Commit Graph

132 Commits

Author SHA1 Message Date
Stefan Dösinger ba5c61ba20 wined3d: Fog is applied after sRGB correction. 2007-11-27 16:01:44 +01:00
Stefan Dösinger 02ebbd1fe5 d3d9: Add a test for vertex shader input matching. 2007-11-27 15:18:28 +01:00
Francois Gouget 5c3151b2e7 d3d9/tests: Fix the trailing '\n' in an ok() call. 2007-11-16 12:38:27 +01:00
Stefan Dösinger e4f8a2da2b wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
Stefan Dösinger 9f41a359b6 wined3d: Partially revert "Get rid of the conditionals in shader_glsl". 2007-11-14 11:58:22 +01:00
Stefan Dösinger b4b10d8bc2 d3d9: Release the window after the visual tests. 2007-11-09 12:35:50 +01:00
Stefan Dösinger 4454096db2 d3d9: Be less picky in the D3DFMT_X8L8V8U8 test. 2007-11-08 12:18:30 +01:00
Stefan Dösinger 6209b36acb wined3d: mov to a0.x does a floor(), not a round to nearest. 2007-11-08 11:55:31 +01:00
Stefan Dösinger d2c166bbb7 d3d9: Initialize the test rectangle correctly. 2007-11-07 12:08:40 +01:00
Stefan Dösinger c390b6044b d3d9: Remove some spamy debug traces from the texture test. 2007-11-07 12:08:15 +01:00
Stefan Dösinger 50ea23efd6 d3d9: Use HAL devices in some tests. 2007-11-07 12:07:52 +01:00
Stefan Dösinger 5fc54b5459 wined3d: Shader Model 3.0 varying tests. 2007-11-07 12:03:04 +01:00
Stefan Dösinger 393ed4a070 wined3d: Make resource memory 32 byte aligned. 2007-11-01 12:38:45 +01:00
Stefan Dösinger a022e8b402 wined3d: Add a (nested) loop test. 2007-10-12 10:59:17 +02:00
H. Verbeet 3587dfeb48 d3d9: Release pixel shaders after we're done with them in the visual test. 2007-10-10 19:52:22 +02:00
Stefan Dösinger 6486a79e2a d3d9: Do not rely on CreateVertexShader failing. 2007-10-09 12:31:36 +02:00
Ulrich Czekalla 700c602eb6 d3d9: Fix crash in texture test. 2007-10-09 12:31:32 +02:00
Marcus Meissner 4a31362d53 d3d9/tests: Initialize shader to NULL. 2007-10-03 11:01:47 +02:00
Stefan Dösinger 4c51db896c wined3d: Check for NULL streams. 2007-09-20 15:53:19 +02:00
Stefan Dösinger 02114ac21f wined3d: The D3DSI_COISSUE flag changes the behavior of cnd. 2007-09-14 14:26:26 +02:00
Stefan Dösinger c96236ff3e wined3d: Add a test for the cnd instruction. 2007-09-14 14:26:08 +02:00
Stefan Dösinger 7248354067 wined3d: Pixel shader 1.x constants are clamped to [-1;1]. 2007-09-14 14:23:45 +02:00
Stefan Dösinger 160258b637 wined3d: Implement mipmap auto generation. 2007-09-12 12:10:25 +02:00
Stefan Dösinger 41bf0d48db wined3d: Fix WINED3DFMT_X8L8V8U8. 2007-09-11 13:48:15 +02:00
Stefan Dösinger 422e0ba1cc wined3d: texkill ignores the .w only in ps 1.x. 2007-09-11 13:48:08 +02:00
Stefan Dösinger a006d2568b wined3d: Fix texdepth instruction. 2007-09-11 13:47:49 +02:00
Stefan Dösinger a305af0b30 wined3d: Fix the z range. 2007-09-11 13:47:36 +02:00
Stefan Dösinger d0fdb1ea7e d3d: Add a test for double surface locking. 2007-08-31 11:25:19 +02:00
Francois Gouget a116879507 Assorted spelling fixes. 2007-08-30 12:26:02 +02:00
Stefan Dösinger 4438b3be06 wined3d: Texture transform flag test. 2007-08-27 18:28:48 +02:00
Stefan Dösinger 04d62b4322 wined3d: fogstart == fogend means full fog. 2007-08-21 13:35:48 +02:00
Stefan Dösinger 86b991c851 wined3d: Fix R32F and R16F. 2007-08-17 12:01:38 +02:00
Stefan Dösinger b220905e4a wined3d: Reinstall the internal reference on the current index buffer. 2007-08-16 11:35:06 +02:00
Alexandre Julliard 427723cc37 d3d9: Comment out some failing fog tests. 2007-08-08 15:32:03 +02:00
Stefan Dösinger 2d15cb8b27 d3d: Add a simple offscreen rendering test. 2007-08-08 15:32:00 +02:00
Stefan Dösinger dbd338c018 wined3d: WINED3DSAMP_MAXMIPLEVEL fixes. 2007-08-06 12:05:39 +02:00
Stefan Dösinger 9ae22f1a76 d3d9: Do not fail if d3d9 is not available. 2007-08-06 12:05:31 +02:00
Stefan Dösinger 39a8f1b2a4 d3d9: Deal with failing surface creation. 2007-08-06 12:04:58 +02:00
Stefan Dösinger 17fe57e212 d3d9: Check for volume texture support before running the volume test. 2007-08-03 12:30:58 +02:00
Stefan Dösinger 878414a5e6 d3d9: Some visual test fixes. 2007-08-03 12:30:52 +02:00
Andrew Talbot 7a8455094d d3d9/tests: Fix use of uninitialized variable (Coverity). 2007-06-25 13:23:50 +02:00
Stefan Dösinger 078523f73e wined3d: Present does not clear the depth stencil. 2007-06-14 13:22:19 +02:00
H. Verbeet b70bc73196 d3d9: Add a test for calling DrawIndexedPrimitive with a NULL index buffer. 2007-06-04 12:58:42 +02:00
Francois Gouget e6196f9ae7 d3d9/tests: Fix the Visual C++ double to float conversion warnings. 2007-05-29 13:47:01 +02:00
Francois Gouget fd578240f2 d3d9/tests: Fix compilation with Visual C++ 2005. 2007-05-29 12:12:41 +02:00
Francois Gouget d476313a49 direct3d: Remove misspelled constants as they exist correctly spelled. 2007-05-21 12:38:54 +02:00
Stefan Dösinger 5c48d504fc wined3d: Destroying the resource frees all private data.
Also adds a test for ddraw, d3d8 and d3d9.
2007-05-11 11:22:31 +02:00
H. Verbeet 1316b7f5e4 d3d9: Add a surface locking test. 2007-05-04 13:41:21 +02:00
Fabian Bieler 71fe9ae7da d3d9/tests: Fix fog with shader test. 2007-04-23 13:55:35 +02:00
Stefan Dösinger 725f4bfeb1 d3d9: Rework the converted vertex declaration management.
Instead of creating a converted declaration each time SetFVF is
called, exactly one declaration is created for each FVF(on demand) and
stored for the lifetime of the device. This avoids memory leaks and
makes keeping track of converted declarations easier. Wether a
declaration is converted from a fvf or not is now a static information
inside the declaration. Those declarations are not destroyed in
VertexDeclaration::Release, they stay for the lifetime of the
device. This keeps us free from tracking the declaration through
stateblocks
2007-04-18 13:13:45 +02:00