Alexandre Julliard
a518edc3aa
include: Allow 64-bit pointers to pass through LDT functions unmolested.
2008-12-15 13:31:52 +01:00
Alexandre Julliard
f6fa72d770
server: Make async I/O transfer sizes always 32-bit.
2008-12-15 13:30:25 +01:00
Alexandre Julliard
dc7f170495
server: Add an apc_param_t type to store APC client-side parameters.
2008-12-15 13:29:38 +01:00
Francois Gouget
67d5a4de70
port: S_IWUSR and S_IX* are not needed. Remove them.
2008-12-15 12:25:05 +01:00
Henri Verbeet
fb475c7c29
wined3d: Don't reparse the entire shader just to update the sampler types.
2008-12-12 11:40:20 +01:00
Alexandre Julliard
517b2f624d
server: Windows properties are actually generic params, not handles.
2008-12-10 16:21:32 +01:00
Alexandre Julliard
31282b3f63
server: Define an lparam_t type for message parameters that can hold all sorts of data.
2008-12-10 16:01:50 +01:00
Alexandre Julliard
baaaa58b50
include: Fix a few compiler warnings for the Mingw64 build.
2008-12-09 17:56:16 +01:00
Alexandre Julliard
53e165716d
configure: Add a wrapper macro for mkdir on Windows.
2008-12-09 16:15:18 +01:00
Alexandre Julliard
77cf8034e4
server: Don't use size_t for module sizes, they are limited to 2Gb anyway.
2008-12-09 11:50:05 +01:00
Alexandre Julliard
db6e45488d
server: Get rid of the support for module snapshots, it is no longer needed.
2008-12-09 11:49:37 +01:00
Alexandre Julliard
f06d99f67a
include: Implemented inline asm functions for x86_64. Export Interlocked* only on i386.
2008-12-08 19:25:25 +01:00
Alexandre Julliard
7fdadbb377
server: Add functions for conversions between server user handles and pointer-style handles.
2008-12-08 16:58:20 +01:00
Alexandre Julliard
d764107434
server: Make user handles ints instead of pointers.
2008-12-08 16:57:38 +01:00
Alexandre Julliard
d1b3d484f7
server: Add functions for conversions between server object handles and pointer-style handles.
2008-12-08 16:05:17 +01:00
Alexandre Julliard
0d3d456bd0
server: Make object handles ints instead of pointers.
2008-12-08 16:04:20 +01:00
Alexandre Julliard
fea2aa55d0
include: Fix the 64-bit value of magic handle constants.
2008-12-08 15:51:22 +01:00
Alexandre Julliard
5c37788a01
server: The name len in the get_directory_entry request must be a data_size_t.
2008-12-06 17:29:31 +01:00
Alexandre Julliard
3343c408cb
server: Convert the registry key modification time to a win32-style time.
2008-12-06 17:29:01 +01:00
Alexandre Julliard
44162aa21a
libwine: Don't export the selector functions for the Windows build.
2008-12-05 13:25:23 +01:00
Henri Verbeet
5532c990b6
wined3d: Const correctness fixes.
2008-12-02 14:04:15 +01:00
Henri Verbeet
21b8535902
wined3d: Make the lpData member of WineDirect3DStridedData const.
2008-12-01 12:45:23 +01:00
Henri Verbeet
449c219eb0
wined3d: Const correctness fixes for device.c.
2008-11-28 12:53:41 +01:00
Alexandre Julliard
3249b40f70
advapi32: Reimplemented ChangeServiceConfig2W in services.exe.
2008-11-26 14:35:30 +01:00
Henri Verbeet
b4f0b5bdd0
wined3d: Const correctness fixes.
2008-11-25 13:37:39 +01:00
Henri Verbeet
a6917b143d
wined3d: Use IDL to generate wined3d.h.
2008-11-25 13:37:22 +01:00
Stefan Dösinger
ff767f4984
wined3d: Make the shader backend call CompileShader.
...
A number of considerations contribute to this:
1) The shader backend knows best which shader(s) it needs. GLSL needs
both, arb only one
2) The shader backend may pass some parameters to the compilation
code(e.g. which pixel format fixup to use)
3) The structures used in (2) are different in vs and ps, so a
baseshader::Compile won't work
4) The structures in (2) are wined3d-private structures, so
having a public method in the vtable won't work(its a bad idea
anyway).
