Nikolay Sivov
8095210d2c
winealsa: Fix a leak of a silence buffer (Valgrind).
2015-04-13 15:04:59 +09:00
Nikolay Sivov
8ff3ab8503
scrrun: Fix iterating through per-bucket pair list (Valgrind).
2015-04-13 15:04:55 +09:00
Francois Gouget
af4324e433
windowscodecs/tests: Fix compilation on systems that don't support nameless unions.
2015-04-13 15:04:36 +09:00
Andrew Eikum
96971ea36d
shell32: Add more knownfolders.
2015-04-13 15:04:25 +09:00
Hans Leidekker
dc2228305c
msi: Add support for patching global assembly files.
2015-04-10 22:46:19 +09:00
Hans Leidekker
d263c91ce2
msi: Assume that file patches from registered MSI patches have already been applied.
2015-04-10 22:46:19 +09:00
Hans Leidekker
e4fd6265eb
msi: Take the component action into account for file patches.
2015-04-10 22:46:19 +09:00
Hans Leidekker
17b80c8ec0
msi: Don't read past the end of the patch list in MsiApplyMultiplePatchesW.
2015-04-10 22:46:18 +09:00
Hans Leidekker
2eda884bd7
fusion: Fix insufficient buffer size handling in IAssemblyName::GetDisplayName.
2015-04-10 22:46:18 +09:00
Hans Leidekker
382b72d729
fusion: Support buffer size queries in IAssemblyName::GetName.
2015-04-10 22:46:18 +09:00
Stefan Dösinger
c5c7137212
wined3d: Simplify alpha test and color keying in GLSL.
2015-04-10 21:44:13 +09:00
Stefan Dösinger
5c7707dc77
wined3d: Move alpha test states to the fragment pipeline.
...
This will allow some color keying cleanups. For Core Contexts we'll have
to emulate alpha testing in shaders anyway.
2015-04-10 21:44:01 +09:00
Stefan Dösinger
f4b6874491
wined3d: Match blitter and fragment processing color keying capabilities.
...
This is necessary if e.g. the nvts or ffp fragment processing pipeline
is selected for debugging purposes on a GPU that otherwise supports the
ARB program blitter.
2015-04-10 21:43:51 +09:00
Stefan Dösinger
5d51c97d07
wined3d: Implement color keying in the glsl fragment pipeline.
2015-04-10 21:43:31 +09:00
Stefan Dösinger
2d56694445
wined3d: Implement color keying in arbfp_blit.
2015-04-10 21:43:12 +09:00
Stefan Dösinger
439076d591
wined3d: Allow ARB blits from converted surfaces.
2015-04-10 21:42:47 +09:00
Stefan Dösinger
82db5954c4
wined3d: Set color keys through the command stream.
2015-04-10 21:42:41 +09:00
Maxime Lombard
086d2af629
wined3d: Add support for Nvidia GTX 970M.
2015-04-10 21:42:27 +09:00
Aaryaman Vasishta
1b1d77268f
d3drm: Add more interfaces to be queried from IDirect3DRMFrame2::QueryInterface.
2015-04-10 17:13:17 +09:00
Aaryaman Vasishta
415b7c1fec
d3drm: Fix IDirect3DRMFrame2::QueryInterface returning incorrect HRESULT.
2015-04-10 17:13:13 +09:00
Bruno Jesus
fbde8fc0f0
include: Update iptypes.h with the old XP IP_ADAPTER_ADDRESSES structure.
2015-04-10 15:22:44 +09:00
Mark Harmstone
a1c3b30f49
uxtheme: Fix a copy-paste error which mean that GetThemeString would always fail.
2015-04-10 15:21:44 +09:00
Andrew Eikum
c6b999b901
shell32: Add more knownfolders.
2015-04-10 15:21:35 +09:00
Marcus Meissner
c1c06a9093
wininet: Avoid memory leak in error exit (Coverity).
2015-04-10 15:21:19 +09:00
Mark Harmstone
c6b4b4b93e
uxtheme: Fix colour errors in UXTHEME_StretchBlt.
