Markus Amsler
|
5ec0ce5b38
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wined3d: Use width while converting surfaces.
This fixes also a heap corruption with 1x1 and 2x2 surfaces.
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2006-11-07 15:06:16 +01:00 |
Markus Amsler
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5864d18c96
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wined3d: Use SURFACE_ALIGNMENT.
|
2006-11-07 15:06:02 +01:00 |
Stefan Dösinger
|
7cae24fc36
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wined3d: glReadPixels corrections.
|
2006-11-04 11:57:28 +01:00 |
Ivan Gyurdiev
|
4934b7ae79
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wined3d: Add D3DLINEPATTERN to the WINED3D namespace.
|
2006-10-31 12:11:09 +01:00 |
Ivan Gyurdiev
|
50130fdfdb
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wined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace.
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2006-10-31 12:11:01 +01:00 |
Ivan Gyurdiev
|
8d7a01963e
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wined3d: Use D3DCUBEMAP_FACES consistently in the WINED3D namespace.
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2006-10-31 12:10:52 +01:00 |
Ivan Gyurdiev
|
aa164647e6
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wined3d: Use D3DDEGREE consistently in the WINED3D namespace.
|
2006-10-31 12:10:42 +01:00 |
Ivan Gyurdiev
|
4c723a7662
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wined3d: Add D3DSTREAMSOURCE codes to the WINED3D namespace.
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2006-10-31 12:10:31 +01:00 |
Ivan Gyurdiev
|
f71edf223f
|
wined3d: Add D3DCOLORWRITEENABLE codes to the WINED3D namespace.
|
2006-10-31 12:10:12 +01:00 |
Ivan Gyurdiev
|
b1df1d8320
|
wined3d: Add D3DCLEAR codes to the WINED3D namespace.
|
2006-10-31 12:09:46 +01:00 |
Ivan Gyurdiev
|
de108f65e1
|
wined3d: Add D3DTSS_TCI codes to the WINED3D namespace.
|
2006-10-31 12:09:15 +01:00 |
Ivan Gyurdiev
|
875a1eb02d
|
wined3d: Add D3DFVF codes to the WINED3D namespace.
|
2006-10-31 12:09:06 +01:00 |
Kovács András
|
eb7b1f4bce
|
wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn.
|
2006-10-30 20:37:34 +01:00 |
Ivan Gyurdiev
|
908853f63d
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wined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D namespace.
|
2006-10-30 12:06:17 +01:00 |
Ivan Gyurdiev
|
206d248e48
|
wined3d: Add D3DCMPFUNC to the WINED3D namespace.
|
2006-10-30 12:06:10 +01:00 |
Ivan Gyurdiev
|
2b6deb8637
|
wined3d: Add D3DSTENCILOP to the WINED3D namespace.
|
2006-10-30 12:06:03 +01:00 |
Ivan Gyurdiev
|
f5cc612842
|
wined3d: Add D3DFILLMODE to the WINED3D namespace.
|
2006-10-30 12:05:55 +01:00 |
Ivan Gyurdiev
|
02fb9f6f41
|
wined3d: Add D3DCULL to the WINED3D namespace.
|
2006-10-30 12:05:48 +01:00 |
Ivan Gyurdiev
|
16767d21e1
|
wined3d: Add D3DSHADEMODE to the WINED3D namespace.
|
2006-10-30 12:05:36 +01:00 |
Ivan Gyurdiev
|
042fa7be8b
|
wined3d: Add D3DBLENDOP to the WINED3D namespace.
|
2006-10-30 12:05:31 +01:00 |
Ivan Gyurdiev
|
4eced8ea24
|
wined3d: Add D3DFOGMODE to the WINED3D namespace.
|
2006-10-30 12:05:24 +01:00 |
Ivan Gyurdiev
|
69550f2c47
|
wined3d: Make GetTexture and GetSamplerState read from the correct stateblock.
|
2006-10-30 11:53:26 +01:00 |
Ivan Gyurdiev
|
a648d4e3a3
|
wined3d: Set correct default for DMAPOFFSET sampler state.
|
2006-10-30 11:53:13 +01:00 |
Ivan Gyurdiev
|
61f9061484
|
wined3d: Fix GetTexture() for uninitialized textures.
|
2006-10-30 11:53:08 +01:00 |
Markus Amsler
|
9497e89d89
|
wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.
