Commit Graph

105342 Commits

Author SHA1 Message Date
Nikolay Sivov 8095210d2c winealsa: Fix a leak of a silence buffer (Valgrind). 2015-04-13 15:04:59 +09:00
Nikolay Sivov 8ff3ab8503 scrrun: Fix iterating through per-bucket pair list (Valgrind). 2015-04-13 15:04:55 +09:00
Francois Gouget af4324e433 windowscodecs/tests: Fix compilation on systems that don't support nameless unions. 2015-04-13 15:04:36 +09:00
Andrew Eikum 96971ea36d shell32: Add more knownfolders. 2015-04-13 15:04:25 +09:00
Hans Leidekker dc2228305c msi: Add support for patching global assembly files. 2015-04-10 22:46:19 +09:00
Hans Leidekker d263c91ce2 msi: Assume that file patches from registered MSI patches have already been applied. 2015-04-10 22:46:19 +09:00
Hans Leidekker e4fd6265eb msi: Take the component action into account for file patches. 2015-04-10 22:46:19 +09:00
Hans Leidekker 17b80c8ec0 msi: Don't read past the end of the patch list in MsiApplyMultiplePatchesW. 2015-04-10 22:46:18 +09:00
Hans Leidekker 2eda884bd7 fusion: Fix insufficient buffer size handling in IAssemblyName::GetDisplayName. 2015-04-10 22:46:18 +09:00
Hans Leidekker 382b72d729 fusion: Support buffer size queries in IAssemblyName::GetName. 2015-04-10 22:46:18 +09:00
Stefan Dösinger c5c7137212 wined3d: Simplify alpha test and color keying in GLSL. 2015-04-10 21:44:13 +09:00
Stefan Dösinger 5c7707dc77 wined3d: Move alpha test states to the fragment pipeline.
This will allow some color keying cleanups. For Core Contexts we'll have
to emulate alpha testing in shaders anyway.
2015-04-10 21:44:01 +09:00
Stefan Dösinger f4b6874491 wined3d: Match blitter and fragment processing color keying capabilities.
This is necessary if e.g. the nvts or ffp fragment processing pipeline
is selected for debugging purposes on a GPU that otherwise supports the
ARB program blitter.
2015-04-10 21:43:51 +09:00
Stefan Dösinger 5d51c97d07 wined3d: Implement color keying in the glsl fragment pipeline. 2015-04-10 21:43:31 +09:00
Stefan Dösinger 2d56694445 wined3d: Implement color keying in arbfp_blit. 2015-04-10 21:43:12 +09:00
Stefan Dösinger 439076d591 wined3d: Allow ARB blits from converted surfaces. 2015-04-10 21:42:47 +09:00
Stefan Dösinger 82db5954c4 wined3d: Set color keys through the command stream. 2015-04-10 21:42:41 +09:00
Maxime Lombard 086d2af629 wined3d: Add support for Nvidia GTX 970M. 2015-04-10 21:42:27 +09:00
Aaryaman Vasishta 1b1d77268f d3drm: Add more interfaces to be queried from IDirect3DRMFrame2::QueryInterface. 2015-04-10 17:13:17 +09:00
Aaryaman Vasishta 415b7c1fec d3drm: Fix IDirect3DRMFrame2::QueryInterface returning incorrect HRESULT. 2015-04-10 17:13:13 +09:00
Bruno Jesus fbde8fc0f0 include: Update iptypes.h with the old XP IP_ADAPTER_ADDRESSES structure. 2015-04-10 15:22:44 +09:00
Mark Harmstone a1c3b30f49 uxtheme: Fix a copy-paste error which mean that GetThemeString would always fail. 2015-04-10 15:21:44 +09:00
Andrew Eikum c6b999b901 shell32: Add more knownfolders. 2015-04-10 15:21:35 +09:00
Marcus Meissner c1c06a9093 wininet: Avoid memory leak in error exit (Coverity). 2015-04-10 15:21:19 +09:00
Mark Harmstone c6b4b4b93e uxtheme: Fix colour errors in UXTHEME_StretchBlt. 2015-04-09 14:56:34 +09:00
Mark Harmstone b0a9fb6b0d comctl32: Fix drawing of buddy background for updown controls. 2015-04-09 14:55:17 +09:00
Jianqiu Zhang 047698bf7d include: Add declaration for FILE_FS_FULL_SIZE_INFORMATION. 2015-04-09 13:27:17 +09:00
Mark Harmstone cb8545ab98 include: Add SM_CXPADDEDBORDER to winuser.h. 2015-04-09 13:26:45 +09:00
Bruno Jesus 61ed82fc86 ws2_32: Restore the local socket address that was bound with filter for getsockname(). 2015-04-09 13:26:29 +09:00
Bruno Jesus dcfde9a9df ws2_32/tests: Add tests about retrieving the local address of an interface bound socket. 2015-04-09 13:26:24 +09:00
Bruno Jesus 0fbbb1297d secur32: Don't try to set an empty target name in schan_InitializeSecurityContextW.