2015-04-09 14:56:34 +09:00
Mark Harmstone
b0a9fb6b0d
comctl32: Fix drawing of buddy background for updown controls.
2015-04-09 14:55:17 +09:00
Jianqiu Zhang
047698bf7d
include: Add declaration for FILE_FS_FULL_SIZE_INFORMATION.
2015-04-09 13:27:17 +09:00
Mark Harmstone
cb8545ab98
include: Add SM_CXPADDEDBORDER to winuser.h.
2015-04-09 13:26:45 +09:00
Bruno Jesus
61ed82fc86
ws2_32: Restore the local socket address that was bound with filter for getsockname().
2015-04-09 13:26:29 +09:00
Bruno Jesus
dcfde9a9df
ws2_32/tests: Add tests about retrieving the local address of an interface bound socket.
2015-04-09 13:26:24 +09:00
Bruno Jesus
0fbbb1297d
secur32: Don't try to set an empty target name in schan_InitializeSecurityContextW.
...
Based on original patch by Nikos Mavrogiannopoulos.
2015-04-09 13:25:04 +09:00
Andrew Eikum
f58c11767a
shell32: Add more knownfolders.
2015-04-09 13:24:30 +09:00
Andrew Eikum
e4868d5635
shell32: Allocate returned array in IKnownFolderManager::GetFolderIds.
2015-04-09 13:24:23 +09:00
Aric Stewart
3d30db2248
dinput: Add JoystickID to the Instance Name.
2015-04-08 23:34:15 +09:00
Andrew Eikum
915bef8725
shell32: Add more knownfolder definitions.
2015-04-08 23:21:33 +09:00
Andrew Eikum
c01efd0666
shell32: Support setting and retrieving KnownFolder parsing names.
2015-04-08 23:19:35 +09:00
Bruno Jesus
71c60d15d3
ws2_32: Handle SO_ERROR manually in getsockopt().
...
As soon as SO_ERROR is read from getsockopt it is reset in the kernel,
when attempting a non-blocking connection the wine server reads
SO_ERROR first so when the application tries to read the value it will
end with zero.
2015-04-08 23:16:40 +09:00
Bruno Jesus
b34ca6f4fe
ws2_32: Add a more generic function to retrieve socket errors from server.
2015-04-08 23:16:24 +09:00
Bruno Jesus
f01ccea4b5
ws2_32/tests: Add some more select() related tests.
2015-04-08 23:15:55 +09:00
Sebastian Lackner
14219b0c3b
wined3d: Fix a typo in vertexshader_init.
...
Should fix the graphical corruptions recently introduced by
002713de6d
.
2015-04-08 23:14:24 +09:00
Bruno Jesus
5c323a540c
gdi32: Support negative count values in GetBitmapBits.
2015-04-08 16:23:49 +09:00
Sebastian Lackner
3a14df3b9a
wined3d: Fix typo in init_output_registers.
2015-04-08 16:22:41 +09:00
Nikolay Sivov
17339f4f94
shell32: Cleanup IShellItem creation calls.
2015-04-08 16:22:30 +09:00
Francois Gouget
e9d010ef62
shell32: Add support for the OS X 'My Stuff' folders.
2015-04-08 16:21:39 +09:00
Sebastian Lackner
a7247df6ca
server: Implement waiting for job objects.
2015-04-07 23:16:20 +09:00
Sebastian Lackner
7984fb9fbe
kernel32/tests: Add tests for waiting on an job object.
2015-04-07 23:16:01 +09:00
Andrew Cook
1d359a5827
server: Implement TerminateJobObject.
2015-04-07 23:15:47 +09:00
Stefan Dösinger
b413a4e202
wined3d: Add more formats to wined3d_format_convert_color_to_float.
2015-04-07 23:10:33 +09:00
Stefan Dösinger
fa0a9232e0
wined3d: Move surface_convert_color_to_float to utils.c.
2015-04-07 23:10:30 +09:00
Stefan Dösinger
8a101bc1f5
wined3d: Add a function for wined3d_gl_resource_type to texture target conversion.
2015-04-07 23:10:20 +09:00