|
2006-10-30 11:17:01 +01:00 |
Alexandre Julliard
|
b4f42c94a7
|
wined3d: Simplify some uses of the WineD3D_Context object.
|
2006-10-27 15:03:07 +02:00 |
Alexandre Julliard
|
6afcf77889
|
wined3d: The WineD3D_GLContext structure doesn't need to be exported.
|
2006-10-27 14:42:17 +02:00 |
Alexandre Julliard
|
00ddebfafa
|
wined3d: Fix a memory leak (spotted by Eric Pouech).
|
2006-10-27 14:41:25 +02:00 |
Kovács András
|
da6c01bea0
|
wined3d: Implement D3DSIO_MOVA in ARB backend.
|
2006-10-27 14:12:58 +02:00 |
Ivan Gyurdiev
|
5f79e80827
|
wined3d: Add D3DZBUFFERTYPE to the WINED3D namespace.
|
2006-10-24 20:06:45 +02:00 |
Ivan Gyurdiev
|
10cbffb335
|
wined3d: Add D3DBLEND to the WINED3D namespace.
|
2006-10-24 20:06:38 +02:00 |
Ivan Gyurdiev
|
4f611bc0e0
|
wined3d: Add D3DTA masks to the WINED3D namespace.
Also fix usage of D3DTSS/D3DTA in ddraw.
|
2006-10-24 20:06:30 +02:00 |
Ivan Gyurdiev
|
93b3106be2
|
wined3d: Add D3DVS_RASTOUT_OFFSETS to the WINED3D namespace.
|
2006-10-24 20:06:21 +02:00 |
Ivan Gyurdiev
|
997e670e12
|
wined3d: Add D3DTADDRESS to the WINED3D namespace.
|
2006-10-24 20:06:15 +02:00 |
Ivan Gyurdiev
|
74cd90a18a
|
wined3d: D3DLOCK: Use consistently in the WINED3D namespace.
|
2006-10-24 20:06:06 +02:00 |
Karsten Elfenbein
|
4ada8a5e26
|
wined3d: Fix the FrontBuffer content capturing.
|
2006-10-20 10:19:39 +02:00 |
Karsten Elfenbein
|
3447c21f22
|
wined3d: Correct the software cursor position if the app is running in windowed mode.
|
2006-10-20 10:19:28 +02:00 |
Karsten Elfenbein
|
1635da4b46
|
wined3d: BltOverride: Make sure that the content of the source rect is
copied to the correct position in the destination rect.
|
2006-10-20 10:18:59 +02:00 |
Francois Gouget
|
ef998ea6cb
|
Assorted spelling fixes.
|
2006-10-16 11:33:38 +02:00 |
Francois Gouget
|
8e1e62616a
|
wined3d: Remove '\0's in traces.
|
2006-10-16 11:30:53 +02:00 |
Stefan Dösinger
|
1e6a38967c
|
d3d8: Implement CopyRects with BltFast.
|
2006-10-16 11:26:00 +02:00 |
Francois Gouget
|
58162f87fd
|
Assorted spelling fixes.
|
2006-10-13 11:55:04 +02:00 |
Ivan Gyurdiev
|
ce2e980d1b
|
wined3d: Add shader version/end masks to the WINED3D namespace.
|
2006-10-13 11:15:45 +02:00 |
Ivan Gyurdiev
|
9846602412
|
wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D namespace.
|
2006-10-13 11:15:31 +02:00 |
Ivan Gyurdiev
|
4745e602d2
|
wined3d: Add D3DCLIPPLANE constants to the WINED3D namespace.
|
2006-10-13 11:15:18 +02:00 |
Ivan Gyurdiev
|
b7edf5b008
|
wined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D namespace.
|
2006-10-13 11:15:00 +02:00 |
Ivan Gyurdiev
|
29aa316d67
|
wined3d: Add D3DSI and other opcode masks to the WINED3D namespace.
|
2006-10-13 11:14:47 +02:00 |
Ivan Gyurdiev
|
6f0bb0f6fc
|
wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
|
2006-10-13 11:14:33 +02:00 |
Ivan Gyurdiev
|
c912032aa5
|
wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
|
2006-10-13 11:13:02 +02:00 |
Ivan Gyurdiev
|
532fe7a1cf
|
wined3d: Merge D3DDP_MAXTEXCOORD constants into one constant in WINED3D namespace.
|
2006-10-12 12:38:02 +02:00 |