Henri Verbeet
|
54e1aeeb62
|
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_lod().
|
2011-01-03 11:54:04 +01:00 |
Henri Verbeet
|
482a5fd030
|
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_set_lod().
|
2011-01-03 11:54:04 +01:00 |
Henri Verbeet
|
f5d96d1701
|
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count().
|
2010-12-16 11:50:09 +01:00 |
Henri Verbeet
|
2438968c34
|
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_cleanup().
|
2010-12-16 11:50:09 +01:00 |
Henri Verbeet
|
47fcc00cce
|
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_unload().
|
2010-12-16 11:50:09 +01:00 |
Henri Verbeet
|
7bc7caf423
|
wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
|
2010-12-16 11:50:09 +01:00 |
Henri Verbeet
|
bd2e7aedcf
|
wined3d: Store an IWineD3DBaseShaderImpl pointer in wined3d_shader_context.
|
2010-12-15 11:55:22 +01:00 |
Henri Verbeet
|
2f36d600ef
|
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_main().
|
2010-12-15 11:55:19 +01:00 |
Henri Verbeet
|
fe2ffe1e6a
|
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_destroy().
|
2010-12-13 16:24:23 +01:00 |
Henri Verbeet
|
0e3c60786e
|
wined3d: Explicitly pass gl_info to unset_shader().
|
2010-12-10 13:02:26 +01:00 |
Henri Verbeet
|
ae7a20af2f
|
wined3d: Explicitly pass blit_priv and gl_info to set_shader().
|
2010-12-10 13:02:24 +01:00 |
Henri Verbeet
|
7f09eb6a7a
|
wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
|
2010-12-09 12:14:31 +01:00 |
Henri Verbeet
|
4ba3b64c57
|
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private().
|
2010-12-09 12:14:25 +01:00 |
Henri Verbeet
|
a3b2407824
|
wined3d: Remove IWineD3DBaseTexture::SetDirty() from the public interface.
|
2010-12-09 12:14:19 +01:00 |
Henri Verbeet
|
4dd3066ea3
|
wined3d: Remove the unused IWineD3DBaseTexture::GetDirty() method.
|
2010-12-09 12:14:11 +01:00 |
Henri Verbeet
|
b5637a934e
|
wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3DBaseShaderClass.
|
2010-12-08 11:27:49 +01:00 |
Henri Verbeet
|
5fc53941ef
|
wined3d: Pass a wined3d_buffer structure to buffer_get_memory().
|
2010-12-08 11:27:40 +01:00 |
Henri Verbeet
|
db164a990c
|
wined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
For consistency with other shader translation structures.
|
2010-12-07 11:33:23 +01:00 |
Henri Verbeet
|
fe47ba8fa2
|
wined3d: Move the rel_offset vertex shader field to the ARB shader backend.
|
2010-12-03 11:04:28 +01:00 |
Henri Verbeet
|
03d7f527cf
|
wined3d: Move min_rel_offset / max_rel_offset to the shader_reg_maps structure.
|
2010-12-02 11:54:20 +01:00 |
Henri Verbeet
|
a4477fea4a
|
wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
|
2010-12-02 11:54:15 +01:00 |
Henri Verbeet
|
6b9118e462
|
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private().
|
2010-12-02 11:54:10 +01:00 |
Henri Verbeet
|
00550613e7
|
wined3d: Remove a redundant parameter to enable_extension().
|
2010-12-02 11:54:03 +01:00 |
Henri Verbeet
|
f92a0667d7
|
wined3d: Remove a unused parameter to shader_dirtifyable_constants().
|
2010-12-02 11:53:57 +01:00 |
Henri Verbeet
|
f45aeb4abe
|
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_free_private().
|
2010-12-01 11:09:08 +01:00 |
Henri Verbeet
|
4a69874938
|
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_alloc_private().
|
2010-12-01 11:09:02 +01:00 |
Henri Verbeet
|
77923346da
|
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_pixel_constants().
