectSoundDevice_Initialize(DirectSoundDevice ** ppDevice, LPCGUID lpcG
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return hr;
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}
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HRESULT DirectSoundDevice_CreateSoundBuffer(
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static HRESULT DirectSoundDevice_CreateSoundBuffer(
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DirectSoundDevice * device,
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LPCDSBUFFERDESC dsbd,
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LPLPDIRECTSOUNDBUFFER ppdsb,
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@ -539,7 +539,7 @@ HRESULT DirectSoundDevice_CreateSoundBuffer(
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return hres;
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}
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HRESULT DirectSoundDevice_DuplicateSoundBuffer(
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static HRESULT DirectSoundDevice_DuplicateSoundBuffer(
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DirectSoundDevice * device,
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LPDIRECTSOUNDBUFFER psb,
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LPLPDIRECTSOUNDBUFFER ppdsb)
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