Józef Kucia
613a7e78cb
wined3d: Ignore unhandled shader data types.
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This opcode may contain various types of additional data, e.g. shader
messages produced by the HLSL printf() function. It can generally be
safely ignored.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:02:34 -05:00
Józef Kucia
864bcfe6e6
wined3d: Set geometry shader irrespective of vertex shader.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:02:32 -05:00
Józef Kucia
7198cea163
d3d11: Implement d3d11_immediate_context_ClearState().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:02:29 -05:00
Józef Kucia
eb4792a9af
d3d11: Handle unsupported vertex buffer slots in better way.
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D3D11 supports 32 buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:02:27 -05:00
Ken Thomases
b6a4b2f593
winemac: Track whether a view has ever had an OpenGL context attached.
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... rather than whether it currently has one.
This is for OpenGLSurfaceMode=behind. In that mode, we need to make the window
transparent wherever a GL-rendered view should not be clipped by GDI-rendered
children or sibling views.
Some apps attach a GL context to the view only temporarily, do some rendering,
and then detach it. But the GL surface remains, with the rendered graphics.
In order for those to show, the window needs to remain transparent even though
none of its views has a GL context currently attached.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 16:25:55 -05:00
Ken Thomases
24d3795285
winemac: Move CVDisplayLink operations out of @synchronized blocks to avoid potential deadlock.
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The -fire method called by the display link callback also synchronizes on self
(while accessing the windows array). Display link operations use a lock to
synchronize, too, and it's held while the callback is running.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 16:25:54 -05:00
Owen Rudge
e90aaaabe6
wsdapi/tests: Add tests for WSDXMLAddSibling.
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Signed-off-by: Owen Rudge <orudge@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 16:25:54 -05:00
Owen Rudge
19241ca6f7
wsdapi/tests: Add tests for WSDXMLAddChild.
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Signed-off-by: Owen Rudge <orudge@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 16:25:53 -05:00
Owen Rudge
9445f681b7
wsdapi/tests: Add tests for WSDXMLBuildAnyForSingleElement.
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Signed-off-by: Owen Rudge <orudge@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 16:25:53 -05:00
Owen Rudge
e47e132d1b
wsdapi: Implement WSDXMLAddChild, Sibling, BuildAnyForSingleElement, CleanupElement.
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Signed-off-by: Owen Rudge <orudge@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 16:25:52 -05:00
Józef Kucia
aaded07dde
d3d11: Implement d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:12 -05:00
Józef Kucia
321591f834
wined3d: Merge shader_glsl_generate_sm4_rasterizer_input_setup() into shader_glsl_generate_output_setup().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:10 -05:00
Józef Kucia
eb30543b1a
wined3d: Use interface blocks for shader inputs and outputs in GLSL 1.50.
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We always use interfaces blocks for SM4+ shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:08 -05:00
Józef Kucia
620e2d6718
wined3d: Pass correct input count to shader_glsl_setup_sm3_rasterizer_input().
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We declare min(vec4_varyings(4, gl_info), input_count) shader outputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:05 -05:00
Józef Kucia
2da2b9669c
wined3d: Rework geometry shader inputs/outputs handling.
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We want to always use the same name for input and output blocks in order
to make matching between different shader types easier. This will be
helpful for tessellation shaders.
This commit changes the input and output blocks for geometry shaders to
the following definitions:
in shader_in_out { vec4 reg[n]; } shader_in[];
out shader_in_out { vec4 reg[n]; } shader_out;
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:01 -05:00
Józef Kucia
4638ba7003
d3d11: Implement d3d11_immediate_context_DSGetSamplers().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:59 -05:00
Józef Kucia
3f3699b561
wined3d: Introduce wined3d_device_get_ds_sampler().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:57 -05:00
Matteo Bruni
43b6bfbc37
wined3d: Ignore lights out of maximum range for legacy FFP lighting too.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:52 -05:00
Matteo Bruni
c329ee5673
wined3d: Fix specular lighting calculation.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:50 -05:00
Matteo Bruni
1ed54d6ce3
wined3d: Release context on CPU blit failure.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:40 -05:00
Björn Bidar
5f0fd6c063
wined3d: Add NVIDIA GTX 1080 Ti to the GPU list.
