Stefan Dösinger
|
ba5c61ba20
|
wined3d: Fog is applied after sRGB correction.
|
2007-11-27 16:01:44 +01:00 |
Stefan Dösinger
|
02ebbd1fe5
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d3d9: Add a test for vertex shader input matching.
|
2007-11-27 15:18:28 +01:00 |
Francois Gouget
|
5c3151b2e7
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d3d9/tests: Fix the trailing '\n' in an ok() call.
|
2007-11-16 12:38:27 +01:00 |
Stefan Dösinger
|
9f41a359b6
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wined3d: Partially revert "Get rid of the conditionals in shader_glsl".
|
2007-11-14 11:58:22 +01:00 |
Stefan Dösinger
|
b4b10d8bc2
|
d3d9: Release the window after the visual tests.
|
2007-11-09 12:35:50 +01:00 |
Stefan Dösinger
|
4454096db2
|
d3d9: Be less picky in the D3DFMT_X8L8V8U8 test.
|
2007-11-08 12:18:30 +01:00 |
Stefan Dösinger
|
6209b36acb
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wined3d: mov to a0.x does a floor(), not a round to nearest.
|
2007-11-08 11:55:31 +01:00 |
Stefan Dösinger
|
d2c166bbb7
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d3d9: Initialize the test rectangle correctly.
|
2007-11-07 12:08:40 +01:00 |
Stefan Dösinger
|
5fc54b5459
|
wined3d: Shader Model 3.0 varying tests.
|
2007-11-07 12:03:04 +01:00 |
Stefan Dösinger
|
a022e8b402
|
wined3d: Add a (nested) loop test.
|
2007-10-12 10:59:17 +02:00 |
H. Verbeet
|
3587dfeb48
|
d3d9: Release pixel shaders after we're done with them in the visual test.
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2007-10-10 19:52:22 +02:00 |
Stefan Dösinger
|
6486a79e2a
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d3d9: Do not rely on CreateVertexShader failing.
|
2007-10-09 12:31:36 +02:00 |
Stefan Dösinger
|
02114ac21f
|
wined3d: The D3DSI_COISSUE flag changes the behavior of cnd.
|
2007-09-14 14:26:26 +02:00 |
Stefan Dösinger
|
c96236ff3e
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wined3d: Add a test for the cnd instruction.
|
2007-09-14 14:26:08 +02:00 |
Stefan Dösinger
|
7248354067
|
wined3d: Pixel shader 1.x constants are clamped to [-1;1].
|
2007-09-14 14:23:45 +02:00 |
Stefan Dösinger
|
160258b637
|
wined3d: Implement mipmap auto generation.
|
2007-09-12 12:10:25 +02:00 |
Stefan Dösinger
|
41bf0d48db
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wined3d: Fix WINED3DFMT_X8L8V8U8.
|
2007-09-11 13:48:15 +02:00 |
Stefan Dösinger
|
422e0ba1cc
|
wined3d: texkill ignores the .w only in ps 1.x.
|
2007-09-11 13:48:08 +02:00 |
Stefan Dösinger
|
a006d2568b
|
wined3d: Fix texdepth instruction.
|
2007-09-11 13:47:49 +02:00 |
Stefan Dösinger
|
a305af0b30
|
wined3d: Fix the z range.
|
2007-09-11 13:47:36 +02:00 |
Francois Gouget
|
a116879507
|
Assorted spelling fixes.
|
2007-08-30 12:26:02 +02:00 |
Stefan Dösinger
|
4438b3be06
|
wined3d: Texture transform flag test.
|
2007-08-27 18:28:48 +02:00 |
Stefan Dösinger
|
04d62b4322
|
wined3d: fogstart == fogend means full fog.
|
2007-08-21 13:35:48 +02:00 |
Stefan Dösinger
|
86b991c851
|
wined3d: Fix R32F and R16F.
|
2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
|
b220905e4a
|
wined3d: Reinstall the internal reference on the current index buffer.
|
2007-08-16 11:35:06 +02:00 |
Alexandre Julliard
|
427723cc37
|
d3d9: Comment out some failing fog tests.
|
2007-08-08 15:32:03 +02:00 |
Stefan Dösinger
|
2d15cb8b27
|
d3d: Add a simple offscreen rendering test.
|
2007-08-08 15:32:00 +02:00 |
Stefan Dösinger
|
dbd338c018
|
wined3d: WINED3DSAMP_MAXMIPLEVEL fixes.
|
2007-08-06 12:05:39 +02:00 |
Stefan Dösinger
|
9ae22f1a76
|
d3d9: Do not fail if d3d9 is not available.
|
2007-08-06 12:05:31 +02:00 |
Stefan Dösinger
|
878414a5e6
|
d3d9: Some visual test fixes.
|
2007-08-03 12:30:52 +02:00 |
Stefan Dösinger
|
078523f73e
|
wined3d: Present does not clear the depth stencil.
|
2007-06-14 13:22:19 +02:00 |
Francois Gouget
|
e6196f9ae7
|
d3d9/tests: Fix the Visual C++ double to float conversion warnings.
|
2007-05-29 13:47:01 +02:00 |
Francois Gouget
|
fd578240f2
|
d3d9/tests: Fix compilation with Visual C++ 2005.
|
2007-05-29 12:12:41 +02:00 |
Francois Gouget
|
d476313a49
|
direct3d: Remove misspelled constants as they exist correctly spelled.
|
2007-05-21 12:38:54 +02:00 |
Fabian Bieler
|
71fe9ae7da
|
d3d9/tests: Fix fog with shader test.
|
2007-04-23 13:55:35 +02:00 |
Stefan Dösinger
|
35dd693a79
|
d3d9: Fix the circular converted vertex declaration reference.
|
2007-04-12 16:10:48 +02:00 |
Fabian Bieler
|
76d153144f
|
d3d9/tests: Add test for texbem instruction.
|
2007-03-23 12:32:30 +01:00 |
Fabian Bieler
|
7b31e91291
|
d3d9/tests: Add test for fog with shader.
|
2007-03-23 12:31:13 +01:00 |
H. Verbeet
|
fd64779fd0
|
d3d9: Add a cubemap wrapping test.
|
2007-03-16 11:20:08 +01:00 |
Stefan Dösinger
|
4b445124d3
|
direct3d: Add a fixed function fog test.
|
2007-03-15 12:14:50 +01:00 |
Paul Vriens
|
e343652338
|
d3d9/tests: Use skip as is done in the other tests.
|
2007-03-12 12:21:53 +01:00 |
H. Verbeet
|
26344ce3f2
|
d3d9: Add a mova rounding test.
|
2007-03-07 11:52:26 +01:00 |
Stefan Dösinger
|
4a16dbbbec
|
wined3d: More Clear fixes.
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
|
2007-02-27 12:20:10 +01:00 |
Francois Gouget
|
93494f2ac0
|
Assorted spelling fixes.
|
2007-02-20 20:30:51 +01:00 |
Stefan Dösinger
|
266fc77cf0
|
wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
|
2007-02-19 13:08:35 +01:00 |
Stefan Dösinger
|
03bc11fa16
|
wined3d: Visual test framework.
|
2007-02-19 13:07:44 +01:00 |