Henri Verbeet
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f08342f573
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wined3d: Use the global memory allocation helpers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2018-02-14 09:06:58 +01:00 |
Matteo Bruni
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5b7a6d424e
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wined3d: Add ARB_texture_filter_anisotropic extension.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2017-09-18 09:22:49 +02:00 |
Józef Kucia
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5b0fe9cee5
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wined3d: Add parent ops for sampler objects.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2017-04-26 15:54:46 +02:00 |
Józef Kucia
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ec1da699d9
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wined3d: Make wined3d samplers responsible for setting texture base level.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2017-03-20 19:21:21 +01:00 |
Józef Kucia
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584ec259b2
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wined3d: Introduce wined3d_sampler_bind() helper function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2017-03-20 19:21:16 +01:00 |
Józef Kucia
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993bcc3e13
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wined3d: Make wined3d samplers usable when ARB_sampler_objects is not available.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2017-03-20 19:21:08 +01:00 |
Henri Verbeet
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9e2498f25e
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wined3d: Send sampler GL initialisation through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2017-02-16 08:30:56 +01:00 |
Henri Verbeet
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2641c5c28f
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wined3d: Pass a texture and sub-resource index to context_acquire().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2017-02-15 16:16:20 +01:00 |
Henri Verbeet
|
005ed85689
|
wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-08-05 09:08:48 -05:00 |
Henri Verbeet
|
29788075e0
|
wined3d: Send sampler object desctruction through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-06-22 22:09:59 +09:00 |
Henri Verbeet
|
553149a049
|
wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-02-12 23:07:28 +09:00 |
Henri Verbeet
|
c6232e1d11
|
wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |
Henri Verbeet
|
4b480f5519
|
wined3d: Introduce struct wined3d_sampler_desc.
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2015-01-15 17:24:32 +01:00 |
Michael Stefaniuc
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50a9fb579c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
Henri Verbeet
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e5805c316c
|
d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-12-06 12:55:50 +01:00 |