d3drm: Implement IDirect3DRMMesh_GetGroupTexture.

This commit is contained in:
Christian Costa 2012-05-27 17:44:42 +02:00 committed by Alexandre Julliard
parent 6e15d91927
commit b340501a93
2 changed files with 20 additions and 6 deletions

View File

@ -43,6 +43,7 @@ typedef struct {
unsigned vertex_per_face;
DWORD face_data_size;
unsigned* face_data;
IDirect3DRMTexture3* texture;
} mesh_group;
typedef struct {
@ -2451,6 +2452,8 @@ static HRESULT WINAPI IDirect3DRMMeshImpl_AddGroup(IDirect3DRMMesh* iface,
memcpy(group->face_data, face_data, group->face_data_size * sizeof(unsigned));
group->texture = NULL;
*return_id = This->nb_groups++;
return D3DRM_OK;
@ -2630,13 +2633,24 @@ static HRESULT WINAPI IDirect3DRMMeshImpl_GetGroupMaterial(IDirect3DRMMesh* ifac
}
static HRESULT WINAPI IDirect3DRMMeshImpl_GetGroupTexture(IDirect3DRMMesh* iface,
D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE *returnPtr)
D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE *texture)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
FIXME("(%p)->(%u,%p): stub\n", This, id, returnPtr);
TRACE("(%p)->(%u,%p)\n", This, id, texture);
return E_NOTIMPL;
if (id >= This->nb_groups)
return D3DRMERR_BADVALUE;
if (!texture)
return E_POINTER;
if (This->groups[id].texture)
IDirect3DRMTexture_QueryInterface(This->groups[id].texture, &IID_IDirect3DRMTexture, (void**)texture);
else
*texture = NULL;
return D3DRM_OK;
}
static const struct IDirect3DRMMeshVtbl Direct3DRMMesh_Vtbl =

View File

@ -354,7 +354,7 @@ static void test_MeshBuilder(void)
unsigned nb_vertices, nb_faces, nb_face_vertices;
DWORD data_size;
LPDIRECT3DRMMATERIAL material;
LPDIRECT3DRMTEXTURE texture;
LPDIRECT3DRMTEXTURE texture = (LPDIRECT3DRMTEXTURE)0xdeadbeef;
D3DVALUE values[3];
nb_groups = IDirect3DRMMesh_GetGroupCount(mesh);
@ -368,8 +368,8 @@ static void test_MeshBuilder(void)
todo_wine ok(nb_face_vertices == 3, "Wrong number of vertices per face %u (must be 3)\n", nb_face_vertices);
todo_wine ok(data_size == 3, "Wrong number of face data bytes %u (must be 3)\n", data_size);
hr = IDirect3DRMMesh_GetGroupTexture(mesh, 0, &texture);
todo_wine ok(hr == D3DRM_OK, "GetCroupTexture failed returning hr = %x\n", hr);
todo_wine ok(texture == NULL, "No texture should be present\n");
ok(hr == D3DRM_OK, "GetCroupTexture failed returning hr = %x\n", hr);
ok(texture == NULL, "No texture should be present\n");
hr = IDirect3DRMMesh_GetGroupMaterial(mesh, 0, &material);
todo_wine ok(hr == D3DRM_OK, "GetCroupMaterial failed returning hr = %x\n", hr);
todo_wine ok(material != NULL, "No material should be present\n");