David Adam
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5aa32e84c3
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d3dx8: Change the debug channel of d3dx8 into the generic d3dx.
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2008-11-14 11:19:44 +01:00 |
David Adam
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fea5a77629
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d3dx8: Simplify D3DXQuaternionInverse.
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2008-11-11 15:16:57 +01:00 |
Michael Stefaniuc
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c6a9182a83
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d3dx8: Do not cast NULL.
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2008-11-03 13:41:08 +01:00 |
Francois Gouget
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628b5aeb9e
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d3dx8/tests: Fix compilation on systems that don't support nameless unions.
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2008-11-03 13:34:12 +01:00 |
Henri Verbeet
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5302d2b311
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d3dx8: Add a few tests for ID3DXMatrixStack.
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2008-10-31 12:58:28 +01:00 |
Henri Verbeet
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bbc2f7d713
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d3dx8: Make expect_mat a bit more useable.
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2008-10-31 12:58:21 +01:00 |
David Adam
|
253d89b954
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d3dx8: Implement ID3DXMatrixStack_LoadMatrix.
|
2008-10-31 12:58:09 +01:00 |
David Adam
|
517dad96ae
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d3dx8: Implement ID3DXMatrixStack_LoadIdentity.
|
2008-10-31 12:58:01 +01:00 |
Henri Verbeet
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32d7bebf7c
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d3dx8: Implement ID3DXMatrixStack_Push() and ID3DXMatrixStack_Pop().
Based on a patchset by David Adam.
|
2008-10-30 11:29:28 +01:00 |
David Adam
|
c5da8d4c3b
|
d3dx8: Implement ID3DXMatrixStack_GetTop().
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2008-10-30 11:28:34 +01:00 |
Henri Verbeet
|
bd6a8870e2
|
d3dx8: Initialize the matrix stack in D3DXCreateMatrixStack().
Based on a patchset by David Adam.
|
2008-10-30 11:28:22 +01:00 |
Henri Verbeet
|
3eac8afba5
|
d3dx8: Correct some ID3DXMatrixStack prototypes.
|
2008-10-30 11:27:53 +01:00 |
Henri Verbeet
|
4df40efe7c
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d3dx8: Return E_NOTIMPL from ID3DXMatrixStack stubs.
|
2008-10-30 11:27:45 +01:00 |
Luis C. Busquets Pérez
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21060b0762
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d3dx8: D3DXQuaternionRotationMatrix correct compare value for the trace.
|
2008-08-26 12:07:41 +02:00 |
David Adam
|
86d392cce8
|
d3dx8: Remove useless variables.
|
2008-08-25 12:22:54 +02:00 |
David Adam
|
5bb6e4ab8c
|
d3dx8: Implement D3DXBoxBoundProbe.
|
2008-08-20 14:08:58 +02:00 |
David Adam
|
170023e30d
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d3dx8: Only the points in the positive ray are taken in account in D3DXSphereBoundProbe.
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2008-07-29 12:37:12 +02:00 |
Philip Nilsson
|
ae45f70c57
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d3dx8: Allow input and output parameters pointing to the same place.
|
2008-07-25 14:09:15 +02:00 |
David Adam
|
6629708081
|
d3dx8: Implement D3DXSphereBoundProbe.
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2008-07-25 14:09:15 +02:00 |
Alexandre Julliard
|
79c64acc7b
|
tests: Don't depend on the static uuid libraries in the tests.
This avoids trouble with the broken MingW libraries when
cross-compiling the tests.
|
2008-07-08 17:51:45 +02:00 |
Dan Kegel
|
fe508a9cd7
|
d3dx8/tests: Initialize matrix before testing its value.
|
2008-06-10 17:43:58 +02:00 |
Alexandre Julliard
|
dad21bbcbf
|
makefiles: List the static libraries as normal imports instead of extra libs.
|
2008-04-30 14:23:55 +02:00 |
Austin English
|
4777f26d61
|
Spelling fixes.
|
2008-03-27 11:10:07 +01:00 |
Rob Shearman
|
48000893f9
|
makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles.
