Commit Graph

95356 Commits

Author SHA1 Message Date
Józef Kucia 613a7e78cb wined3d: Ignore unhandled shader data types.
This opcode may contain various types of additional data, e.g. shader
messages produced by the HLSL printf() function. It can generally be
safely ignored.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:02:34 -05:00
Józef Kucia 864bcfe6e6 wined3d: Set geometry shader irrespective of vertex shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:02:32 -05:00
Józef Kucia 7198cea163 d3d11: Implement d3d11_immediate_context_ClearState().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:02:29 -05:00
Józef Kucia eb4792a9af d3d11: Handle unsupported vertex buffer slots in better way.
D3D11 supports 32 buffers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:02:27 -05:00
Ken Thomases b6a4b2f593 winemac: Track whether a view has ever had an OpenGL context attached.
... rather than whether it currently has one.

This is for OpenGLSurfaceMode=behind.  In that mode, we need to make the window
transparent wherever a GL-rendered view should not be clipped by GDI-rendered
children or sibling views.

Some apps attach a GL context to the view only temporarily, do some rendering,
and then detach it.  But the GL surface remains, with the rendered graphics.
In order for those to show, the window needs to remain transparent even though
none of its views has a GL context currently attached.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 16:25:55 -05:00
Ken Thomases 24d3795285 winemac: Move CVDisplayLink operations out of @synchronized blocks to avoid potential deadlock.
The -fire method called by the display link callback also synchronizes on self
(while accessing the windows array).  Display link operations use a lock to
synchronize, too, and it's held while the callback is running.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 16:25:54 -05:00
Owen Rudge e90aaaabe6 wsdapi/tests: Add tests for WSDXMLAddSibling.
Signed-off-by: Owen Rudge <orudge@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 16:25:54 -05:00
Owen Rudge 19241ca6f7 wsdapi/tests: Add tests for WSDXMLAddChild.
Signed-off-by: Owen Rudge <orudge@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 16:25:53 -05:00
Owen Rudge 9445f681b7 wsdapi/tests: Add tests for WSDXMLBuildAnyForSingleElement.
Signed-off-by: Owen Rudge <orudge@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 16:25:53 -05:00
Owen Rudge e47e132d1b wsdapi: Implement WSDXMLAddChild, Sibling, BuildAnyForSingleElement, CleanupElement.
Signed-off-by: Owen Rudge <orudge@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 16:25:52 -05:00
Józef Kucia aaded07dde d3d11: Implement d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:12 -05:00
Józef Kucia 321591f834 wined3d: Merge shader_glsl_generate_sm4_rasterizer_input_setup() into shader_glsl_generate_output_setup().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:10 -05:00
Józef Kucia eb30543b1a wined3d: Use interface blocks for shader inputs and outputs in GLSL 1.50.
We always use interfaces blocks for SM4+ shaders.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:08 -05:00
Józef Kucia 620e2d6718 wined3d: Pass correct input count to shader_glsl_setup_sm3_rasterizer_input().
We declare min(vec4_varyings(4, gl_info), input_count) shader outputs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:05 -05:00
Józef Kucia 2da2b9669c wined3d: Rework geometry shader inputs/outputs handling.
We want to always use the same name for input and output blocks in order
to make matching between different shader types easier. This will be
helpful for tessellation shaders.

This commit changes the input and output blocks for geometry shaders to
the following definitions:
in shader_in_out { vec4 reg[n]; } shader_in[];
out shader_in_out { vec4 reg[n]; } shader_out;

