Commit Graph

29 Commits

Author SHA1 Message Date
Kieran Duggan 36ad988da8 d3dx9/tests: Add initial tests for ID3DXFont::DrawText().
Signed-off-by: Kieran Duggan <kieranduggan15@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-21 11:18:25 +02:00
Michael Stefaniuc 1a5339346f d3dx9/tests: Use the available ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-05 23:49:56 +02:00
Andrey Gusev 37cbe0b882 d3dx9: Fix a typo.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-26 14:48:25 +09:00
Andrey Gusev d3177504b1 Assorted spelling and typos fixes. 2015-08-31 20:18:46 +09:00
Michael Stefaniuc ceef3a844a d3dx9_36/tests: Actually test retrieve_device_state calls (PVS-Studio). 2015-01-13 19:54:03 +01:00
Alistair Leslie-Hughes e5d7982c4d d3dx9: Make ID3DXFont_PreloadCharacters return S_OK. 2014-12-12 11:07:26 +01:00
Stefan Dösinger f85f733c79 d3dx9_36/tests: Use a window with a non-zero size. 2014-01-16 21:04:19 +01:00
Henri Verbeet 3e5dd54971 d3dx9/tests: Use explicit A calls. 2013-10-31 09:58:44 +01:00
Francois Gouget 7b2d297d3e d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards. 2012-12-14 17:37:43 +01:00
Józef Kucia dcc09efe80 d3dx9/tests: Add cube texture tests for ID3DXRenderToEnvMap. 2012-08-13 17:28:12 +02:00
Józef Kucia 5a99be321b d3dx9/tests: Add basic tests for ID3DXRenderToEnvMap. 2012-08-13 17:28:09 +02:00
Józef Kucia c51bf7b082 d3dx9/tests: Clean up device state after tests. 2012-08-13 17:27:54 +02:00
Józef Kucia 720dfb9b95 d3dx9/tests: Add tests for ID3DXFont::GetGlyphData. 2012-06-19 11:12:17 +02:00
Józef Kucia 4f68916600 d3dx9/tests: Add tests for ID3DXFont::PreloadText. 2012-06-19 11:12:11 +02:00
Francois Gouget bebcce32b0 d3dx9_36/tests: Make a couple of test functions static. 2012-06-12 11:11:36 +02:00
Józef Kucia cda4738f52 d3dx9/tests: Improve test failure messages for check_{ref, release}. 2012-06-11 12:37:30 +02:00
Józef Kucia 35c13b0879 d3dx9: Add ID3DXRenderToEnvMap interface stub. 2012-06-11 12:37:22 +02:00
Józef Kucia f072404f61 d3dx9/tests: Add tests for D3DXCreateRenderToEnvMap. 2012-06-11 12:37:16 +02:00
Józef Kucia cda45bca92 d3dx9/tests: Add tests for device state changes for ID3DXRenderToSurface interface. 2012-06-07 21:42:49 +02:00
Józef Kucia bccda19e8f d3dx9/tests: Add tests for ID3DXRenderToSurface interface. 2012-06-07 21:42:43 +02:00
Józef Kucia de1f2ffd52 d3dx9: Implement ID3DXRenderToSurface::GetDevice. 2012-06-06 11:56:18 +02:00
Józef Kucia 0ed3eb0120 d3dx9: Implement ID3DXRenderToSurface::GetDesc. 2012-06-06 11:56:14 +02:00
Józef Kucia 5c6438e834 d3dx9: Add ID3DXRenderToSurface interface stub. 2012-06-06 11:56:09 +02:00
Józef Kucia 4200198355 d3dx9/tests: Add basic tests for D3DXCreateRenderToSurface. 2012-06-06 11:55:56 +02:00
Józef Kucia 6953865e8d d3dx9/tests: Fix indentation. 2012-06-06 11:55:01 +02:00
Rico Schüller 670f0efe5c d3dx9: Add ID3DXBuffer test. 2011-04-04 13:43:15 +02:00
David Adam de0b3b21d5 d3dx9_36: Fix the sprite tests to make them pass in Windows. 2009-07-06 14:35:25 +02:00
Tony Wasserka 0ac20c4bd3 d3dx9: Add tests for basic ID3DXFont functions. 2009-06-24 11:32:09 +02:00
Tony Wasserka f9cf3ab1a0 d3dx9: Add ID3DXSprite tests. 2009-03-09 13:28:55 +01:00