Based on original patch by Nikos Mavrogiannopoulos.
2015-04-09 13:25:04 +09:00
Andrew Eikum f58c11767a shell32: Add more knownfolders. 2015-04-09 13:24:30 +09:00
Andrew Eikum e4868d5635 shell32: Allocate returned array in IKnownFolderManager::GetFolderIds. 2015-04-09 13:24:23 +09:00
Aric Stewart 3d30db2248 dinput: Add JoystickID to the Instance Name. 2015-04-08 23:34:15 +09:00
Andrew Eikum 915bef8725 shell32: Add more knownfolder definitions. 2015-04-08 23:21:33 +09:00
Andrew Eikum c01efd0666 shell32: Support setting and retrieving KnownFolder parsing names. 2015-04-08 23:19:35 +09:00
Bruno Jesus 71c60d15d3 ws2_32: Handle SO_ERROR manually in getsockopt().
As soon as SO_ERROR is read from getsockopt it is reset in the kernel,
when attempting a non-blocking connection the wine server reads
SO_ERROR first so when the application tries to read the value it will
end with zero.
2015-04-08 23:16:40 +09:00
Bruno Jesus b34ca6f4fe ws2_32: Add a more generic function to retrieve socket errors from server. 2015-04-08 23:16:24 +09:00
Bruno Jesus f01ccea4b5 ws2_32/tests: Add some more select() related tests. 2015-04-08 23:15:55 +09:00
Sebastian Lackner 14219b0c3b wined3d: Fix a typo in vertexshader_init.
Should fix the graphical corruptions recently introduced by
002713de6d.
2015-04-08 23:14:24 +09:00
Bruno Jesus 5c323a540c gdi32: Support negative count values in GetBitmapBits. 2015-04-08 16:23:49 +09:00
Sebastian Lackner 3a14df3b9a wined3d: Fix typo in init_output_registers. 2015-04-08 16:22:41 +09:00
Nikolay Sivov 17339f4f94 shell32: Cleanup IShellItem creation calls. 2015-04-08 16:22:30 +09:00
Francois Gouget e9d010ef62 shell32: Add support for the OS X 'My Stuff' folders. 2015-04-08 16:21:39 +09:00
Sebastian Lackner a7247df6ca server: Implement waiting for job objects. 2015-04-07 23:16:20 +09:00
Sebastian Lackner 7984fb9fbe kernel32/tests: Add tests for waiting on an job object. 2015-04-07 23:16:01 +09:00
Andrew Cook 1d359a5827 server: Implement TerminateJobObject. 2015-04-07 23:15:47 +09:00
Stefan Dösinger b413a4e202 wined3d: Add more formats to wined3d_format_convert_color_to_float. 2015-04-07 23:10:33 +09:00
Stefan Dösinger fa0a9232e0 wined3d: Move surface_convert_color_to_float to utils.c. 2015-04-07 23:10:30 +09:00
Stefan Dösinger 8a101bc1f5 wined3d: Add a function for wined3d_gl_resource_type to texture target conversion. 2015-04-07 23:10:20 +09:00