Aric Stewart
5dbe136027
dinput: Create generic joystick Acquire/Unacquire.
2009-03-10 14:40:19 +01:00
Aric Stewart
36f538eb91
dinput: Remove easy redundancy from linuxinput.
2009-03-10 14:40:03 +01:00
Aric Stewart
922b66e354
dinput: Rename Linux-specific joystick functions.
2009-03-10 14:39:49 +01:00
Aric Stewart
e90e7e5b77
dinput: Move joystick mapping functions to the generic part.
2009-03-10 14:39:23 +01:00
Aric Stewart
94a5e0978d
dinput: Move joystick Polling and Device State to the generic part.
2009-03-10 14:39:03 +01:00
Aric Stewart
cbd34748e9
dinput: Move joystick productGuid and Name to the generic part.
2009-03-10 14:38:29 +01:00
Aric Stewart
620839d24e
dinput: Begin joystick separation into a generic module.
2009-03-10 14:38:00 +01:00
Tony Wasserka
3b9332a41d
d3dx9: Recognize the D3DXSPRITE_DO_NOT_ADDREF_TEXTURE flag.
2009-03-10 12:57:14 +01:00
Tony Wasserka
02e43a5276
d3dx9: Recognize the D3DXSPRITE_DONOTSAVESTATE flag.
2009-03-10 12:56:53 +01:00
Huw Davies
3d461dbe85
gdi32/tests: Win9x's GetDIBits() sets biSizeImage to zero for BI_RGB dibs.
2009-03-10 12:09:12 +01:00
Huw Davies
f7608053e7
gdi32/tests: Marked another win9x failure as broken.
2009-03-10 12:09:08 +01:00
Huw Davies
bbafe93858
gdi32/tests: Fix yet another place where win9x returns bmType equal to 0x5250.
2009-03-10 12:09:04 +01:00
Henri Verbeet
f9d82ed1de
d3d8: Handles aren't supposed to be pointers.
...
This might even make d3d8 a bit more 64-bit safe.
2009-03-10 12:08:58 +01:00
Henri Verbeet
cbc8630019
d3d8: Make the shader handle table a bit more generic.
2009-03-10 12:08:32 +01:00
Henri Verbeet
954c3e22e1
d3d8: Don't call Release() in a while loop.
...
There should only ever be a single reference to these objects, since only
their handle is exposed outside d3d8. Should there be more references than
that, calling Release() in a while loop probably isn't the right approach.
2009-03-10 12:07:59 +01:00
Henri Verbeet
57d971121a
d3d8: Fix some sign compare warnings.
2009-03-10 12:07:41 +01:00
Henri Verbeet
67da604eca
wined3d: Get rid of a few stack buffers.
2009-03-10 12:07:02 +01:00
Henri Verbeet
1fa83c95de
wined3d: Don't call shader_glsl_append_dst() from shader_glsl_texldl().
...
shader_glsl_gen_sample_code() already takes care of adding the destination.
2009-03-10 12:06:47 +01:00
Paul Vriens
e9ece6bd12
wininet/tests: Don't crash on IE5.01SP4.
2009-03-10 12:06:41 +01:00
Paul Vriens
ab75abbe39
wininet/tests: Skip tests if functions are not implemented.
2009-03-10 12:06:35 +01:00
Michael Stefaniuc
947bf5834f
msxml3: Change the remaining long variables to LONG.
2009-03-10 12:06:30 +01:00
Michael Stefaniuc
de68b01e8c
msxml3: Change long to LONG in msxml.idl.
2009-03-10 12:06:21 +01:00
Michael Stefaniuc
bd87b49614
msxml3: Change long to LONG in msxml2.idl and xmldom.idl.
2009-03-10 12:06:14 +01:00
Michael Stefaniuc
43046481f7
include: Change long to LONG in tom.idl.
2009-03-10 12:06:10 +01:00
Jacek Caban
00289dd19a
mshtml: Make sure that HTML headers are terminated by endline.