2008-11-25 13:06:23 +01:00
Alexandre Julliard
af8bb2e922
ntdll: Add support for virtual write watches.
2008-11-25 12:07:35 +01:00
Henri Verbeet
d8f2e16cea
wined3d: Move caps related constants and structures to wined3d_caps.h.
2008-11-24 13:43:04 +01:00
Henri Verbeet
ba78f072e2
wined3d: Remove some unused code.
2008-11-20 14:25:11 +01:00
Henri Verbeet
41de62f71d
wined3d: Don't use the same GUID for IWineD3D and IWineD3DDevice.
2008-11-20 14:25:04 +01:00
Henri Verbeet
8899f3412b
wined3d: wined3d_gl.h should be internal to wined3d.
2008-11-20 14:24:56 +01:00
Alexander Morozov
3a3b75e177
include: Remove declarations of undefined functions.
2008-11-18 11:55:12 +01:00
Alexandre Julliard
e21cbfe7e8
include: Add extern "C" to the exported Wine headers.
2008-11-06 10:43:31 +01:00
Alexandre Julliard
5e2ed6bfe9
ntdll,server: Fixed access checks for OpenFileMapping and MapViewOfFile.
2008-11-05 20:32:32 +01:00
Alexandre Julliard
cdce50f5be
ntdll: Store the per-page committed status in the server for anonymous file mappings.
2008-11-05 12:31:37 +01:00
Alexandre Julliard
7e94787948
ntdll: Add a noexec flag for memory views where we don't want to force exec permission.
2008-11-04 13:16:01 +01:00
Alexandre Julliard
0b0b6c351a
ntdll: Store the per-view flags in the high word of the page protection bits.
2008-11-04 13:05:37 +01:00
Stefan Dösinger
620a423b22
wined3d: Kill the GL_ATI_envmap_bumpmap code.
...
GL_ATI_envmap_bumpmap provides two things: Signed V8U8 pixel formats,
and bump mapping. The extension is only supported on fglrx, and this
driver also supports GL_ARB_fragment_program. Thus the bump mapping
code is never used on any driver out there. Furthermore, if it is
used, it tends to crash the driver
The signed pixel format is used, as it can be used by pixel shaders or
the ARBfp replacement. However, the format is broken in fglrx, and
negative values are clamped to 0.0. This results in test
failures. WineD3D has an alternative codepath using scale+bias to
enable V8U8 using a standard signed RGB which works correctly on
fglrx.
2008-11-04 11:41:14 +01:00
Stefan Dösinger
93af8d3631
d3d: Do not restore the display mode in ddraw.
2008-11-03 13:34:13 +01:00
Henri Verbeet
092b51e82a
wined3d: Rename CreateAdditionalSwapChain to CreateSwapChain.
2008-10-28 12:46:46 +01:00
Roderick Colenbrander
35f58e92dd
Opengl32: Add defines for WGL_/GLX_ARB_create_context.
2008-10-27 11:43:40 +01:00
Henri Verbeet
7142754820
wined3d: Remove the SDKVersion parameter to WineDirect3DCreate().
2008-10-24 14:24:59 +02:00
Tobias Jakobi
7aef1c7185
wined3d: Add GL_TEXTURE_BINDING_3D to wined3d_gl header.
2008-10-21 11:53:47 +02:00
Alexandre Julliard
ba71579809
server: Added a request to unlink an object from its namespace.
2008-10-20 16:21:06 +02:00
Henri Verbeet
2188aa87d6
wined3d: Add support for EXT_framebuffer_multisample.
2008-10-20 12:23:16 +02:00
Vitaliy Margolen
a2b2a4cf79
wined3d: Add one more FBO error status code.
2008-10-18 19:35:20 +02:00
Alexandre Julliard
750e7e072c
include: Convert source files to utf-8.
2008-10-18 19:22:02 +02:00
Jacek Caban
1715dcbb19
libport: Added isnan.
2008-10-15 12:22:19 +02:00
Eric Pouech
3dc37cbf94
dbghelp: Rewrote the linetab access so that we don't need to allocate intermediate information.
2008-10-01 09:51:44 -05:00