Gaurav Jain
b2eadfd4eb
wined3d: Recognize Nvidia GeForce 320M, 8600M GT & 9400M.
2012-02-22 20:49:11 +01:00
Henri Verbeet
3769afa33d
wined3d: Get rid of the WINED3DSURFTYPE typedef.
2012-01-20 13:31:33 +01:00
Henri Verbeet
e53a277305
wined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
6a5a098b23
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-18 12:37:38 +01:00
Austin English
fe30990e8d
wined3d: Recognize Nvidia 540M.
2012-01-17 11:52:26 +01:00
Henri Verbeet
2650ba4b17
wined3d: Get rid of the WINED3DTEXTUREADDRESS typedef.
2012-01-11 17:47:23 +01:00
Henri Verbeet
9a8491045e
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2012-01-09 12:22:17 +01:00
Henri Verbeet
51d54a909c
wined3d: Recognize some more Intel GPUs.
2012-01-03 12:37:29 +01:00
Henri Verbeet
1a3aabf6f2
wined3d: Recognize i915g as Intel.
2012-01-03 12:37:29 +01:00
Henri Verbeet
67bca436ee
wined3d: Get rid of the WINED3DDEVTYPE typedef.
2011-12-13 18:58:58 +01:00
Henri Verbeet
ebb85da5f7
wined3d: Get rid of the WINEDDCAPS typedef.
2011-12-13 18:58:58 +01:00
Henri Verbeet
38c3cde6fd
wined3d: Get rid of the WINED3DPSHADERCAPS2_0 typedef.
2011-12-09 21:15:25 +01:00
Henri Verbeet
af6b98c44b
wined3d: Get rid of the WINED3DVSHADERCAPS2_0 typedef.
2011-12-09 21:15:24 +01:00
Henri Verbeet
d2ca44a597
wined3d: Print the GL_RENDERER string when no "card selector" is available in wined3d_guess_card().
2011-12-09 21:15:24 +01:00
Henri Verbeet
ada8ad76b9
wined3d: Avoid clearing the current wined3d context in WineD3D_CreateFakeGLContext().
...
There should be no need to clear the thread's current wined3d context as long
as we properly restore the corresponding GL stuff. This avoids hitting the
context restore code in context_enter() when we have e.g. two d3d9 devices,
one of which is inactive, because now we can see that the GL context that's
active belongs to another wined3d context, and we don't need to bother
saving and restoring it.
2011-12-08 10:27:40 +01:00
Stefan Dösinger
6c423b106f
wined3d: Remove the Apple NV_texture_shader quirk.
2011-12-06 17:06:53 +01:00
Stefan Dösinger
e4f91774ac
wined3d: Remove fglrx GLSL constant quirks.
...
Fglrx does not support r500 and earlier GPUs any longer, making those
quirks obsolete and a problem for r300g.
2011-12-06 17:06:49 +01:00
Henri Verbeet
376ffdf3d5
wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef.
2011-11-24 17:10:09 +01:00
Henri Verbeet
0acd48d89f
wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps().
...
There's not much else we need to do for ARB_map_buffer_alignment. There's
still a pretty decent chance that we'll get lucky with alignment even on
drivers that don't support the extension, since mmap is going to return page
aligned memory. Tiny buffers might get packed together in a page though.
2011-11-24 17:10:03 +01:00
Henri Verbeet
18a7653c78
wined3d: Get rid of the WINED3DDISPLAYMODE typedef.
2011-11-17 11:37:26 +01:00
Matteo Bruni
151cf2696b
wined3d: Disable WINED3DFMT_B8G8R8_UNORM.
2011-11-15 19:37:37 +01:00
Henri Verbeet
81ae0cea7c
wined3d: Simplify context_choose_pixel_format().
...
Simply rank the formats instead of doing multiple passes over the list.
2011-11-09 11:34:19 +01:00
Matteo Bruni
cc221b285b
wined3d: Recognize Northern Islands cards with AMD binary drivers.
2011-11-04 10:45:54 +01:00
Matteo Bruni
307579156f
wined3d: Add filtering flag to more texture formats.
2011-11-04 10:45:42 +01:00
Henri Verbeet
739dbab46e
wined3d: Add fallbacks for d3d9 and d3d10 cards in select_card_amd_mesa().
