Andrew Talbot
7a8455094d
d3d9/tests: Fix use of uninitialized variable (Coverity).
2007-06-25 13:23:50 +02:00
Stefan Dösinger
078523f73e
wined3d: Present does not clear the depth stencil.
2007-06-14 13:22:19 +02:00
H. Verbeet
b70bc73196
d3d9: Add a test for calling DrawIndexedPrimitive with a NULL index buffer.
2007-06-04 12:58:42 +02:00
Francois Gouget
e6196f9ae7
d3d9/tests: Fix the Visual C++ double to float conversion warnings.
2007-05-29 13:47:01 +02:00
Francois Gouget
fd578240f2
d3d9/tests: Fix compilation with Visual C++ 2005.
2007-05-29 12:12:41 +02:00
Francois Gouget
d476313a49
direct3d: Remove misspelled constants as they exist correctly spelled.
2007-05-21 12:38:54 +02:00
Stefan Dösinger
5c48d504fc
wined3d: Destroying the resource frees all private data.
...
Also adds a test for ddraw, d3d8 and d3d9.
2007-05-11 11:22:31 +02:00
H. Verbeet
1316b7f5e4
d3d9: Add a surface locking test.
2007-05-04 13:41:21 +02:00
Fabian Bieler
71fe9ae7da
d3d9/tests: Fix fog with shader test.
2007-04-23 13:55:35 +02:00
Stefan Dösinger
725f4bfeb1
d3d9: Rework the converted vertex declaration management.
...
Instead of creating a converted declaration each time SetFVF is
called, exactly one declaration is created for each FVF(on demand) and
stored for the lifetime of the device. This avoids memory leaks and
makes keeping track of converted declarations easier. Wether a
declaration is converted from a fvf or not is now a static information
inside the declaration. Those declarations are not destroyed in
VertexDeclaration::Release, they stay for the lifetime of the
device. This keeps us free from tracking the declaration through
stateblocks
2007-04-18 13:13:45 +02:00
Stefan Dösinger
c4eb3de8d8
d3d9: Fix vertex decl test.
2007-04-13 11:42:24 +02:00
Ivan Gyurdiev
9580c3f6c3
d3d9: Add a test for the converted vertex decl.
2007-04-12 16:11:39 +02:00
Ivan Gyurdiev
46c5d223ff
d3d9: Break out two helper functions from test_fvf_to_decl.
2007-04-12 16:11:13 +02:00
Stefan Dösinger
35dd693a79
d3d9: Fix the circular converted vertex declaration reference.
2007-04-12 16:10:48 +02:00
Felix Nawothnig
c343fb1cdf
wined3d: Make CreateCubeTexture fail when not supported.
2007-04-02 11:28:39 +02:00
Fabian Bieler
76d153144f
d3d9/tests: Add test for texbem instruction.
2007-03-23 12:32:30 +01:00
Fabian Bieler
7b31e91291
d3d9/tests: Add test for fog with shader.
2007-03-23 12:31:13 +01:00
Erich Hoover
01199072dd
wined3d: Fix LockRect memory location calculation for WINED3DFMT_DXT*.
2007-03-17 19:51:34 +01:00
H. Verbeet
1283772a26
d3d9: Add a LockRect test for DXTn formats.
2007-03-16 11:20:42 +01:00
H. Verbeet
fd64779fd0
d3d9: Add a cubemap wrapping test.
2007-03-16 11:20:08 +01:00
Stefan Dösinger
4b445124d3
direct3d: Add a fixed function fog test.
2007-03-15 12:14:50 +01:00
Paul Vriens
e343652338
d3d9/tests: Use skip as is done in the other tests.
2007-03-12 12:21:53 +01:00
H. Verbeet
26344ce3f2
d3d9: Add a mova rounding test.
2007-03-07 11:52:26 +01:00
Stefan Dösinger
5f159452ef
wined3d: Clearing the depth stencil buffer fails without a depth stencil buffer.
2007-03-06 22:17:03 +01:00
Stefan Dösinger
4a16dbbbec
wined3d: More Clear fixes.
...
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
2007-02-27 12:20:10 +01:00
Stefan Dösinger
dd93e1fb7f
wined3d: Floating point shader constant setting.
...
Test how shader constant limits are checked in Set*ShaderConstantF.