|
2010-12-01 11:08:57 +01:00 |
Henri Verbeet
|
4a6d0da207
|
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_vertex_constants().
|
2010-12-01 11:08:51 +01:00 |
Henri Verbeet
|
fad461eefa
|
wined3d: Move the PrivateData structure to resource.c.
|
2010-12-01 11:08:39 +01:00 |
Henri Verbeet
|
7363b0e98a
|
wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt().
|
2010-11-30 10:57:23 +01:00 |
Henri Verbeet
|
93a824d744
|
wined3d: Explicitly pass data and gl_info to shader_select_depth_blt().
|
2010-11-30 10:57:17 +01:00 |
Henri Verbeet
|
363d8a316e
|
wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrimitive().
|
2010-11-30 10:57:10 +01:00 |
Christian Inci
|
4229b1f3b6
|
wined3d: Add nVidia GT 320M to the table.
|
2010-11-26 14:58:39 +01:00 |
Austin English
|
90f428cd85
|
wined3d: Add detection for Nvidia GT 330.
|
2010-11-23 14:16:21 +01:00 |
Henri Verbeet
|
03f7a2d88e
|
wined3d: Get rid of the remaining "Flags".
|
2010-11-23 13:15:36 +01:00 |
Henri Verbeet
|
b459b917fb
|
wined3d: Textures never have a resource size.
They're just containers for their subresources.
|
2010-11-23 13:15:32 +01:00 |
Henri Verbeet
|
60b5dc04b7
|
wined3d: Rename the IWineD3DPaletteImpl "Flags" field to "flags".
|
2010-11-15 15:04:32 +01:00 |
Henri Verbeet
|
efb185dcd5
|
wined3d: Rename the wined3d_format "Flags" field to "flags".
|
2010-11-12 15:43:08 +01:00 |
Henri Verbeet
|
027fdb31c2
|
wined3d: Rename the IWineD3DSurfaceImpl "Flags" field to "flags".
|
2010-11-12 15:43:07 +01:00 |
Jaime Rave
|
6bf3f67c01
|
wined3d: Added Intel GM45 video card detection.
|
2010-11-11 13:08:25 +01:00 |
Henri Verbeet
|
bed0266a8c
|
wined3d: Recognize Evergreen in select_card_ati_mesa().
|
2010-11-09 14:20:42 +01:00 |
Henri Verbeet
|
7e3985e1fe
|
ddraw: Setup the device window in SetCooperativeLevel().
|
2010-11-08 13:30:54 +01:00 |
Henri Verbeet
|
45cee64295
|
wined3d: Move the fullscreen window setup / restore code to the device.
|
2010-11-08 13:30:40 +01:00 |
Henri Verbeet
|
b66478dfbc
|
wined3d: Set an A window proc on non-unicode windows.
|
2010-11-02 13:17:25 +01:00 |
Henri Verbeet
|
e35b6aa1a7
|
wined3d: Change surface_translate_frontbuffer_coords() to handle all drawable coordinates.
|
2010-11-01 13:34:43 +01:00 |
Stefan Dösinger
|
5082c57e77
|
wined3d: Don't pass the texture stages to basetexture_apply_state_changes.
|
2010-11-01 11:43:35 +01:00 |
Henri Verbeet
|
e832b57a15
|
wined3d: Move loop state to wined3d_shader_context.
|
2010-10-29 14:33:56 +02:00 |
Henri Verbeet
|
8a4a76f9a7
|
wined3d: Move "parse_state" to wined3d_shader_context.
|
2010-10-29 14:33:56 +02:00 |
Henri Verbeet
|
1b2f9d29d7
|
wined3d: Get rid of the posFixup field from the device.
|
2010-10-26 11:58:12 +02:00 |
Henri Verbeet
|
5ef7a8c242
|
wined3d: Explicitly pass parameters to shader_load_np2fixup_constants().
|
2010-10-25 14:29:37 +02:00 |