Alexandre Julliard
2896540a34
server: Set the queue mask directly in get_message to avoid an extra server call.
2007-08-29 18:13:13 +02:00
Alexandre Julliard
b4edb573fd
server: Message results should be stored as longs, not ints.
2007-08-29 18:01:10 +02:00
Alexandre Julliard
df13cee288
server: Store a separate flag for windows that need to be erased in WM_PAINT.
...
This avoids the need to invalidate the window after WM_ERASEBKGND.
2007-08-27 16:41:08 +02:00
Stefan Dösinger
6ec6c941fa
wined3d: BaseVertexIndex can be negative.
2007-08-27 12:00:42 +02:00
Roderick Colenbrander
925e8964f1
wined3d: Add Geforce8 device ids.
2007-08-27 11:58:44 +02:00
Kirill K. Smirnov
f3e13174c7
wineconsole: Implement GetConsoleWindow.
2007-08-24 12:03:22 +02:00
Dmitry Timoshkov
db552fbf4b
include/wine/test.h: Use appropriate type.
2007-08-22 12:18:59 +02:00
Roderick Colenbrander
9ca3a22487
wined3d: Dynamically load WGL functions.
2007-08-17 12:03:13 +02:00
Stefan Dösinger
a06e002e93
wined3d: Add a wined3d private WINED3DSBT_RECORDED.
2007-08-15 09:36:20 +02:00
Roderick Colenbrander
6af80e44c0
wined3d: Use WINE_GLAPI for setting the calling convention needed for OpenGL.
2007-08-14 20:29:21 +02:00
Roderick Colenbrander
4ad17c0c38
wined3d: Dynamically load OpenGL.
2007-08-14 13:32:08 +02:00
Roderick Colenbrander
ac3927a73e
wined3d: Move over to WGL.
2007-08-08 15:32:01 +02:00
Stefan Dösinger
89dccc7c7c
ddraw: Implement IDirect3DDevice7::DrawIndexedPrimitiveStrided.
2007-08-08 15:32:00 +02:00
H. Verbeet
f11ca610ba
wined3d: Add definitions and detection for GL_NV_half_float.
2007-08-02 12:18:41 +02:00
Roderick Colenbrander
2c12c17ab6
wined3d: Compile against standard GL headers.
2007-07-31 21:36:56 +02:00
Roderick Colenbrander
8873478e05
wgl: Add WGL_NV_float_buffer and WGL_NV_texture_rectangle support.
2007-07-30 12:51:03 +02:00
Stefan Dösinger
d2016ff892
wined3d: Store the gl format table in the gl info structure.
2007-07-30 12:49:50 +02:00
Alexandre Julliard
fec5117e91
server: Merge APC processing into the select request.
...
This is needed to return the correct value when one of the handles
being waited on is set to signaled state by the APC.
2007-07-16 16:14:45 +02:00
Andrew Talbot
c208c3b90b
winelib: Cast-qual warnings fix.
2007-07-05 19:52:42 +02:00
H. Verbeet
61e1d1379e
wined3d: Cleanup GL extension detection.
2007-06-27 11:44:32 +02:00
H. Verbeet
9c44b67d28
wined3d: Add max_vertex_samplers and max_combined_samplers to WineD3D_GL_Info.
2007-06-26 11:57:05 +02:00
H. Verbeet
3ad03206ab
wined3d: Rename max_samplers to max_fragment_samplers.
2007-06-26 11:56:57 +02:00
John Klehm
3c3a879a86
include: Allow port.h to build on gcc4.
2007-06-15 12:03:23 +02:00
Stefan Dösinger
c9b8a79e0b
wined3d: Implement vertical refresh sync.
2007-06-14 13:21:54 +02:00
H. Verbeet
fc5582aef7
wined3d: Add wined3d vertex sampler definitions.
2007-06-13 11:23:27 +02:00
H. Verbeet
1d6d831099
wined3d: Fix GLSL definitions.
2007-06-07 20:23:39 +02:00
Francois Gouget
96c337f0a1
Assorted spelling fixes.
2007-06-07 19:24:32 +02:00
Phil Costin
e7578dca36
wined3d: Add support for loading gamma corrected textures.
2007-06-07 13:01:49 +02:00
Phil Costin
3650e31e85
wined3d: Add GL_EXT_texture_sRGB constants and corresponding CheckDeviceFormat query.
2007-06-07 13:01:23 +02:00
H. Verbeet
6ee356fca0
wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead.
2007-06-07 11:20:48 +02:00
H. Verbeet
262240adce
wined3d: Add IWineD3DDevice_GetBaseVertexIndex to retrieve the base vertex index.
2007-06-07 11:20:48 +02:00
Alexandre Julliard
156b205eb5
server: Add support for system processes, that can be signaled to exit when all non-system processes are done.
2007-06-06 20:33:13 +02:00
Dan Hipschman
6cf8e6bd77
list.h: Add macros for reverse iteration.
2007-06-06 12:12:27 +02:00
H. Verbeet
785771272a
wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
2007-06-06 12:10:47 +02:00
Alexandre Julliard
8992f89f27
server: Remove the extra apc_arg parameter now that user APCs all require the same arg as the kernel APC.
2007-06-04 15:20:49 +02:00
Dmitry Timoshkov
ab2934781c
gdi32: Make SetDCHook 64-bit safe.
2007-05-30 11:51:26 +02:00
Alexandre Julliard
e6df00aa4f
libwine: Add support for glyph chars mapping in OEM codepage tables.
2007-05-29 23:31:14 +02:00
Francois Gouget
41b099172f
port.h: Issue an error if port.h is included after the regular Wine headers.
2007-05-23 13:43:56 +02:00
Dmitry Timoshkov
15f4bac787
include/wine/debug.h: Fix compilation warning in 64-bit mode.
2007-05-21 15:55:46 +02:00
Andrew Riedi
a9c2e15cf6
wined3d: Add hardware cursor support.
2007-05-16 14:27:39 +02:00
Kirill K. Smirnov
9d74661856
server: Move console codepages to the server.
2007-05-11 12:41:29 +02:00
Stefan Dösinger
28170f0474
wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap.
2007-05-09 12:07:32 +02:00
Alexandre Julliard
aafcfe7663
server: Add support for retrieving results of queued ioctls once they are done.
2007-05-08 20:45:44 +02:00
Alexandre Julliard
78b75108cd
server: Add request to retrieve the next pending ioctl call for a device manager.
2007-05-08 20:40:26 +02:00
Alexandre Julliard
b43dc15c8a
server: Add support for generic device objects managed from the client side.
2007-05-08 20:28:37 +02:00
Stefan Dösinger
d93e161b1f
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
Alexandre Julliard
fd59e158a7
server: Infrastructure to return a wait handle for blocking ioctls.
2007-05-03 17:43:18 +02:00
Stefan Dösinger
34f95c683e
wined3d: Add missing prototypes for GL_ARB_vertex_blend.
2007-05-03 14:24:09 +02:00
Stefan Dösinger
94b3fddec8
d3d: Pass the cube face to Create*Texture's surface creation callback.
2007-05-01 11:42:25 +02:00
Stefan Dösinger
460f71dcf8
d3d: Fix ProcessVertices.
...
IDirect3DDevice9::ProcessVertices takes a vertex declaration, not a
vertex buffer. The source for ProcessVertices is taken from the
stateblock, not the vertex declaration.
2007-04-26 14:54:29 +02:00