d3drm: Implement IDirect3DRMMesh_GetGroupTexture.
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@ -43,6 +43,7 @@ typedef struct {
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unsigned vertex_per_face;
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DWORD face_data_size;
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unsigned* face_data;
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IDirect3DRMTexture3* texture;
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} mesh_group;
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typedef struct {
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@ -2451,6 +2452,8 @@ static HRESULT WINAPI IDirect3DRMMeshImpl_AddGroup(IDirect3DRMMesh* iface,
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memcpy(group->face_data, face_data, group->face_data_size * sizeof(unsigned));
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group->texture = NULL;
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*return_id = This->nb_groups++;
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return D3DRM_OK;
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@ -2630,13 +2633,24 @@ static HRESULT WINAPI IDirect3DRMMeshImpl_GetGroupMaterial(IDirect3DRMMesh* ifac
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}
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static HRESULT WINAPI IDirect3DRMMeshImpl_GetGroupTexture(IDirect3DRMMesh* iface,
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D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE *returnPtr)
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D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE *texture)
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{
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IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
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FIXME("(%p)->(%u,%p): stub\n", This, id, returnPtr);
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TRACE("(%p)->(%u,%p)\n", This, id, texture);
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return E_NOTIMPL;
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if (id >= This->nb_groups)
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return D3DRMERR_BADVALUE;
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if (!texture)
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return E_POINTER;
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if (This->groups[id].texture)
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IDirect3DRMTexture_QueryInterface(This->groups[id].texture, &IID_IDirect3DRMTexture, (void**)texture);
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else
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*texture = NULL;
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return D3DRM_OK;
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}
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static const struct IDirect3DRMMeshVtbl Direct3DRMMesh_Vtbl =
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@ -354,7 +354,7 @@ static void test_MeshBuilder(void)
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unsigned nb_vertices, nb_faces, nb_face_vertices;
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DWORD data_size;
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LPDIRECT3DRMMATERIAL material;
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LPDIRECT3DRMTEXTURE texture;
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LPDIRECT3DRMTEXTURE texture = (LPDIRECT3DRMTEXTURE)0xdeadbeef;
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D3DVALUE values[3];
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nb_groups = IDirect3DRMMesh_GetGroupCount(mesh);
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@ -368,8 +368,8 @@ static void test_MeshBuilder(void)
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todo_wine ok(nb_face_vertices == 3, "Wrong number of vertices per face %u (must be 3)\n", nb_face_vertices);
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todo_wine ok(data_size == 3, "Wrong number of face data bytes %u (must be 3)\n", data_size);
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hr = IDirect3DRMMesh_GetGroupTexture(mesh, 0, &texture);
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todo_wine ok(hr == D3DRM_OK, "GetCroupTexture failed returning hr = %x\n", hr);
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todo_wine ok(texture == NULL, "No texture should be present\n");
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ok(hr == D3DRM_OK, "GetCroupTexture failed returning hr = %x\n", hr);
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ok(texture == NULL, "No texture should be present\n");
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hr = IDirect3DRMMesh_GetGroupMaterial(mesh, 0, &material);
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todo_wine ok(hr == D3DRM_OK, "GetCroupMaterial failed returning hr = %x\n", hr);
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todo_wine ok(material != NULL, "No material should be present\n");
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