Henri Verbeet
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664b58dc6f
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d3d: Make sure the device is properly released when exiting the tests.
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2008-12-29 12:16:35 +01:00 |
Huw Davies
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855ce5bd86
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d3d8/tests: Skip tests if we can't create the D3D8 object.
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2008-12-04 12:51:18 +01:00 |
Alexandre Julliard
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7f327237bf
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Convert remaining source files to utf-8.
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2008-10-18 19:23:08 +02:00 |
Alexandre Julliard
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f98157f601
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d3d8: Don't depend on the dxerr8 static library in the tests.
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2008-07-08 17:51:45 +02:00 |
H. Verbeet
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873c0afb82
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d3d: Allow more imprecision in the texop test.
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2008-06-25 20:29:05 +02:00 |
H. Verbeet
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3546b8bbfc
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d3d8: Use color_match() in alpha_test().
Also fixes some of the messages.
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2008-06-24 11:48:32 +02:00 |
Huw Davies
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a52224a48b
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d3d8: Fix typo in test.
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2008-06-20 11:19:34 +02:00 |
Dmitry Timoshkov
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92dfc02b01
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d3d8: Avoid a not needed address-of operator.
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2008-06-06 10:29:14 +02:00 |
H. Verbeet
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2f6fbdec8c
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d3d8: Test our texop implementation.
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2008-05-27 12:04:29 +02:00 |
H. Verbeet
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14b13d0687
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d3d: Use an alpha capable backbuffer format in the visual tests.
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2008-05-27 12:04:05 +02:00 |
Alexander Dorofeyev
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d6ba069d9e
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wined3d: Improve detection of device palette change.
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2008-04-03 11:31:57 +02:00 |
Austin English
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4777f26d61
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Spelling fixes.
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2008-03-27 11:10:07 +01:00 |
Alexander Dorofeyev
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785e6fa61f
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d3d8/tests: Cover one more case in p8_texture_test.
Test if a P8 texture gets properly updated if there was a palette change while
this texture wasn't bound to any stage.
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2008-03-10 12:54:54 +01:00 |
Alexander Dorofeyev
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57d506f654
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d3d8/tests: Add a P8 texture test.
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2008-02-25 12:38:37 +01:00 |
Stefan Dösinger
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f700cbe74b
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wined3d: Add an alpha blending test.
|
2007-12-07 16:26:43 +01:00 |
Stefan Dösinger
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f0c479d6f7
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d3d8: Destroy the window after the visual test.
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2007-11-20 13:10:51 +01:00 |
Francois Gouget
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a9abf580b5
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d3d8/tests: DXGetErrorString8() prints 'Unknown' for too many hresults which makes diagnosis impossible. So print the raw code instead.
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2007-08-10 11:55:58 +02:00 |
Stefan Dösinger
|
2d15cb8b27
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d3d: Add a simple offscreen rendering test.
|
2007-08-08 15:32:00 +02:00 |
Stefan Dösinger
|
573db35bf6
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d3d8: Skip tests if d3d is not supported.
|
2007-08-06 12:05:17 +02:00 |
Stefan Dösinger
|
a1f83aae8e
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wined3d: rsq and rcp use the .w component if no swizzle is given.
|
2007-07-03 12:29:34 +02:00 |
Stefan Dösinger
|
078523f73e
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wined3d: Present does not clear the depth stencil.
|
2007-06-14 13:22:19 +02:00 |
Francois Gouget
|
f64f30cdba
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d3d8/tests: Fix the Visual C++ double to float conversion warnings.
|
2007-05-29 13:46:56 +02:00 |
Francois Gouget
|
d476313a49
|
direct3d: Remove misspelled constants as they exist correctly spelled.
|
2007-05-21 12:38:54 +02:00 |
Stefan Dösinger
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4b445124d3
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direct3d: Add a fixed function fog test.
|
2007-03-15 12:14:50 +01:00 |
Paul Vriens
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c912f791ee
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d3d8/tests: Use skip as is done in the other tests.
|
2007-03-12 12:21:49 +01:00 |
Stefan Dösinger
|
4a16dbbbec
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wined3d: More Clear fixes.
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
|
2007-02-27 12:20:10 +01:00 |
Stefan Dösinger
|
266fc77cf0
|
wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
|
2007-02-19 13:08:35 +01:00 |
Stefan Dösinger
|
03bc11fa16
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wined3d: Visual test framework.
|
2007-02-19 13:07:44 +01:00 |