Gerald Pfeifer
3176d936f9
ddraw: Fix error checking in IDirect3DExecuteBufferImpl_Execute().
2009-06-22 11:44:06 +02:00
Marcus Meissner
882716e78b
ddraw: Use correct union member.
2009-06-15 13:42:30 +02:00
Henri Verbeet
8c4cc2af46
ddraw: Get rid of ICOM_THIS_FROM.
2009-01-22 12:05:03 +01:00
Henri Verbeet
9a0c885e63
ddraw: Get rid of ICOM_INTERFACE.
2009-01-21 11:17:25 +01:00
Henri Verbeet
b2d42ad665
ddraw: Compare the against the correct IID in IDirect3DExecuteBufferImpl_QueryInterface().
2009-01-20 12:34:17 +01:00
Michael Stefaniuc
5ee7a104c9
ddraw: Remove superfluous pointer casts.
2009-01-14 12:21:02 +01:00
Alexandre Julliard
e1ced22db1
ddraw: Convert source files to utf-8.
2008-10-18 19:19:45 +02:00
Andrew Talbot
a6746b9e7b
ddraw: Indentation fix.
2008-05-07 12:24:04 +02:00
Andrew Talbot
6edfd10868
ddraw: Remove unused variables.
2008-04-18 13:57:15 +02:00
Alexander Dorofeyev
6a48e405db
ddraw: Add possibility to ignore lights in viewport_activate.
...
Mostly NOP regarding existing functionality, but makes it possible to skip light
activation when it's not needed (like when clearing).
2008-04-11 13:04:19 +02:00
Alexander Dorofeyev
e2d8e291d6
ddraw: Fix vertex processing.
2008-03-24 20:41:19 +01:00
Alexander Dorofeyev
4981eda895
ddraw: Fix executebuffer branching with non-zero offset.
...
Fixes a crash in Moto Racer 2.
2008-02-19 12:06:38 +01:00
Alexander Dorofeyev
6810ebb4c1
ddraw: Fix handling of alpha with D3DTBLEND_MODULATE.
2008-01-22 11:19:18 +01:00
Andrew Riedi
63f4b6f024
ddraw: DPRINTF -> TRACE.
2007-12-05 12:34:33 +01:00
Stefan Dösinger
def7122f3c
ddraw: Y coords are inversed.
2007-07-06 19:29:48 +02:00
Stefan Dösinger
f7597dee15
ddraw: Update the wined3d matrix if a current matrix handle is modified.
2007-07-06 19:29:39 +02:00
Stefan Dösinger
125b9b7dcf
ddraw: Read the world matrix correctly.
2007-07-05 19:52:09 +02:00
Stefan Dösinger
5fa4de27bc
ddraw: D3DOP_BRANCHFORWARD includes the current instruction size.
...
Native D3DRM puts a branchforward with offset 0 at the beginning of each
execute buffer. With the old code this used to get stuck in an endless
loop. This patch adds a test that shows that such a branchforward
terminates properly.
2007-07-05 19:52:01 +02:00
Stefan Dösinger
c58b2f2283
ddraw: Materials in the execute buffer are handles.
2007-07-05 19:50:43 +02:00
Andrew Talbot
0629946e65
ddraw: Exclude unused headers.
2007-05-01 11:42:24 +02:00
Andrew Talbot
e4253fd8b9
ddraw: Constify some variables.
2007-04-23 14:42:06 +02:00
Ivan Gyurdiev
ac37163124
wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
2006-10-12 12:35:00 +02:00
H. Verbeet
2465fcb368
ddraw: Win64 printf format warning fixes.
2006-10-11 12:08:28 +02:00
Stefan Dösinger
44ace22445
ddraw: Matrix values in the execute buffer are handles.
2006-06-30 20:42:13 +02:00
Francois Gouget
9bfbfcbeb4
Assorted spelling, case and grammar fixes.
2006-06-26 13:06:11 +02:00
Stefan Dösinger
c8901d6f62
ddraw: Rewrite most of ddraw using WineD3D.
2006-06-15 16:51:16 +02:00
Michael Stefaniuc
fee72b607a
Yet another round of redundant NULL checks before HeapFree.
2006-06-13 11:40:23 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Francois Gouget
0edbaf7e80
Remove spaces before '\n' in traces.
2005-11-10 12:14:56 +00:00
Alexandre Julliard
76ed2835cd
Make CONST_VTABLE the default in the Wine source.
2005-07-26 20:10:51 +00:00
Christian Costa
69c3e6ff11
Moved d3ddevice and direct3d objects files to ddraw root dir.
...
Renamed all remaining files.
2005-06-06 15:51:50 +00:00