689 Commits

Author SHA1 Message Date
Henri Verbeet
ffb38da024 wined3d: Try to force a top-left filling convention. 2009-08-19 14:45:09 +02:00
Henri Verbeet
f7918b978f wined3d: Make the "luminanceparams" shader_reg_maps member a bitmap. 2009-08-12 13:22:50 +02:00
Henri Verbeet
95bb4c0486 wined3d: Make the "bumpmat" shader_reg_maps member a bitmap. 2009-08-12 13:22:44 +02:00
Henri Verbeet
3bf0ad4528 wined3d: Explicitly pass the context to the shader_select() handler. 2009-08-07 12:11:06 +02:00
Henri Verbeet
03686cb6bd wined3d: Explicitly pass the context to the shader_load_constants() handlers. 2009-08-06 17:26:30 +02:00
Henri Verbeet
a7251f0f4e wined3d: Track render_offscreen in the context.
This makes sure the relevant states in FindContext() are actually marked dirty
when needed.
2009-08-06 17:26:30 +02:00
Henri Verbeet
da1e5573da wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
Henri Verbeet
2c71b85334 wined3d: Explicitly pass the context to get_drawable_size(). 2009-07-24 13:10:37 +02:00
Henri Verbeet
43e6686a78 wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
Stefan Dösinger
8a6553da14 wined3d: Only use 4 component specular colors if GL allows it. 2009-07-10 13:07:33 +02:00
Henri Verbeet
2ac34bf231 wined3d: Add some missing float suffixes.
The compiler should be smart enough to fix most of these, but it looks sloppy.
2009-07-07 11:50:05 +02:00
Tobias Jakobi
05c4d0a8b0 wined3d: Fix comments about NP2 fixup. 2009-07-02 11:57:01 +02:00
Henri Verbeet
7363b6e2e3 wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
Stefan Dösinger
3f5936f6f7 wined3d: Don't set unloaded arrays to zero.
This causes memory corruption on MacOS, even if the app does not
reference undeclared arrays. Trying to avoid potential breakage in
broken apps which provoke undefined behavior is pointless if it causes
actual breakage in well-behaved apps (on ill-behaved drivers).
2009-06-10 11:52:58 +02:00
Henri Verbeet
a44f84fdf7 wined3d: Add a proper enum value for "no extension".
This would allow an extension check for ARB_COLOR_BUFFER_FLOAT to work.
2009-06-04 12:19:02 +02:00
Stefan Dösinger
1276b090b4 wined3d: Update clipplanes on a shader-fixed function switch.
The view matrix that was set at the time the clipplane was applied is
hardcoded into the clipplane. With vertex shaders clip planes ignore
the view matrix in d3d. We implement that, but this also means that
the clip planes potentially change when we switch between vs and fixed
func.
2009-06-02 12:09:46 +02:00
Stefan Dösinger
2cb8f42168 wined3d: Support clipplanes with GLSL.
This is the Nth attemt to make clipping work with GLSL shaders. The patch now
uses the GLSL quirk table to handle cards that need a custom varying for
gl_ClipPos, and the code is adapted to the changed state table and shader
backend system.
2009-05-18 13:59:16 +02:00
Henri Verbeet
b35e469d9d wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
Henri Verbeet
91c3a5eac1 wined3d: Directly call basetexture_apply_state_changes().
All the implementations of IWineD3DBaseTexture::ApplyStateChanges() forward to
basetexture_apply_state_changes().
2009-05-13 11:55:01 +02:00
Stefan Dösinger
668328a697 wined3d: Work around a bad crash in fglrx. 2009-05-08 12:16:50 +02:00
Stefan Dösinger
3dc55010ea wined3d: Fix a few more direct buffer accesses. 2009-04-28 13:10:02 +02:00
Tobias Jakobi
6e970c5d95 wined3d: glsl: Enable load_np2fixup_constants. 2009-04-10 14:00:58 +02:00
Stefan Dösinger
2a7a237170 wined3d: Merge indexbuffer and buffer implementations. 2009-04-08 11:37:24 +02:00
Tobias Jakobi
94a7cd42ed wined3d: Simplify sampler_texmatrix using pow2Matrix_identity. 2009-03-31 12:40:30 +02:00
Tobias Jakobi
38239be58c wined3d: GLSL: Implement texrect coord fixup. 2009-03-31 12:40:21 +02:00
Henri Verbeet
ef2d704183 wined3d: Store the format_desc itself in struct wined3d_stream_info_element. 2009-03-30 15:11:24 +02:00
Stefan Dösinger
8d4ac8ac1b wined3d: Remove a TODO.
init_materials() doesn't exist, and I don't know what the TODO means with
primitive type (the diffuse stuff is already handled properly).