Only specify the root to keep platform-specifics out of the individual
DLL makefiles.
|
2008-03-04 20:55:01 +01:00 |
Gerald Pfeifer
|
6766f9c1a0
|
d3dx8: Simplify D3DXMatrixInverse().
|
2008-02-25 12:38:25 +01:00 |
Francois Gouget
|
3d962e27ed
|
d3dx8: Fix the D3DXAssembleShaderFromFileA/W() prototypes.
|
2008-02-05 12:19:38 +01:00 |
Francois Gouget
|
0894bf25dc
|
d3dx8: Fix the D3DXMatrixAffineTransformation() prototype.
|
2008-02-05 12:19:38 +01:00 |
David Adam
|
796b2dd0a5
|
d3dx8: Implement D3DXCreateMatrixStack.
|
2007-12-18 14:16:00 +01:00 |
David Adam
|
3175d58ffe
|
d3dx8: Add basic functions and stubs for MatrixStack.
|
2007-12-18 14:15:14 +01:00 |
David Adam
|
303b1a110d
|
d3dx8: Rename d3dx_core_private.h to d3dx8_private.h.
|
2007-12-18 14:11:23 +01:00 |
Alexandre Julliard
|
ad9396302d
|
Removed some unneeded imports.
|
2007-12-06 21:24:24 +01:00 |
Luis C. Busquets Pérez
|
07cb7c6626
|
d3dx8: Implementation of D3DXAssembleShaderFromFileA.
|
2007-12-05 13:48:05 +01:00 |
Rob Shearman
|
a4450f0af9
|
d3dx8: Initialise temp in D3DXQuaternionInverse to avoid a uninitialised variable warning with some versions of gcc.
|
2007-12-03 13:10:21 +01:00 |
Francois Gouget
|
c186233892
|
d3dx8/tests: Fix compilation on systems that don't support nameless unions.
|
2007-11-30 14:20:39 +01:00 |
Stefan Leichter
|
d12793a2b5
|
d3dx8: Add WINAPI to the prototypes of D3DXMatrixTransformation.
|
2007-11-28 11:16:25 +01:00 |
David Adam
|
cf443380ba
|
d3dx8: Implement D3DXMatrixTransformation.
|
2007-11-26 12:53:34 +01:00 |
David Adam
|
f1bc484947
|
d3dx8: Implement D3DXQuaternionExp.
|
2007-11-26 12:53:26 +01:00 |
David Adam
|
41029cc88c
|
d3dx8: Implement D3DXQuaternionLn.
|
2007-11-26 12:53:17 +01:00 |
David Adam
|
16a8efa410
|
d3dx8: Implement D3DXQuaternionRotationYawPitchRoll.
|
2007-11-26 12:52:58 +01:00 |
David Adam
|
eee8dd17d8
|
d3dx8: Implement D3DXQuaternionRotationMatrix.
|
2007-11-26 12:52:49 +01:00 |
David Adam
|
345994fbce
|
d3dx8: Implement D3DXQuaternionRotationAxis.
|
2007-11-26 12:52:39 +01:00 |
David Adam
|
7a4490c062
|
d3dx8: Implement D3DXQuaternionToAxisAngle.
|
2007-11-26 12:52:27 +01:00 |
David Adam
|
e8edc51d34
|
d3dx8: Implement D3DXQuaternionBaryCentric.
|
2007-11-20 16:43:58 +01:00 |
David Adam
|
8ec01f62b0
|
d3dx8: Implement D3DXQuaternionSquad.
|
2007-11-20 16:43:32 +01:00 |
David Adam
|
cb954ca6b4
|
d3dx8: Implement D3DXQuaternionSlerp.
|
2007-11-20 16:43:22 +01:00 |
David Adam
|
54e8d08e45
|
d3dx8: Implement D3DXQuaternionInverse.
|
2007-11-20 16:43:10 +01:00 |
David Adam
|
45b13a6cab
|
d3dx8: Implement D3DXQuaternionMultiply.
|
2007-11-20 16:43:01 +01:00 |
David Adam
|
375dcaa82e
|
d3dx8: Implement D3DXColorAdjustContrast.
|
2007-11-20 16:42:51 +01:00 |
David Adam
|
8389eab6b7
|
d3dx8: Implement D3DXColorAdjustSaturation.
|
2007-11-20 16:42:41 +01:00 |
David Adam
|
4a28945505
|
d3dx8: Implement D3DXPlaneTransform.
|
2007-11-20 16:41:21 +01:00 |