Francois Gouget
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a116879507
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Assorted spelling fixes.
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2007-08-30 12:26:02 +02:00 |
Stefan Dösinger
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643d1e8847
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wined3d: Tidy up the vbo removal from the strided data.
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2007-08-30 11:57:18 +02:00 |
Stefan Dösinger
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a489aa488b
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wined3d: Accept rendering to sublevels with backbuffer orm.
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2007-08-30 11:57:18 +02:00 |
Stefan Dösinger
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3b822b80fe
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wined3d: Reject opengl accelerated blits with system memory surfaces.
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2007-08-30 11:57:18 +02:00 |
Stefan Dösinger
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0d749e8e26
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wined3d: Clear unused channels on R32F and R16F textures on readback.
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2007-08-30 11:57:18 +02:00 |
Stefan Dösinger
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8c9c084004
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wined3d: Use 0/0/0 as normal if no normal is supplied.
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2007-08-30 11:57:18 +02:00 |
Roderick Colenbrander
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8a7332f60f
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wined3d: Fix a hdc check in InitAdapters.
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2007-08-29 12:25:25 +02:00 |
Roderick Colenbrander
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9be5a5e9db
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wined3d: Ask for enough RGB bits for pbuffers.
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2007-08-29 11:58:28 +02:00 |
Roderick Colenbrander
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dc7252a1f8
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wined3d: CreateAdditionalSwapChain bugfix.
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2007-08-29 11:58:22 +02:00 |
Chris Robinson
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d0a61fd269
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wined3d: Don't assume the fake DC is the current DC.
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2007-08-28 11:56:10 +02:00 |
Stefan Dösinger
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a8d4779f7f
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wined3d: Fix the spot light falloff == 0.0 case.
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2007-08-28 11:56:00 +02:00 |
Stefan Dösinger
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36aef3dc54
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wined3d: Hold an internal reference on pixel and vertex shaders.
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2007-08-28 11:55:53 +02:00 |
Stefan Dösinger
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c52a190a88
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wined3d: Read the old streamsource from the correct stateblock.
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2007-08-28 11:55:44 +02:00 |
Stefan Dösinger
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4779a27eed
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wined3d: Remove the D3DTTFF_PROJECTED handling from drawStridedSlow.
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2007-08-28 11:55:33 +02:00 |
Stefan Dösinger
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322b55e29a
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wined3d: Fix the half pixel correction.
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2007-08-28 11:55:27 +02:00 |
Stefan Dösinger
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fe0f0eb48a
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wined3d: Some texture transform fixes.
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2007-08-27 18:28:43 +02:00 |
Stefan Dösinger
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a8e21d0692
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wined3d: Texture transforms are disabled when drawing rhw vertices.
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2007-08-27 18:28:38 +02:00 |
Stefan Dösinger
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2665a8bf79
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wined3d: Add some missing vertex state render states.
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2007-08-27 18:28:32 +02:00 |
Stefan Dösinger
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9092f557d1
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wined3d: Non-primary stateblocks hold an internal reference on indexbuffers.
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2007-08-27 18:28:27 +02:00 |
Stefan Dösinger
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d170aabe20
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wined3d: Non-primary stateblocks also hold an internal reference to buffers.
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2007-08-27 12:00:57 +02:00 |
Stefan Dösinger
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f7530729d5
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wined3d: Add the copied light to the right stateblock.
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2007-08-27 12:00:49 +02:00 |
Stefan Dösinger
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6ec6c941fa
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wined3d: BaseVertexIndex can be negative.
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2007-08-27 12:00:42 +02:00 |
Stefan Dösinger
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6857fc6b61
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wined3d: Disable specular color when blitting.
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2007-08-27 12:00:21 +02:00 |
Roderick Colenbrander
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318f606869
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wined3d: Improve pixelformat selection code.
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2007-08-27 11:59:07 +02:00 |
Roderick Colenbrander
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3084081519
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wined3d: Override backbufferformat in window mode.
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2007-08-27 11:59:03 +02:00 |
Chris Robinson
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95b6155408
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wined3d: Only use one fake context when building adapter info.
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2007-08-27 11:58:03 +02:00 |
Stefan Dösinger
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e184b09a66
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wined3d: Fake occlusion queries if the wrong context is active.
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2007-08-23 13:34:52 +02:00 |
Stefan Dösinger
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a99907d1d2
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wined3d: Deal with multithreading in event queries.
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2007-08-23 13:34:17 +02:00 |
Stefan Dösinger
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50c101135c
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wined3d: Refuse to ReleaseDC the wrong DC.
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2007-08-23 13:34:00 +02:00 |
Stefan Dösinger
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ea283d3cba
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wined3d: Refuse to lock locked surfaces.
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2007-08-23 13:33:40 +02:00 |
Stefan Dösinger
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98bc83be7c
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wined3d: Fall back to drawStridedSlow if fog coords are used.
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2007-08-23 13:33:22 +02:00 |
H. Verbeet
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e5e41191b3
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wined3d: Attach the correct surface the the fbo.
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2007-08-22 12:18:59 +02:00 |
H. Verbeet
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2e2ab3c3cc
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wined3d: Restore a line that got lost.
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2007-08-22 12:18:59 +02:00 |
Roderick Colenbrander
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3c08b23024
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wined3d: Fix a null pointer dereference.
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2007-08-21 21:38:57 +02:00 |
Paul Vriens
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ffb1e74eac
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wined3d/vertexdeclaration: Return when out of memory (Coverity).
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2007-08-21 21:38:52 +02:00 |
Stefan Dösinger
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0dade7207f
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wined3d: Implement range based fog and advertize it correctly.
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2007-08-21 13:35:57 +02:00 |
Stefan Dösinger
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04d62b4322
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wined3d: fogstart == fogend means full fog.
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2007-08-21 13:35:48 +02:00 |
Stefan Dösinger
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01c6c982bb
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d3d9: Some caps fixes.
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2007-08-21 13:35:35 +02:00 |
Stefan Dösinger
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55b63fe095
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wined3d: Reinstall the internal reference on vertex buffers.
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2007-08-20 22:32:13 +02:00 |
Stefan Dösinger
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a7a0d4dfd1
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wined3d: Fix some alpha channels in formats.
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2007-08-20 22:32:08 +02:00 |
Stefan Dösinger
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306fcfeee7
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wined3d: FIX D3DBLEND_BOTHSRCALPHA and BLEND_BOTHINVSRCALPHA.
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2007-08-20 22:32:02 +02:00 |
Stefan Dösinger
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4baee1973c
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wined3d: Remove a debug hack.
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2007-08-20 22:31:55 +02:00 |
H. Verbeet
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3c609c11e7
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wined3d: UBYTE4 data shouldn't be normalized.
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2007-08-20 22:24:48 +02:00 |
Roderick Colenbrander
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9ca3a22487
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wined3d: Dynamically load WGL functions.
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2007-08-17 12:03:13 +02:00 |
Stefan Dösinger
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06cc0fa95f
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wined3d: GL_SRC_ALPHA_SATURATE is supported as src blend param only.
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2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
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581664c006
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wined3d: Catch transformed position data that appears at offset 0.
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2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
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86b991c851
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wined3d: Fix R32F and R16F.
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2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
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b728ff0f55
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wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateChanges.
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2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
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6746554099
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wined3d: Enable WINED3DSAMP_BORDERCOLOR.
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2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
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028729d102
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wined3d: Fix WINED3DFMT_A4L4.
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2007-08-16 11:35:06 +02:00 |