Francois Gouget
ba3509265d
wined3d: Spelling fixes.
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Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-30 19:49:21 +09:00
Józef Kucia
4f9642d0e9
wined3d: Use immutable storage for 3D textures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 22:14:53 +09:00
Józef Kucia
1ddf2e47e2
wined3d: Use immutable storage for 2D textures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 22:14:53 +09:00
Henri Verbeet
8ae3a9b624
wined3d: Introduce a helper function to allocate arrays.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:01 +09:00
Stefan Dösinger
3a72716556
wined3d: Use wined3d_texture_prepare_location() in wined3d_texture_update_desc().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:16 +09:00
Francois Gouget
08736f5048
wined3d: Make wined3d_texture_set_dirty() static.
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Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-17 21:01:51 +09:00
Józef Kucia
64da6b0526
wined3d: Implement creating 2D array textures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-26 21:35:36 +09:00
Józef Kucia
64014ae3ed
wined3d: Add "layer_count" parameter to wined3d_texture_create().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-26 21:35:31 +09:00
Henri Verbeet
364701db60
wined3d: Clear the renderbuffer IDs on unload.
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This got lost in commit feb86895b4
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-26 14:47:58 +09:00
Henri Verbeet
aaca15f172
wined3d: Pass a texture and sub-resource index to wined3d_volume_upload_data().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-22 12:22:35 +09:00
Henri Verbeet
17768e567b
wined3d: No longer make sub-resources full resources.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-22 12:22:33 +09:00
Henri Verbeet
81b2ed4f0a
wined3d: Store sub-resource parents in struct wined3d_texture_sub_resource().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 15:34:43 +09:00
Henri Verbeet
58a1796d83
wined3d: Don't enumerate sub-resources in wined3d_device_reset().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 15:34:43 +09:00
Henri Verbeet
3b96ac290d
wined3d: Allocate system memory for complete textures.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 14:09:39 +09:00
Henri Verbeet
e6780a5e05
wined3d: Evict system memory for complete textures.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 14:09:39 +09:00
Henri Verbeet
62a766f75c
wined3d: Use the texture dimensions in swapchain_blit().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-20 14:02:38 +09:00
Henri Verbeet
70f1d0efdc
wined3d: Use the texture dimension helpers in texture2d_prepare_texture().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-20 14:02:36 +09:00
Stefan Dösinger
1462f66d5d
wined3d: Merge wined3d_surface_prepare() and wined3d_volume_prepare_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:17 +09:00
Henri Verbeet
9cdcc3e120
wined3d: Merge surface_unload() and volume_unload().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:07 +09:00
Henri Verbeet
16ff4e7cf6
wined3d: Track the map binding per-texture.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:05 +09:00
Henri Verbeet
feb86895b4
wined3d: Store renderbuffer IDs in struct wined3d_texture.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:02 +09:00
Henri Verbeet
5eedb704f1
wined3d: Check texture usage/pool in volumetexture_init().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:40 +09:00
Henri Verbeet
ecee205f6c
wined3d: Check texture usage/pool/flags in texture_init().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:37 +09:00
Henri Verbeet
4896cda6c5
wined3d: Track SFLAG_DISCARD per-texture.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:32 +09:00
Henri Verbeet
82a7f1ebf2
wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:25 +09:00
Henri Verbeet
b08c430c51
wined3d: Introduce a helper function to map a wined3d_bo_address.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:18 +09:00
Henri Verbeet
1e0603eb58
wined3d: Store the power-of-two dimensions in the texture.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-14 13:13:43 +09:00
Henri Verbeet
9e763ab92b
wined3d: Be more strict with wined3d_texture_get_dc() calls from d3d9.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-13 23:01:06 +09:00
Henri Verbeet
c3d74913b7
wined3d: Be more lenient with wined3d_texture_get_dc() calls from ddraw.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-13 23:01:06 +09:00
Henri Verbeet
0be7f5deb1
wined3d: Use the texture dimension helpers in wined3d_texture_update_overlay().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-12 12:03:36 +09:00
Henri Verbeet
044b330ae1
wined3d: Use the texture dimension helpers in texture3d_prepare_texture().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-12 12:03:34 +09:00
Henri Verbeet
2a2554ee59
wined3d: Store sub-resource map counts in the sub-resource structure.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-11 11:36:04 +09:00
Henri Verbeet
bcb1ee8244
wined3d: Don't evict mapped resources in wined3d_device_evict_managed_resources().
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We would skip evicting the specific mapped sub-resource, but then go on
to evict the texture itself.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-11 11:35:59 +09:00
Stefan Dösinger
b284f13836
wined3d: Pass a texture and sub-resource index to wined3d_texture_ops.texture_sub_resource_upload_data().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-08 12:29:37 +09:00
Stefan Dösinger
7d23c8a4d8
wined3d: Get rid of wined3d_texture_ops.texture_sub_resource_load().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:39 +09:00
Henri Verbeet
639dd9b9e3
wined3d: Return a wined3d_texture_sub_resource structure from wined3d_texture_get_sub_resource().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-05 12:52:33 +09:00
Stefan Dösinger
a2c5afe61e
wined3d: Introduce wined3d_texture_get_memory().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 12:48:41 +09:00
Stefan Dösinger
984934f685
wined3d: Introduce wined3d_texture_invalidate_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-31 10:40:07 +09:00
Stefan Dösinger
5a29cc8787
wined3d: Introduce wined3d_texture_validate_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:54:23 +09:00
Henri Verbeet
97f4034e58
wined3d: Get rid of the d3d_surface and d3d_texture debug channels.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:54:20 +09:00
Stefan Dösinger
5e27e6b5d8
wined3d: Store sub-resource locations in the sub-resource structure.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-29 10:39:31 +09:00
Matteo Bruni
0ed39ad13d
wined3d: Use ARB_texture_swizzle for color fixups when possible.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-24 22:09:37 +09:00
Henri Verbeet
b46ef08c9c
wined3d: Introduce wined3d_texture_get_gl_buffer().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-24 11:51:03 +09:00
Francois Gouget
272b8bc190
wined3d: Make wined3d_texture_force_reload() static.
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Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 23:51:31 +09:00
Henri Verbeet
55b9724570
wined3d: Check for compressed and height scaled formats in texture_init().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 12:19:36 +09:00
Henri Verbeet
ab53ef0651
wined3d: Validate (2D) texture dimensions in texture_init().
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Instead of for each surface individually.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 12:19:32 +09:00
Stefan Dösinger
a7f7532de3
wined3d: Get rid of texture_ops.texture_sub_resource_add_dirty_region().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-16 12:11:34 +09:00
Stefan Dösinger
2efaddc74e
wined3d: Merge wined3d_surface_update_desc() into wined3d_texture_update_desc().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-15 10:14:54 +09:00
Stefan Dösinger
bad4849257
wined3d: Introduce wined3d_texture_use_pbo().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-15 10:14:51 +09:00
Stefan Dösinger
aeefbdffba
wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-13 15:41:53 +09:00