Stefan Dösinger
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3b07663b90
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wined3d: Convert the colors to the surface format for colorfill.
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2007-09-13 11:38:32 +02:00 |
Roderick Colenbrander
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ad692f2a83
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wined3d: Add PBO support for dynamically locked surfaces.
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2007-09-13 11:00:47 +02:00 |
Stefan Dösinger
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160258b637
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wined3d: Implement mipmap auto generation.
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2007-09-12 12:10:25 +02:00 |
Stefan Dösinger
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5ab9d85c39
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wined3d: Implement texbeml.
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2007-09-12 12:10:03 +02:00 |
Stefan Dösinger
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0ed81b20af
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wined3d: Emulate D3DFMT_L6V5U5.
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2007-09-12 12:09:56 +02:00 |
Stefan Dösinger
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9ef5231566
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wined3d: Disable W11V11U10 and A2W10V10U10.
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2007-09-12 12:09:40 +02:00 |
Roderick Colenbrander
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12e942b135
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wined3d: Move the memory code of LockRect to the end of the function.
This is needed for PBOs because for those memory allocation works differently.
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2007-09-12 11:20:35 +02:00 |
Stefan Dösinger
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41bf0d48db
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wined3d: Fix WINED3DFMT_X8L8V8U8.
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2007-09-11 13:48:15 +02:00 |
Stefan Dösinger
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422e0ba1cc
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wined3d: texkill ignores the .w only in ps 1.x.
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2007-09-11 13:48:08 +02:00 |
Stefan Dösinger
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8656713366
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wined3d: Implement texldb.
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2007-09-11 13:47:58 +02:00 |
Stefan Dösinger
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a006d2568b
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wined3d: Fix texdepth instruction.
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2007-09-11 13:47:49 +02:00 |
Stefan Dösinger
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a305af0b30
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wined3d: Fix the z range.
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2007-09-11 13:47:36 +02:00 |
Roderick Colenbrander
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63c06b4b38
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wined3d: Fix ddraw-opengl surface free bug.
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2007-09-10 16:47:49 +02:00 |
Chris Robinson
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8d32a490a1
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wined3d: Add X4R4G4B4 and A4R4G4B4 to formats allowed in getColorBits.
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2007-09-10 16:41:18 +02:00 |
Louis Lenders
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a7558ce756
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wined3d: Add WINED3DPRESENT_INTERVAL_ONE flag.
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2007-09-10 16:14:11 +02:00 |
Stefan Dösinger
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282696b4f6
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wined3d: Supply texture coords even if no texture is bound and pshaders are used.
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2007-08-31 19:32:46 +02:00 |
Stefan Dösinger
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75f9bf43be
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wined3d: Raise the 1x pixelshader max value to the d3d minimum.
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2007-08-31 12:08:58 +02:00 |
Stefan Dösinger
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33ecb1db1a
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wined3d: The temp vars are tmp0 and tmp1.
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2007-08-31 12:08:57 +02:00 |
Stefan Dösinger
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bb213f67a3
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wined3d: Take the format into account when finding the clear value.
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2007-08-31 11:25:46 +02:00 |
Francois Gouget
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a116879507
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Assorted spelling fixes.
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2007-08-30 12:26:02 +02:00 |
Stefan Dösinger
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643d1e8847
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wined3d: Tidy up the vbo removal from the strided data.
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2007-08-30 11:57:18 +02:00 |
Stefan Dösinger
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a489aa488b
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wined3d: Accept rendering to sublevels with backbuffer orm.
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2007-08-30 11:57:18 +02:00 |
Stefan Dösinger
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3b822b80fe
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wined3d: Reject opengl accelerated blits with system memory surfaces.
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2007-08-30 11:57:18 +02:00 |
Stefan Dösinger
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0d749e8e26
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wined3d: Clear unused channels on R32F and R16F textures on readback.
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2007-08-30 11:57:18 +02:00 |
Stefan Dösinger
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8c9c084004
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wined3d: Use 0/0/0 as normal if no normal is supplied.
