H. Verbeet
|
e5e41191b3
|
wined3d: Attach the correct surface the the fbo.
|
2007-08-22 12:18:59 +02:00 |
H. Verbeet
|
2e2ab3c3cc
|
wined3d: Restore a line that got lost.
|
2007-08-22 12:18:59 +02:00 |
Roderick Colenbrander
|
3c08b23024
|
wined3d: Fix a null pointer dereference.
|
2007-08-21 21:38:57 +02:00 |
Paul Vriens
|
ffb1e74eac
|
wined3d/vertexdeclaration: Return when out of memory (Coverity).
|
2007-08-21 21:38:52 +02:00 |
Stefan Dösinger
|
0dade7207f
|
wined3d: Implement range based fog and advertize it correctly.
|
2007-08-21 13:35:57 +02:00 |
Stefan Dösinger
|
04d62b4322
|
wined3d: fogstart == fogend means full fog.
|
2007-08-21 13:35:48 +02:00 |
Stefan Dösinger
|
01c6c982bb
|
d3d9: Some caps fixes.
|
2007-08-21 13:35:35 +02:00 |
Stefan Dösinger
|
55b63fe095
|
wined3d: Reinstall the internal reference on vertex buffers.
|
2007-08-20 22:32:13 +02:00 |
Stefan Dösinger
|
a7a0d4dfd1
|
wined3d: Fix some alpha channels in formats.
|
2007-08-20 22:32:08 +02:00 |
Stefan Dösinger
|
306fcfeee7
|
wined3d: FIX D3DBLEND_BOTHSRCALPHA and BLEND_BOTHINVSRCALPHA.
|
2007-08-20 22:32:02 +02:00 |
Stefan Dösinger
|
4baee1973c
|
wined3d: Remove a debug hack.
|
2007-08-20 22:31:55 +02:00 |
H. Verbeet
|
3c609c11e7
|
wined3d: UBYTE4 data shouldn't be normalized.
|
2007-08-20 22:24:48 +02:00 |
Roderick Colenbrander
|
9ca3a22487
|
wined3d: Dynamically load WGL functions.
|
2007-08-17 12:03:13 +02:00 |
Stefan Dösinger
|
06cc0fa95f
|
wined3d: GL_SRC_ALPHA_SATURATE is supported as src blend param only.
|
2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
|
581664c006
|
wined3d: Catch transformed position data that appears at offset 0.
|
2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
|
86b991c851
|
wined3d: Fix R32F and R16F.
|
2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
|
b728ff0f55
|
wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateChanges.
|
2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
|
6746554099
|
wined3d: Enable WINED3DSAMP_BORDERCOLOR.
|
2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
|
028729d102
|
wined3d: Fix WINED3DFMT_A4L4.
|
2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
|
b220905e4a
|
wined3d: Reinstall the internal reference on the current index buffer.
|
2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
|
7ebf3d92b5
|
wined3d: Release the stateblock before destroying the swapchain.
|
2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
|
18936a1b89
|
wined3d: Do not advertize A8R3R3B2 support.
|
2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
|
56a7486235
|
wined3d: Fix WINED3DFMT_R3G3B2.
|
2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
|
76195d9a49
|
wined3d: Reorganize stateblock::capture a bit.
|
2007-08-15 09:41:49 +02:00 |
Stefan Dösinger
|
f5e6313cf6
|
wined3d: Restructure Stateblock::apply a bit.
|
2007-08-15 09:41:43 +02:00 |
Stefan Dösinger
|
b21c785482
|
wined3d: Optimize float constants in stateblocks.
|
2007-08-15 09:36:07 +02:00 |
Stefan Dösinger
|
59fb2928b8
|
wined3d: Optimize sampler states in stateblocks.
|
2007-08-15 09:35:49 +02:00 |
Stefan Dösinger
|
6e7a10f550
|
wined3d: Fix a field in the wined3d header.
|
2007-08-15 09:35:39 +02:00 |
Roderick Colenbrander
|
3d58a065df
|
wined3d: Load wglGetProcAddress from opengl32.dll instead of gdi32.dll when USE_WIN32_OPENGL is defined.
|
2007-08-14 20:29:21 +02:00 |
Roderick Colenbrander
|
4ad17c0c38
|
wined3d: Dynamically load OpenGL.
|
2007-08-14 13:32:08 +02:00 |
Roderick Colenbrander
|
b78923d015
|
wined3d: Don't use ENTER_GL/LEAVE_GL on systems without winex11.drv.
|
2007-08-14 12:47:15 +02:00 |
Stefan Dösinger
|
03ffb73450
|
wined3d: Optimize texture stage state applying.
|
2007-08-14 12:29:04 +02:00 |
Stefan Dösinger
|
865b82af2c
|
wined3d: Optimize bool and int pixel shader constants.
|
2007-08-14 12:28:59 +02:00 |
Stefan Dösinger
|
4673b1c68e
|
wined3d: Optimize bool and int vs constants.
|
2007-08-14 12:28:52 +02:00 |
Stefan Dösinger
|
274f77d497
|
wined3d: Do not copy the saved states structure into the primary stateblock.
|
2007-08-14 12:28:45 +02:00 |
Stefan Dösinger
|
92ce028a0b
|
wined3d: Optimize transform state in stateblocks.
|
2007-08-14 12:28:40 +02:00 |
Vitaliy Margolen
|
b56afd0cff
|
wined3d: Activate context before applying fbo state.
|
2007-08-14 12:28:33 +02:00 |
Roderick Colenbrander
|
6b177c44e1
|
wined3d: Pass the proper DeviceName to ChangeDisplaySettings.
|
2007-08-14 12:28:28 +02:00 |
Roderick Colenbrander
|
d391c11d43
|
wined3d: Proper CheckDeviceType / CheckDepthStencilMatch support.
|
2007-08-13 13:02:46 +02:00 |
Roderick Colenbrander
|
1dc0298a55
|
wined3d: Check the results of SetPixelFormat.
|
2007-08-13 12:37:34 +02:00 |
Roderick Colenbrander
|
4cd5298a57
|
wined3d: Add more pixelformats to getColorBits.
|
2007-08-13 12:37:23 +02:00 |
Roderick Colenbrander
|
5754726aeb
|
wined3d: Use the proper depth stencil format.
|
2007-08-13 12:36:55 +02:00 |
Roderick Colenbrander
|
f6260c5b20
|
wined3d: Fix WINED3DFMT D16/L16 bugs in the pixelformat table.
|
2007-08-13 12:36:37 +02:00 |
Stefan Dösinger
|
93155ea087
|
wined3d: Optimize render states in the stateblock.
|
2007-08-13 11:37:25 +02:00 |
Stefan Dösinger
|
28084c5f80
|
wined3d: Remove primary stateblock fixme.
|
2007-08-13 11:36:50 +02:00 |
Stefan Dösinger
|
e7cbb340dc
|
wined3d: Remove stateblock::set.*.
|
2007-08-13 11:36:43 +02:00 |
Stefan Dösinger
|
f41ab3be9b
|
wined3d: Remove ugly code from stateblock init.
|
2007-08-13 11:36:14 +02:00 |
Stefan Dösinger
|
55192882f3
|
wined3d: Remove outdated TODO in D3DDevice::SetTextureStageState.
|
2007-08-13 11:35:56 +02:00 |
Hernan Rajchert
|
6aead911fb
|
wined3d: Fixed error message when glDrawElement fails.
|
2007-08-13 11:32:07 +02:00 |
Chris Robinson
|
c8b6b2b1d8
|
wined3d: Use a safer, more compliant method to parse extension strings.
|
2007-08-10 12:58:17 +02:00 |