2009-03-10 12:06:03 +01:00
Jacek Caban
3a118f86f7
mshtml: Added IHTMLStyle::put_cssText implementation.
2009-03-10 12:05:46 +01:00
Jacek Caban
50126adf8b
mshtml: Added IHTMLStyle::get_cssText implementation.
2009-03-10 12:05:40 +01:00
Jacek Caban
76d667caf1
mshtml: Added IHTMLElement::put_innerHTML implementation.
2009-03-10 12:05:26 +01:00
Francois Gouget
8f2b4954b0
winmm: Try to load the Esound driver as a last resort.
...
This gets sound working out of the box on Solaris.
2009-03-10 12:05:20 +01:00
Alexandre Julliard
925c1c4ed2
user32/tests: Fix some message sequences for Vista and Win9x.
2009-03-09 17:54:16 +01:00
Alexandre Julliard
60ed3428da
user32/tests: Avoid snprintf, it's broken on Mingw.
2009-03-09 17:52:08 +01:00
Henri Verbeet
1b9a6fb4e9
d3d9: Fix some sign compare warnings.
2009-03-09 14:44:09 +01:00
Henri Verbeet
4e2c87dd22
wined3d: Handle error conditions better in RemoveContextFromArray().
2009-03-09 14:44:02 +01:00
Henri Verbeet
695c69f6a0
wined3d: Use shader_glsl_get_write_mask_size() to calculate the write mask size.
2009-03-09 14:39:48 +01:00
Henri Verbeet
362bc0d694
wined3d: Don't compare const_num against -1.
2009-03-09 14:39:39 +01:00
Henri Verbeet
4ff5736edf
wined3d: Don't compare texUnitMap entries to -1.
2009-03-09 14:39:34 +01:00
Henri Verbeet
a3df476706
wined3d: Buffer object ID's are supposed to be unsigned.
2009-03-09 14:39:18 +01:00
Paul Vriens
c88aea3b0c
shell32/tests: Don't crash on missing class implementations.
2009-03-09 14:21:49 +01:00
Jim Cameron
5bd7e306b4
regedit: Fix crash importing large values from Unicode.
2009-03-09 14:21:26 +01:00
Huw Davies
5ccf92f512
gdi32/tests: Fix another case where win9x returns bmType equal to 0x5250.
2009-03-09 13:55:48 +01:00
Huw Davies
a88e6e0182
gdi32/tests: win9x doesn't return the correct number of colours used with dib sections created via DIB_PAL_COLORS.
2009-03-09 13:55:45 +01:00
Huw Davies
240651e0c1
gdi32/tests: Mark win9x behaviour as broken.
2009-03-09 13:55:42 +01:00
Paul Vriens
6c62a107a2
shlwapi/tests: Fix failures on systems with IE5.5 or earlier.
2009-03-09 13:31:36 +01:00
Tony Wasserka
f9cf3ab1a0
d3dx9: Add ID3DXSprite tests.
2009-03-09 13:28:55 +01:00
Tony Wasserka
0ed2c2c5e0
d3dx9: Add some definitions in d3dx9.h.
2009-03-09 13:27:53 +01:00
Alexandre Julliard
020b3b5bdc
dbghelp: Define _IMAGEHLP_SOURCE_.
2009-03-09 13:26:57 +01:00
Mike Ruprecht
e8515382bd
dbghelp: Define _IMAGEHLP64 in Win64.
2009-03-09 13:26:45 +01:00
Jeremy White
7a0a5c746f
twain_32: Remove obsolete README files.
2009-03-09 13:26:37 +01:00
Jeremy White
f764ddc87e
sane.ds: Add fixmes for the last 2 unsupported capabilities; this now makes the code have fixmes for all known issues.
2009-03-09 12:29:06 +01:00
Jeremy White
83d4dac8c2
sane.ds: Remove large chunks of stubbed optional functionality; if it's optional, we don't have to support it, and it is not a stub.
2009-03-09 12:29:02 +01:00