wined3d: Don't use drawStridedFast() when pointsize data is present.
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@ -4277,10 +4277,11 @@ static void streamsrc(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
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load_numbered = TRUE;
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device->useDrawStridedSlow = FALSE;
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}
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} else if (fixup || GL_SUPPORT(EXT_VERTEX_ARRAY_BGRA) ||
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(dataLocations->u.s.pSize.lpData == NULL &&
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dataLocations->u.s.diffuse.lpData == NULL &&
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dataLocations->u.s.specular.lpData == NULL)) {
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} else if (fixup || (!dataLocations->u.s.pSize.lpData
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&& (GL_SUPPORT(EXT_VERTEX_ARRAY_BGRA)
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|| (!dataLocations->u.s.diffuse.lpData
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&& !dataLocations->u.s.specular.lpData))))
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{
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/* Load the vertex data using named arrays */
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load_named = TRUE;
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device->useDrawStridedSlow = FALSE;
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