2009-03-30 14:21:08 +02:00
Henri Verbeet
4434d00f84 wined3d: Unify vertex and texture formats.
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet
d7c7c76850 wined3d: Use separate structures for ddraw style strided data and wined3d's internal stream info. 2009-03-27 15:51:25 +01:00
Henri Verbeet
c0c1c42288 wined3d: Pass the number of components to glVertexBlendARB(). 2009-03-26 14:48:16 +01:00
Henri Verbeet
663e5a6a4c wined3d: Simplify the "transformed" check in state_lighting().
It doesn't really matter if lighting is enabled or not if we don't have
position data.
2009-03-26 14:48:10 +01:00
Henri Verbeet
6afd97cc9f wined3d: Remove unused attributes from WineDirect3DVertexStridedData.
These are essentially unused, and mostly just complicate the code.
2009-03-26 14:47:52 +01:00
Henri Verbeet
42e31a4242 wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
Henri Verbeet
771fe7fd8a wined3d: Implement WINED3DTSS_TCI_SPHEREMAP. 2009-03-25 11:12:07 +01:00
Henri Verbeet
3234a4af2d wined3d: Reduce the number of checkGLcall's in tex_coordindex() a bit. 2009-03-25 11:12:02 +01:00
Henri Verbeet
61cd872fa7 wined3d: Print a FIXME in tex_coordindex() when NV_TEXGEN_REFLECTION isn't supported. 2009-03-25 11:11:57 +01:00
Henri Verbeet
f63313fe3e wined3d: Fix the indentation in tex_coordindex().
The indentation here is pretty horrible. Also removes a couple of fairly
useless comments.
2009-03-25 11:11:32 +01:00
Henri Verbeet
8255dde127 wined3d: Print a warning when the stage isn't mapped to a valid texture unit in tex_coordindex(). 2009-03-25 11:11:24 +01:00
Henri Verbeet
a56e3a102b wined3d: Only return a pointer to struct GlPixelFormatDesc from getFormatDescEntry(). 2009-03-13 11:29:10 +01:00
Henri Verbeet
1dcf222ab2 wined3d: Get rid of some calls to getFormatDescEntry().
Use the format description stored in the resource instead.
2009-03-12 13:09:55 +01:00
Henri Verbeet
4ff5736edf wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
Henri Verbeet
a3df476706 wined3d: Buffer object ID's are supposed to be unsigned. 2009-03-09 14:39:18 +01:00
Henri Verbeet
aa3027a604 wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Stefan Dösinger
6012475e59 wined3d: Properly update last_was_pshader. 2009-02-24 16:57:30 +01:00
Henri Verbeet
828f42cb1f wined3d: Add some traces to state handlers.
Should make it a bit clearer what's happening in some cases.
2009-02-19 12:53:44 +01:00
Stefan Dösinger
4386a827e9 wined3d: Pass the requested srgb flag to PreLoad.
Add a new wined3d-internal PreLoad function to textures and surfaces
that takes a parameter specifying wether the rgb or srgb texture
should be loaded.
2009-02-17 12:51:36 +01:00
Stefan Dösinger
c585b4de99 wined3d: Duplicate GL textures for srgb switching.
This reduces the number of srgb switching reloads quite a lot. The only
situation in which a reload is needed is if the rgb copy is modified on the GL
side and the srgb copy is needed.
2009-02-17 12:48:05 +01:00
Henri Verbeet
bae1ec98ca wined3d: Don't use drawStridedFast() for drawing pretransformed vertices.
This was exposed by adding EXT_vertex_array_bgra support, previously we would
almost never hit this because color data being present would already prevent
us from using drawStridedFast(). Thanks to Stefan for spotting this.
2009-01-23 13:12:58 +01:00
Henri Verbeet
0cc5f0d3eb wined3d: Don't use drawStridedFast() when pointsize data is present. 2009-01-23 13:12:52 +01:00
Henri Verbeet
e82eef28f9 wined3d: Take EXT_vertex_array_bgra into account in send_attribute() and loadNumberedArrays(). 2009-01-23 13:12:47 +01:00