Commit Graph

1602 Commits

Author SHA1 Message Date
Henri Verbeet 1a93983bd4 wined3d: Use NAN. 2012-05-30 17:17:59 +02:00
Kimmo Myllyvirta d738e6ffd2 wined3d: Add NVIDIA GeForce GTX 680. 2012-05-29 10:53:44 +02:00
Karsten Elfenbein 9d7a39656a wined3d: Add Nvidia GTX 670. 2012-05-22 18:08:24 +02:00
Henri Verbeet e3ecfa5974 wined3d: Store user clip planes as 4-component float vectors. 2012-05-22 18:07:02 +02:00
Henri Verbeet 481514eab2 wined3d: Get rid of the conv_mat macro. 2012-05-22 18:06:54 +02:00
Henri Verbeet 5ec56c9bc4 wined3d: Get rid of SFLAG_LOCKED. 2012-05-21 21:30:56 +02:00
Henri Verbeet f2fb3f11f9 wined3d: Move the resource map count field up to wined3d_resource. 2012-05-21 21:30:52 +02:00
Henri Verbeet 6b9018ccd2 wined3d: Use the wined3d_matrix structure for the identity matrix. 2012-05-03 23:45:09 +02:00
Henri Verbeet 9267148705 wined3d: The wined3d object doesn't need a parent. 2012-05-03 11:18:00 +02:00
Henri Verbeet 64e41dae8a wined3d: Figure out the index size inside drawPrimitive(). 2012-05-02 11:59:10 +02:00
Henri Verbeet 42b835754b wined3d: Keep track of "all_vbo" in the stream info structure. 2012-05-01 14:44:15 +02:00
Henri Verbeet de43de510a wined3d: Move the resource bind_count field up to wined3d_resource. 2012-04-26 19:26:14 +02:00
Henri Verbeet 49c4623b2f wined3d: device_clear_render_targets() never fails. 2012-04-16 12:05:15 +02:00
Henri Verbeet 3ba95e2f3e wined3d: Move the present() back buffer check to the common wined3d_swapchain_present() code. 2012-04-16 12:05:09 +02:00
Henri Verbeet 6d483c2d9d wined3d: Don't use floating point for surface height scaling.
This is the follow-up to commit a4e5bcff4c.
2012-03-08 17:57:54 +01:00
Henri Verbeet 9c25758656 wined3d: Support color keyed WINED3DFMT_B8G8R8A8_UNORM surfaces.
Color keying and alpha channels aren't mutually exclusive.
2012-02-29 10:31:09 +01:00
Gaurav Jain b2eadfd4eb wined3d: Recognize Nvidia GeForce 320M, 8600M GT & 9400M. 2012-02-22 20:49:11 +01:00
Henri Verbeet a4e5bcff4c wined3d: Use a format flag instead of a floating point comparison to determine if we need to apply heightscale. 2012-02-13 20:20:08 +01:00
Matteo Bruni b51a657626 wined3d: Use a separate flag for discarded surfaces. 2012-02-02 15:18:09 +01:00
Henri Verbeet 1ec21e323b wined3d: Rename WineD3DRectPatch to wined3d_rect_patch. 2012-01-20 13:31:36 +01:00
Henri Verbeet 3769afa33d wined3d: Get rid of the WINED3DSURFTYPE typedef. 2012-01-20 13:31:33 +01:00
Henri Verbeet d8b00ecf34 wined3d: Get rid of the CONVERT_TYPES typedef. 2012-01-20 13:31:24 +01:00
Henri Verbeet bee9adbd05 wined3d: Get rid of the WINED3DDECLUSAGE typedef. 2012-01-19 11:56:47 +01:00
Henri Verbeet c35c30fa68 wined3d: Get rid of the WINED3DDECLMETHOD typedef. 2012-01-19 11:56:41 +01:00
Henri Verbeet e1cd2453b9 wined3d: Get rid of the mostly unused blockType field in struct wined3d_stateblock. 2012-01-19 11:56:00 +01:00
Henri Verbeet ed417a6f13 wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet ae2e5d65ff wined3d: Get rid of the WINED3DQUERYTYPE typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet e53a277305 wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet 6a5a098b23 wined3d: Get rid of the WINED3DRESOURCETYPE typedef. 2012-01-18 12:37:38 +01:00
Austin English fe30990e8d wined3d: Recognize Nvidia 540M. 2012-01-17 11:52:26 +01:00
Henri Verbeet e70990041b wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef. 2012-01-13 17:34:31 +01:00
Matteo Bruni c6c5c6905e wined3d: Handle discarded depth-stencil surfaces with SFLAG_LOST.
SFLAG_INSYSMEM is already set by surface_add_dirty_rect() for all
surfaces anyway.
2012-01-13 17:34:30 +01:00
Henri Verbeet 7dac3e0921 wined3d: Get rid of the WINED3DBASISTYPE typedef. 2012-01-12 12:37:24 +01:00
Henri Verbeet f38e94af7c wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef. 2012-01-12 12:37:18 +01:00
Henri Verbeet 2650ba4b17 wined3d: Get rid of the WINED3DTEXTUREADDRESS typedef. 2012-01-11 17:47:23 +01:00
Henri Verbeet b6431d9493 wined3d: Get rid of the WINED3DTEXTUREOP typedef. 2012-01-11 17:47:22 +01:00
Matteo Bruni 1c14c0d2fc wined3d: Don't use separate location flags for depth buffers. 2012-01-10 10:48:26 +01:00
Henri Verbeet 43fcbcb36e wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef. 2012-01-10 10:47:27 +01:00
Henri Verbeet 9a8491045e wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef. 2012-01-09 12:22:17 +01:00
Henri Verbeet 08545dc739 wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef. 2012-01-09 12:22:12 +01:00
Henri Verbeet fd8597b2bf wined3d: Get rid of the WINED3DSTENCILOP typedef. 2012-01-03 23:40:50 +01:00
Henri Verbeet 51d54a909c wined3d: Recognize some more Intel GPUs. 2012-01-03 12:37:29 +01:00
Henri Verbeet 1ec609670f wined3d: Get rid of the WINED3DCMPFUNC typedef. 2011-12-21 10:14:54 +01:00
Henri Verbeet 3082c1a9de wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef. 2011-12-20 10:11:47 +01:00
Henri Verbeet 5bddd4427d wined3d: Get rid of the WINED3DDEGREETYPE typedef. 2011-12-20 10:11:39 +01:00
Henri Verbeet 67bca436ee wined3d: Get rid of the WINED3DDEVTYPE typedef. 2011-12-13 18:58:58 +01:00
Henri Verbeet e6fb4537f0 ddraw: Move clipper handling to ddraw. 2011-12-13 18:58:37 +01:00
Henri Verbeet e6a4a86608 wined3d: Get rid of the WINED3DPRIMITIVETYPE typedef. 2011-12-12 10:21:01 +01:00
Henri Verbeet 3dd03f642d wined3d: Get rid of the WINEDDCOLORKEY typedef. 2011-12-08 10:27:53 +01:00
Henri Verbeet 52231bc467 wined3d: Get rid of the WineDirect3DVertexStridedData typedef. 2011-12-08 10:27:50 +01:00