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2007-08-30 11:57:18 +02:00 |
Roderick Colenbrander
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8a7332f60f
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wined3d: Fix a hdc check in InitAdapters.
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2007-08-29 12:25:25 +02:00 |
Roderick Colenbrander
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9be5a5e9db
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wined3d: Ask for enough RGB bits for pbuffers.
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2007-08-29 11:58:28 +02:00 |
Roderick Colenbrander
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dc7252a1f8
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wined3d: CreateAdditionalSwapChain bugfix.
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2007-08-29 11:58:22 +02:00 |
Chris Robinson
|
d0a61fd269
|
wined3d: Don't assume the fake DC is the current DC.
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2007-08-28 11:56:10 +02:00 |
Stefan Dösinger
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a8d4779f7f
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wined3d: Fix the spot light falloff == 0.0 case.
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2007-08-28 11:56:00 +02:00 |
Stefan Dösinger
|
36aef3dc54
|
wined3d: Hold an internal reference on pixel and vertex shaders.
|
2007-08-28 11:55:53 +02:00 |
Stefan Dösinger
|
c52a190a88
|
wined3d: Read the old streamsource from the correct stateblock.
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2007-08-28 11:55:44 +02:00 |
Stefan Dösinger
|
4779a27eed
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wined3d: Remove the D3DTTFF_PROJECTED handling from drawStridedSlow.
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2007-08-28 11:55:33 +02:00 |
Stefan Dösinger
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322b55e29a
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wined3d: Fix the half pixel correction.
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2007-08-28 11:55:27 +02:00 |
Stefan Dösinger
|
fe0f0eb48a
|
wined3d: Some texture transform fixes.
|
2007-08-27 18:28:43 +02:00 |
Stefan Dösinger
|
a8e21d0692
|
wined3d: Texture transforms are disabled when drawing rhw vertices.
|
2007-08-27 18:28:38 +02:00 |
Stefan Dösinger
|
2665a8bf79
|
wined3d: Add some missing vertex state render states.
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2007-08-27 18:28:32 +02:00 |
Stefan Dösinger
|
9092f557d1
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wined3d: Non-primary stateblocks hold an internal reference on indexbuffers.
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2007-08-27 18:28:27 +02:00 |
Stefan Dösinger
|
d170aabe20
|
wined3d: Non-primary stateblocks also hold an internal reference to buffers.
|
2007-08-27 12:00:57 +02:00 |
Stefan Dösinger
|
f7530729d5
|
wined3d: Add the copied light to the right stateblock.
|
2007-08-27 12:00:49 +02:00 |
Stefan Dösinger
|
6ec6c941fa
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wined3d: BaseVertexIndex can be negative.
|
2007-08-27 12:00:42 +02:00 |
Stefan Dösinger
|
6857fc6b61
|
wined3d: Disable specular color when blitting.
|
2007-08-27 12:00:21 +02:00 |
Roderick Colenbrander
|
318f606869
|
wined3d: Improve pixelformat selection code.
|
2007-08-27 11:59:07 +02:00 |
Roderick Colenbrander
|
3084081519
|
wined3d: Override backbufferformat in window mode.
|
2007-08-27 11:59:03 +02:00 |
Chris Robinson
|
95b6155408
|
wined3d: Only use one fake context when building adapter info.
|
2007-08-27 11:58:03 +02:00 |
Stefan Dösinger
|
e184b09a66
|
wined3d: Fake occlusion queries if the wrong context is active.
|
2007-08-23 13:34:52 +02:00 |
Stefan Dösinger
|
a99907d1d2
|
wined3d: Deal with multithreading in event queries.
|
2007-08-23 13:34:17 +02:00 |
Stefan Dösinger
|
50c101135c
|
wined3d: Refuse to ReleaseDC the wrong DC.
|
2007-08-23 13:34:00 +02:00 |
Stefan Dösinger
|
ea283d3cba
|
wined3d: Refuse to lock locked surfaces.
|
2007-08-23 13:33:40 +02:00 |
Stefan Dösinger
|
98bc83be7c
|
wined3d: Fall back to drawStridedSlow if fog coords are used.
|
2007-08-23 13:33:22 +02:00 |