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Signed-off-by: Björn Bidar <theodorstormgrade@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:34 -05:00
Andrey Gusev
635457bb72
msi: Add MsiGetPatchFileListA/W stubs.
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Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 07:01:10 -05:00
Nikolay Sivov
aaf4e75a62
webservices/tests: Enable WsInitializeMessage() tests (Coverity).
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 07:00:59 -05:00
Nikolay Sivov
a7aca059f2
dwrite: Update to IDWriteFactory5.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:20:50 -05:00
Piotr Caban
f95c26ab69
msvcp110: Add placeholder::_Ph* exports.
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Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:20:50 -05:00
Piotr Caban
a5767dc3ef
msvcp90: Call invalid_parameter_handler on index out of range in basic_string::operator[].
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Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:51 -05:00
Henri Verbeet
1ff0058566
d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHEvalDirection().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:48 -05:00
Henri Verbeet
ce50cded81
d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHEvalConeLight().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:46 -05:00
Henri Verbeet
9ccbb303a1
d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHDot().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:44 -05:00
Henri Verbeet
38587126f1
d3dx9/tests: Use ARRAY_SIZE in test_D3DXFloat_Array().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:42 -05:00
Henri Verbeet
9729f3fccf
d3dx9/tests: Use a more reasonable ARRAY_SIZE macro.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:40 -05:00
Henri Verbeet
8b1df91902
d3dx9/tests: Use compare_float() in test_D3DXSHScale().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:37 -05:00
Henri Verbeet
1db76b03bd
d3dx9/tests: Use compare_float() in test_D3DXSHEvalSphericalLight().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:35 -05:00
Paul Gofman
d1ac3b8e72
d3dx9: Support setting strings in effect.
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:31 -05:00
Paul Gofman
97dcf42ff2
d3dx9/tests: Add tests for setting strings in effect.
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:29 -05:00
Paul Gofman
a79da9689d
d3dx9: Do not set active pass if BeginPass() failed.
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:27 -05:00
Nikolay Sivov
393ec970c8
user32: Added a helper to get screen dc.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:21 -05:00
Nikolay Sivov
9ee82b9465
user32/msgbox: Fix static control id.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:18 -05:00
Nikolay Sivov
36b7d6f51c
api-ms-win-core-memory-l1-1-2: Update spec file.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:18:32 -05:00
Nikolay Sivov
77887b474e
ntdll: Move EventWrite() to ntdll.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:17:03 -05:00
Nikolay Sivov
9f55292085
ntdll: Move EventEnabled() to ntdll.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 19:17:35 +02:00
Jacek Caban
59c39fa1f0
jscript: Added new debug channel printing details and backtrace of unwinded exceptions.
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Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 17:34:09 +02:00
Jacek Caban
2bb84582eb
ieframe: Return DISP_E_UNKNOWNNAME in IShellUIHelper2::GetIDsOfNames.
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Also improved debug messages.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 17:34:06 +02:00
Huw Davies
5d9ab56d9e
comdlg32: Select the correct font before querying the extents.
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Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:18 +02:00
Huw Davies
e77771c0bf
comdlg32: Set the radiobuttons' font if they're part of a visual group.
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Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:18 +02:00
Huw Davies
00994524f5
comdlg32: Use pixel sizes throughout.
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Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:18 +02:00
Józef Kucia
1a86bc9d75
d3d10: Validate SDK version.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:17 +02:00
Józef Kucia
06d3244d24
d3d11: Implement d3d11_immediate_context_HSGetSamplers().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:17 +02:00
Józef Kucia
0efb3e40e4
wined3d: Introduce wined3d_device_get_hs_sampler().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:17 +02:00
Józef Kucia
6e56fbb754
d3d11: Implement d3d11_immediate_context_DSGetShaderResources().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:17 +02:00