The vertex shader tests it based on the limits reported in the caps,
the pixel shader tests tries to find the limit manually because I
could not find a cap structure member specifying the pixel shader
constant limit.
Set*ShaderConstantF returns an error as soon as start or start + count
are bigger than the constant limit.
2007-02-21 10:56:01 +01:00
Francois Gouget
93494f2ac0
Assorted spelling fixes.
2007-02-20 20:30:51 +01:00
Stefan Dösinger
bbcf98209c
wined3d: No bounds checking is done on sampler / texture numbers.
2007-02-20 11:49:42 +01:00
Stefan Dösinger
266fc77cf0
wined3d: Lighting is calculated for vertices without normals.
...
It still should be disabled for transformed vertices though.
2007-02-19 13:08:35 +01:00
Stefan Dösinger
03bc11fa16
wined3d: Visual test framework.
2007-02-19 13:07:44 +01:00
Stefan Dösinger
a41ba013b6
wined3d: Test for supported queries.
...
This test contains a table of known supported / known unsupported
queries. In theory wined3d could just report the queries it supports,
but applications may make some assumtions regarding supported /
unsupported queries and stop working if they find a query unexpectadely
supported or unsupported. It also tests what is supposed to happen if an
unsupported query is created.
2007-02-15 17:21:58 +01:00
Stefan Dösinger
b48dfb3c54
wined3d: Always use np2 repacking if no native np2 support is available.
2007-02-14 12:29:01 +01:00
Stefan Dösinger
67b1f4a7e9
wined3d: BeginScene and EndScene tests and fixes.
2007-02-12 12:08:34 +01:00
Francois Gouget
d4ca34dd9b
d3d: Fix the D3DFMT_XXX constant declarations.
2007-01-18 12:05:05 +01:00
Francois Gouget
354b9e7aae
d3d9/tests: Warn that tests were skipped if we could not load d3d9.dll.
...
But report a failed test if a mandatory function is missing from it.
Also warn if the hardware capabilities force us to skip some tests.
2007-01-12 11:25:24 +01:00
Francois Gouget
3ba0e7b01b
d3d9/tests: Replace some '#if 0's with 'if (0)'s.
2007-01-08 12:08:58 +01:00
Louis Lenders
c1cc17d827
d3d9: Fix failing tests on windows, when no 3d hardware acceleration is available.
2007-01-02 13:24:08 +01:00
Alexandre Julliard
7d1f36aa1c
d3d9/tests: Avoid sizeof in traces.
2006-12-29 12:49:43 +01:00
Chris Robinson
b7b9d4e3c7
d3d: GetStreamSource on a stream with NULL data isn't an error.
2006-12-26 12:52:54 +01:00
Chris Robinson
ed21935479
d3d: Fix adapter mode enumeration and filtering.
2006-12-20 17:58:34 +01:00
Markus Amsler
73b5fb059f
d3d9: Fix implicit swap chain refcounting.
2006-12-18 12:07:38 +01:00
Markus Amsler
f9f3ec2f00
d3d9: Fix implicit surface refcounting.
2006-12-18 12:07:09 +01:00
Markus Amsler
04dcffe393
d3d9: Handle surface refcount forwarding in d3d9.
2006-12-18 12:01:58 +01:00
Stefan Dösinger
d30f1527cc
wined3d: Implement IWineD3DDevice::Reset.
2006-12-11 12:40:13 +01:00
Vitaliy Margolen
81c7c00bb2
wined3d/d3d9: Pitch for DXTn textures can not be 0. With tests.
2006-12-04 12:38:16 +01:00
Markus Amsler
b9807c2a3b
d3d9: Forward port d3d8 refcount tests.
2006-11-16 12:48:52 +01:00
Markus Amsler
2c40b823e1
d3d9: Forwardport implicit surface tests.
2006-11-10 11:36:41 +01:00
Stefan Dösinger
9b74d76214
d3d9/tests: Add refcount test for binding objects.
2006-11-04 11:57:36 +01:00
Ivan Gyurdiev
2d8aed6b03
d3d9: Make the "Tests executed" counter stable.
2006-10-30 11:38:03 +01:00
Ivan Gyurdiev
3160ad76f7
d3d9: Pass test as argument to print handler.
2006-10-30 11:37:29 +01:00