Józef Kucia
8d48454a36
wined3d: Clean up SM1 frontend.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 22:05:04 +09:00
Józef Kucia
3ab205ef94
wined3d: Ignore flags for conditional SM 1-3 instructions explicitly.
...
This is to make sure that a regression is not introduced when the SM4+
_nz/_z modifiers are implemented for these instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 22:04:58 +09:00
Henri Verbeet
597c4d52cc
wined3d: Get rid of the redundant "output_signature" parameter to shader_set_function().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:04 +09:00
Józef Kucia
31713e39b5
wined3d: Recognize aoffimmi shader instruction modifier.
...
The aoffimmi stands for address offset by immediate integer.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-09 22:16:46 +09:00
Henri Verbeet
e5719e9899
wined3d: Use a wined3d_string_buffer to dump the intermediate shader code.
...
Instead of abusing TRACE. There's probably still some room for improvement.
There may also be value in dumping things in a format that's compatible with
D3D shader assembly, but I don't think it's a priority.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-13 13:21:53 +09:00
Józef Kucia
7561f34381
wined3d: Clean up naming in shader_sm1.c.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-01 23:18:27 +09:00
Henri Verbeet
2773b27bb1
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
Henri Verbeet
3aa9fe6bef
wined3d: Record the data type of shader resources.
2014-12-03 11:14:25 +01:00
Henri Verbeet
f5cef43738
wined3d: Store resource types instead of sampler types in struct wined3d_shader_reg_maps.
...
The difference doesn't really matter for SM1-3 since resources and samplers
are always tied together, but in SM4 they're separate.
2014-12-03 11:14:21 +01:00
Michael Stefaniuc
50a9fb579c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
Henri Verbeet
db3bdb0a76
wined3d: Also read comments in shader_sm1_is_end().
2012-10-22 11:43:59 +02:00
Henri Verbeet
311a1e0148
wined3d: Handle SM1 comments in the frontend.
2012-10-15 13:31:08 +02:00
Henri Verbeet
5626e165ff
wined3d: Introduce a structure for shader register indices.
2012-10-15 13:31:07 +02:00
Henri Verbeet
0a17173bc2
wined3d: Introduce a union for declaration shader instruction arguments.
2012-09-17 12:28:20 +02:00
Henri Verbeet
ac5c420c91
wined3d: Add type information to shader registers.
2012-09-05 11:47:59 +02:00
Henri Verbeet
42582ada00
wined3d: Read complete shader instructions at a time.
2012-09-05 11:47:55 +02:00
Henri Verbeet
eefb45f333
wined3d: Properly report shader comment sizes.
2010-02-23 12:06:54 +01:00
Henri Verbeet
de82b55b20
wined3d: Refuse to parse shaders with an invalid version token.
2009-10-26 11:20:39 +01:00
Henri Verbeet
92d22ce535
wined3d: Move the SM1 opcode enum to shader_sm1.c.
2009-10-06 12:02:52 +02:00
Stefan Dösinger
dc45657f2c
wined3d: Fix vs_2_0 sgn.
...
vs_2_0's sgn has two extra parameters - temporary registers for the
instruction. This patch fixes the crash of the d3d9:visual test on windows and
properly handles the vs_2_0 version of sgn.
2009-10-02 12:36:59 +02:00
Henri Verbeet
c4f8845bc9
wined3d: Recognize SM4 arrays.
...
This is for SM4 constant buffers, which look like cb<x>[<y>]. At some later
point we should probably translate pre-SM4 constants to constant buffers.
2009-07-16 16:03:23 +02:00
Henri Verbeet
9a579a43b1
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00
Henri Verbeet
5e473cb17f
wined3d: Group register information into struct wined3d_shader_register.
2009-05-08 12:13:17 +02:00
Henri Verbeet
65622a052c
wined3d: Create a struct wined3d_shader_version to store version information.
...
The version tokens in SM1-3 and SM4 are similar, but not the same.
2009-05-07 14:44:21 +02:00
Henri Verbeet
5c63d93e18
wined3d: Store the shader version in the frontend's private data.
2009-05-07 14:44:21 +02:00
Henri Verbeet
699eae0cf7
wined3d: Shift the writemask in the frontend.
2009-05-06 12:20:57 +02:00
Henri Verbeet
454dd2ed07
wined3d: Implement shader_sm4_is_end().
2009-05-05 11:34:39 +02:00
Henri Verbeet
2a5a6a3439
wined3d: Store the SM 1-3 opcode information tables in the SM 1-3 frontend.
2009-05-05 11:34:28 +02:00
Henri Verbeet
868f5bfc7c
wined3d: Handle reading the shader header in the frontend.
...
In SM 1-3 this is just the version, in SM4 this also includes the token count.
2009-05-05 11:34:15 +02:00
Henri Verbeet
5f96c0083a
wined3d: Add a frontend function to determine if there are any tokens left.
2009-05-04 12:53:12 +02:00
Henri Verbeet
2378108eb9
wined3d: Create a frontend for parsing shaders.
2009-05-04 12:53:08 +02:00
Henri Verbeet
5a7afd9b2a
wined3d: Move SM 1-3 parsing functions to their own file.
2009-05-04 12:53:04 +02:00