d3dx9_36/tests: Make a couple of test functions static.
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@ -448,7 +448,7 @@ static void test_ID3DXFont(IDirect3DDevice9 *device)
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} else skip("Failed to create a ID3DXFont object\n");
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}
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void test_D3DXCreateRenderToSurface(IDirect3DDevice9 *device)
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static void test_D3DXCreateRenderToSurface(IDirect3DDevice9 *device)
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{
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int i;
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HRESULT hr;
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@ -885,7 +885,7 @@ static void test_ID3DXRenderToSurface(IDirect3DDevice9 *device)
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test_ID3DXRenderToSurface_device_state(device);
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}
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void test_D3DXCreateRenderToEnvMap(IDirect3DDevice9 *device)
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static void test_D3DXCreateRenderToEnvMap(IDirect3DDevice9 *device)
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{
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int i;
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HRESULT hr;
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