Commit Graph

115 Commits

Author SHA1 Message Date
André Hentschel 1a2271830b d3drm/tests: Initial IDirect3DRMFace tests. 2013-05-09 20:44:53 +02:00
Henri Verbeet b8e3cee783 d3drm: Avoid LPDIRECT3DRMLIGHT. 2013-04-25 13:40:00 +02:00
Henri Verbeet 68c4f61dc5 d3drm: Avoid LPDIRECT3DRMMESHBUILDER3. 2013-04-23 15:35:11 +02:00
Henri Verbeet ec1c18b65c d3drm: Avoid LPDIRECT3DRMMESHBUILDER. 2013-04-23 15:35:09 +02:00
Henri Verbeet cbf3ade4b9 d3drm: Avoid LPDIRECT3DRMMESH. 2013-04-22 15:26:19 +02:00
Henri Verbeet c179bee494 d3drm: Avoid LPDIRECT3DRMVISUAL. 2013-04-22 15:26:17 +02:00
Henri Verbeet c050cdb3d2 d3drm: Avoid LPDIRECT3DRMFRAME. 2013-04-19 10:43:48 +02:00
Henri Verbeet 24acd7c82a d3drm: Avoid LPDIRECT3DRMVIEWPORT. 2013-04-19 10:43:45 +02:00
Henri Verbeet 4e1bac56b5 d3drm: Avoid LPDIRECT3DRMDEVICE. 2013-04-17 11:36:28 +02:00
Henri Verbeet 9eae7aed1b d3drm: Avoid LPDIRECT3DRMOBJECT. 2013-04-17 11:36:25 +02:00
Henri Verbeet 1ce059d692 d3drm/tests: Avoid LPDIRECT3DRM3. 2013-04-16 12:14:08 +02:00
Henri Verbeet 5e3b4c8751 d3drm: Avoid LPDIRECT3DRM. 2013-04-16 12:14:06 +02:00
Henri Verbeet e84e2e8c9a d3drm: Avoid LPD3DRMQUATERNION. 2013-01-24 14:32:51 +01:00
Henri Verbeet f90bdedd90 d3drm: Avoid LPD3DVECTOR. 2013-01-23 12:48:28 +01:00
Christian Costa 871aa9d14d d3drm: Check params in IDirect3DRMMeshBuilder2Impl_GetVertices + tests. 2012-12-17 20:31:23 +01:00
Christian Costa 7a5b12c8ef d3drm: Handle all materials in material list and create corresponding mesh groups + tests. 2012-12-13 20:18:05 +01:00
Henri Verbeet 0a7e2accc4 d3drm: Avoid LPDIRECTDRAWCLIPPER. 2012-11-20 11:44:16 +01:00
Christian Costa 2978dbea0b d3drm: When creating a mesh, if all faces have the same number of vertex, set vertex_per_face and don't put nb indices in face data. 2012-10-25 16:51:59 +02:00
Christian Costa cb131bf030 d3drm: Fix normals computation and add according tests. 2012-10-22 12:06:21 +02:00
André Hentschel c10d95b64a d3drm: Add SceneBackground handling. 2012-08-13 17:01:43 +02:00
André Hentschel 6f3c571a05 d3drm/tests: Destroy window after use. 2012-06-19 11:10:23 +02:00
André Hentschel 4dc0ee57f6 d3drm: Implement IDirect3DRMViewportX_GetClassName. 2012-06-18 11:59:40 +02:00
André Hentschel d9ec2b6dfd d3drm: Implement IDirect3DRMWinDevice_GetClassName. 2012-06-18 11:59:40 +02:00
André Hentschel 069e93f715 d3drm: Implement IDirect3DRMDeviceX_GetClassName. 2012-06-18 11:59:40 +02:00
André Hentschel e5de199289 d3drm: Implement IDirect3DRMTextureX_GetClassName. 2012-06-18 11:59:40 +02:00
André Hentschel b2de41308e d3drm: Fix initial specular value of the Material2 interface. 2012-06-18 11:59:40 +02:00