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:01 -05:00
Józef Kucia 4638ba7003 d3d11: Implement d3d11_immediate_context_DSGetSamplers().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:59 -05:00
Józef Kucia 3f3699b561 wined3d: Introduce wined3d_device_get_ds_sampler().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:57 -05:00
Matteo Bruni 43b6bfbc37 wined3d: Ignore lights out of maximum range for legacy FFP lighting too.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:52 -05:00
Matteo Bruni c329ee5673 wined3d: Fix specular lighting calculation.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:50 -05:00
Matteo Bruni 1ed54d6ce3 wined3d: Release context on CPU blit failure.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:40 -05:00
Björn Bidar 5f0fd6c063 wined3d: Add NVIDIA GTX 1080 Ti to the GPU list.
Signed-off-by: Björn Bidar <theodorstormgrade@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:34 -05:00
Andrey Gusev 635457bb72 msi: Add MsiGetPatchFileListA/W stubs.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 07:01:10 -05:00
Nikolay Sivov aaf4e75a62 webservices/tests: Enable WsInitializeMessage() tests (Coverity).
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 07:00:59 -05:00
Nikolay Sivov a7aca059f2 dwrite: Update to IDWriteFactory5.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:20:50 -05:00
Piotr Caban f95c26ab69 msvcp110: Add placeholder::_Ph* exports.
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:20:50 -05:00
Piotr Caban a5767dc3ef msvcp90: Call invalid_parameter_handler on index out of range in basic_string::operator[].
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:51 -05:00
Henri Verbeet 1ff0058566 d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHEvalDirection().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:48 -05:00
Henri Verbeet ce50cded81 d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHEvalConeLight().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:46 -05:00
Henri Verbeet 9ccbb303a1 d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHDot().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:44 -05:00
Henri Verbeet 38587126f1 d3dx9/tests: Use ARRAY_SIZE in test_D3DXFloat_Array().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:42 -05:00
Henri Verbeet 9729f3fccf d3dx9/tests: Use a more reasonable ARRAY_SIZE macro.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:40 -05:00
Henri Verbeet 8b1df91902 d3dx9/tests: Use compare_float() in test_D3DXSHScale().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:37 -05:00
Henri Verbeet 1db76b03bd d3dx9/tests: Use compare_float() in test_D3DXSHEvalSphericalLight().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:35 -05:00
Paul Gofman d1ac3b8e72 d3dx9: Support setting strings in effect.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:31 -05:00
Paul Gofman 97dcf42ff2 d3dx9/tests: Add tests for setting strings in effect.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:29 -05:00
Paul Gofman a79da9689d d3dx9: Do not set active pass if BeginPass() failed.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:27 -05:00
Nikolay Sivov 393ec970c8 user32: Added a helper to get screen dc.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:21 -05:00
Nikolay Sivov 9ee82b9465 user32/msgbox: Fix static control id.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:19:18 -05:00
Nikolay Sivov 36b7d6f51c api-ms-win-core-memory-l1-1-2: Update spec file.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:18:32 -05:00
Nikolay Sivov 77887b474e ntdll: Move EventWrite() to ntdll.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-07 16:17:03 -05:00
Nikolay Sivov 9f55292085 ntdll: Move EventEnabled() to ntdll.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 19:17:35 +02:00
Jacek Caban 59c39fa1f0 jscript: Added new debug channel printing details and backtrace of unwinded exceptions.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 17:34:09 +02:00
Jacek Caban 2bb84582eb ieframe: Return DISP_E_UNKNOWNNAME in IShellUIHelper2::GetIDsOfNames.
Also improved debug messages.

Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 17:34:06 +02:00
Huw Davies 5d9ab56d9e comdlg32: Select the correct font before querying the extents.
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:18 +02:00
Huw Davies e77771c0bf comdlg32: Set the radiobuttons' font if they're part of a visual group.
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:18 +02:00
Huw Davies 00994524f5 comdlg32: Use pixel sizes throughout.
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:18 +02:00
Józef Kucia 1a86bc9d75 d3d10: Validate SDK version.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:17 +02:00
Józef Kucia 06d3244d24 d3d11: Implement d3d11_immediate_context_HSGetSamplers().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:17 +02:00
Józef Kucia 0efb3e40e4 wined3d: Introduce wined3d_device_get_hs_sampler().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:17 +02:00
Józef Kucia 6e56fbb754 d3d11: Implement d3d11_immediate_context_DSGetShaderResources().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:17 +02:00