2011-11-04 10:44:19 +01:00
Claudio Fontana
485571539f
wined3d: Rename nVidia GTX560 to GTX560TI, add GTX560 with correct device id.
2011-11-03 17:42:58 +01:00
Henri Verbeet
dbfe83baff
wined3d: Rename nCfgs to cfg_count.
2011-10-27 19:34:15 +02:00
Henri Verbeet
2f74d5052a
wined3d: Recognize Sumo/Llano in select_card_amd_mesa().
2011-10-27 12:25:00 +02:00
Matteo Bruni
5f2c6b3c82
wined3d: Enable SM4 support in the GLSL shader backend when possible.
2011-10-26 12:41:34 +02:00
Matteo Bruni
7254f5e661
wined3d: Return only the shader major version.
2011-10-26 12:41:34 +02:00
Matteo Bruni
35f7610630
wined3d: Remove an obsolete comment.
2011-10-13 19:57:19 +02:00
Austin English
aacbc7e2b7
wined3d: Recognize "Brian Paul" as a mesa card vendor.
2011-10-13 19:57:19 +02:00
Stefan Dösinger
efba48ccfb
wined3d: Don't load/unload unsupported texture coordinate attribs.
2011-09-12 10:09:48 +02:00
Matteo Bruni
53bb382706
wined3d: Report more vertex texture formats.
2011-09-09 13:33:58 +02:00
Henri Verbeet
74b418c9e0
wined3d: Don't print the GLSL info log by default on fglrx.
2011-09-05 10:56:46 +02:00
Ričardas Barkauskas
9425e1be83
wined3d: Add support for Nvidia GT 555M.
2011-09-02 18:28:25 +02:00
Maxime Lombard
ef604e3826
wined3d: Add support for Nvidia GTX 460M.
2011-08-30 12:46:46 +02:00
Henri Verbeet
78cbe0bc74
wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory().
...
And make it work on an adapter instead of a device.
2011-08-29 12:08:20 +02:00
Matteo Bruni
c74c544cc6
wined3d: Store maximum vertex attributes count.
2011-08-29 12:08:19 +02:00
Henri Verbeet
641f52ef96
wined3d: Add multisampling support.
2011-08-26 11:28:47 +02:00
Henri Verbeet
bd5f948682
wined3d: Get rid of the current multisampling support.
...
It doesn't really work, and trying to make multisampling work with onscreen
rendering is probably more trouble than it's worth, both for us and the
driver.
2011-08-26 11:28:25 +02:00
Henri Verbeet
4503f3d5af
wined3d: Pass a gl_info pointer to select_blit_implementation().
2011-08-25 11:31:54 +02:00
Henri Verbeet
9aa4f895f0
wined3d: Pass a gl_info pointer to select_shader_backend().
2011-08-25 11:31:54 +02:00
Henri Verbeet
86af42a46a
wined3d: Pass a gl_info pointer to select_fragment_implementation().
2011-08-25 11:31:54 +02:00
Henri Verbeet
f80301e3e6
wined3d: Make the gl_info parameter to wined3d_guess_gl_vendor() const.
2011-08-24 11:58:15 +02:00
Henri Verbeet
a88611210f
wined3d: Make the ctx parameter to WineD3D_ReleaseFakeGLContext() const.
2011-08-24 11:58:15 +02:00
Stefan Dösinger
2459d79b53
wined3d: Disable WINED3DFMT_S1_UINT_D15_UNORM and WINED3DFMT_S4X4_UINT_D24_UNORM.
2011-08-24 11:52:07 +02:00
William Pettersson
0e043819f4
wined3d: Add support for Nvidia GTX 550/560 Ti.
2011-08-05 16:43:24 +02:00
Henri Verbeet
812a314821
wined3d: Get rid of the fglrx point sprite hack.
...
Fglrx 9.3 is well over 2 years old at this point. I'd strongly encourage
anyone still affected by this to upgrade to the r300g driver.
2011-08-05 09:17:59 +02:00
Frédéric Delanoy
7e309601f3
dlls: Assorted spelling fixes.
2011-08-03 14:15:50 +02:00