André Hentschel 029318107b d3drm: Implement IDirect3DRMMaterial2_GetClassName. 2012-06-18 11:59:40 +02:00
André Hentschel 00773feafd d3drm: Implement IDirect3DRMMesh_GetClassName. 2012-06-18 11:59:40 +02:00
André Hentschel afe616b588 d3drm: Implement IDirect3DRMMeshBuilderX_GetClassName. 2012-06-15 10:31:53 +02:00
André Hentschel 546a3dcffc d3drm: Implement IDirect3DRMLight_GetClassName. 2012-06-15 10:31:49 +02:00
André Hentschel 9014211796 d3drm: Implement IDirect3DRMFrameX_GetClassName. 2012-06-15 10:31:33 +02:00
André Hentschel 0a0fe20988 d3drm/tests: Add GetClassName tests. 2012-06-13 21:35:42 +02:00
Michael Stefaniuc 8e4d76bf2c d3drm/tests: Remove stray backslashes at end of lines. 2012-06-07 10:33:10 +02:00
Christian Costa 23db9d8bed d3drm: Pass mesh builder color to newly created mesh. 2012-06-05 19:58:12 +02:00
Christian Costa ab8619e920 d3drm: Implement IDirect3DRMMesh_GetGroupColor. 2012-06-05 19:58:11 +02:00
Francois Gouget 1f6d078e1b Assorted spelling fixes. 2012-06-04 12:17:54 +02:00
Christian Costa 38ba9bacd0 d3drm: Implement IDirect3DRMMeshImpl_SetGroupMaterial and forward material from mesh builder to created mesh. 2012-06-01 13:24:20 +02:00
Christian Costa 8d9d97be0f d3drm: Generate normals automatically when there are not present in the x file. 2012-05-30 17:17:56 +02:00
Christian Costa 3fbe4914bd d3drm: Implement IDirect3DRMMeshImpl_GetGroupMaterial. 2012-05-30 17:17:55 +02:00
Christian Costa b340501a93 d3drm: Implement IDirect3DRMMesh_GetGroupTexture. 2012-05-30 17:17:55 +02:00
Christian Costa 6e15d91927 d3drm: Implement IDirect3DRMFrameXImpl_GetLights and IDirect3DRMLightArray interface. 2012-05-30 17:17:53 +02:00
André Hentschel d2a52d1e17 d3drm: Implement IDirect3DRMLight_[Get|Set]Color and IDirect3DRMLight_SetColorRGB. 2012-05-29 10:55:34 +02:00
André Hentschel 8fa6a0b4fd d3drm: Implement IDirect3DRMLight_[Get|Set]Type. 2012-05-29 10:55:19 +02:00
Christian Costa 2d09fb800b d3drm: Add some tests for mesh default material and texture. 2012-05-24 20:08:44 +02:00
Christian Costa 8f86a0bbdd d3drm: Material object is taken into account when a mesh references it. 2012-05-23 17:49:59 +02:00
Christian Costa f0d3f207ab d3drm: Implement IDirect3DRMMesh_GetGroup. 2012-05-22 18:06:04 +02:00
Christian Costa 5a979deeb3 d3drm: Implement IDirect3DRMMesh_GetGroupCount. 2012-05-21 20:21:56 +02:00
Christian Costa e07f824241 d3drm: Implement IDirect3DRMMeshBuilderX_Scale method. 2012-05-21 20:21:32 +02:00
Christian Costa 37c427f54a d3drm: Implement IDirect3DRMFrame2Impl_GetVisuals and IDirect3DRMVisualArray interface. 2012-05-16 20:27:25 +02:00
Christian Costa c436887483 d3drm: Retrieve mesh name at loading time. Implement GetName and SetName. 2012-05-15 17:02:04 +02:00