Some games are doing case sensitive matches on the device paths obtained from
Setup API and expect them to be lowercase.
This fixes Virginia not being able to discover DualShock 4.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This is a preparation for a patch that changes setupapi to return lowercased
device paths, which is the source of RawInput device name here. On Windows
RawInput returns mostly uppercase names (except the GUID) and we want to keep
that behavior.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This will be in next FAudio release.
This fixes a regression in some games, such as Far Cry 4, where audio
doesn't work anymore since the move to FAudio Win32 platform.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This is a temporary workaround until we have a correct apisets
implementation.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Fixes Quake Champions, spotted by Paul Gofman.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
In commit 27ecc6ba5 ("ntdll: Fix iosb handling in NtCancelIoFile()"),
NtCancelIoFile(Ex) was updated to return its status rather than
unconditionally setting it in io_status->u.Status (though the write
was retained in the success case). As a result, in the error case,
the kernelbase wrappers now interpret unitialized memory as an error
code, since io_status->u.Status is never written.
Signed-off-by: Keno Fischer <keno@juliacomputing.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
MSDN states that the function can only return one of DIERR_INVALIDPARAM,
DIERR_NOTINITIALIZED, DIERR_OTHERAPPHASPRIO, on error, and DI_OK, or
DI_NOEFFECT, on success.
Some games will try to call Acquire again in a tight loop and block the
main thread if DIERR_INPUTLOST is returned. There's a small chance for
this to happen with Resident Evil 2, whenever a joystick is plugged,
then quickly unplugged.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of message notifications only. We have to remove the events from
devices that are automatically unacquired whenever a read failed.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This ensures the subsequent allocation is free to pick a new location.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52202
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
We especially may want to support x86 on ARM, where long double is not an 80-bit
type.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
And that a corresponding PCM format is supported.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Far Cry 4 expects IXAudio27_GetDeviceDetails to return a PCM format GUID
and refuses to create a source voice if the format is IEEE_FLOAT.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of statically importing dinput8 and creating the class at load
time, which causes some native hooks to fail loading.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52222
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The functions may only fail on unsupported compilers/architectures. It's
not really possible to handle errors properly.
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The data in pvd was being accessed through the label_ptr variable after
pvd went out of scope.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This makes sure we don't try to set effect_state report id from objects
without a collection, causing some false warnings.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>