98 Commits

Author SHA1 Message Date
Stefan Dösinger
ffae39c3f3 ddraw: Update the wined3d depth stencil on device creation, render. 2007-05-01 11:42:25 +02:00
Stefan Dösinger
7ca369d9b6 ddraw: Store a WineD3DBaseTexture instead of a WineD3DTexture. 2007-05-01 11:42:24 +02:00
Andrew Talbot
0629946e65 ddraw: Exclude unused headers. 2007-05-01 11:42:24 +02:00
Stefan Dösinger
9e3e799ca3 ddraw: Complex surfaces form a tree. 2007-04-30 12:22:06 +02:00
Stefan Dösinger
0386eed91f ddraw: Get rid of FVFs.
Remove all IWineD3DDevice::SetFVF calls and instead create converted
vertex declarations and use them. The idea is to remove the FVF paths
from wined3d to simplify the code, and optimize the vertex declaration
codepath.
2007-04-26 14:54:17 +02:00
Stefan Dösinger
1d4a4b75bc ddraw: When changing the back buffers also update the render target. 2007-03-29 21:00:25 +02:00
A C Hurst
8f14d4639d wined3d: Fix struct size calculation in EnumTextureFormats. 2007-03-19 12:23:29 +01:00
Stefan Dösinger
efc03f0a34 wined3d: Index buffer fixes. 2007-02-21 10:57:08 +01:00
Stefan Dösinger
3b3e865366 ddraw: Handle mipmapped mag filters by ignoring the mipmap parameter. 2007-02-15 16:55:52 +01:00
Stefan Dösinger
c3d3dcec81 ddraw: Handle mipmapped TEXTUREMIN render states. 2007-02-15 16:55:45 +01:00
Stefan Dösinger
7c40f9aaa2 ddraw: Forward D3DRS_TEXTUREADDRESS* and D3DTSS_ADDRESS* to sampler states. 2007-02-15 16:55:33 +01:00
Stefan Dösinger
67b1f4a7e9 wined3d: BeginScene and EndScene tests and fixes. 2007-02-12 12:08:34 +01:00
Stefan Dösinger
1d3abdeeaa wined3d: Store the stream number in the strided structure. 2007-01-17 11:23:54 +01:00
Stefan Dösinger
3d14118fb7 ddraw: Get some texture stage states from their equivalent sampler states. 2007-01-10 22:01:31 +01:00
Stefan Dösinger
3581d8e8d8 wined3d: Do not keep internal references on vertex buffers. 2007-01-08 20:59:06 +01:00
Stefan Dösinger
71631f7638 wined3d: Use the baseVertexIndex in the stateblock. 2007-01-03 11:02:51 +01:00
Christoph Bumiller
b1cc8bec82 ddraw: Fix the AddViewport thunk. 2007-01-03 11:01:12 +01:00
Markus Amsler
e2881758a1 ddraw: Call wined3d's SetTextureStageState not the one of d3d7. 2006-12-01 12:27:04 +01:00
Markus Amsler
5bec2f57a1 Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
This reverts commit 274df6ef88fb16da6c61fc891db74042fec0bfc5.
2006-11-30 16:04:00 +01:00
Markus Amsler
274df6ef88 d3d: Remove AddRef from IWineD3DDevice_GetTexture. 2006-11-22 11:40:31 +01:00
Francois Gouget
30e44c85c8 Assorted spelling fixes. 2006-11-07 15:25:24 +01:00
Andrey Turkin
3bc442dc8c ddraw: Add missing dereference operators. 2006-10-26 13:04:52 +02:00
Ivan Gyurdiev
4f611bc0e0 wined3d: Add D3DTA masks to the WINED3D namespace.
Also fix usage of D3DTSS/D3DTA in ddraw.
2006-10-24 20:06:30 +02:00
Stefan Dösinger
116236f18c ddraw: Implement GetRenderState for D3DRENDERSTATE_TEXTURE[MIN/MAG]. 2006-10-16 17:05:36 +02:00
Stefan Dösinger
1d65ade5fa ddraw: Implement GetRenderState for D3DRENDERSTATE_TEXTUREADDRESS[U/V]. 2006-10-16 17:05:31 +02:00
Stefan Dösinger
e92d7cbf2b ddraw: Implement GetRenderState for D3DRENDERSTATE_TEXTUREHANDLE. 2006-10-16 12:12:58 +02:00
Stefan Dösinger
1c86290bd5 ddraw: Use real handles for state blocks. 2006-10-16 12:07:30 +02:00
Ivan Gyurdiev
c912032aa5 wined3d: Add D3DTEXTUREOP to the WINED3D namespace. 2006-10-13 11:13:02 +02:00
Ivan Gyurdiev
9628a1b2e2 wined3d: Merge D3DRECT types into one type in WINED3D namespace. 2006-10-12 12:37:08 +02:00
Ivan Gyurdiev
ac37163124 wined3d: Merge D3DMATRIX types into one type in WINED3D namespace. 2006-10-12 12:35:00 +02:00
Ivan Gyurdiev
ec782c2b97 wined3d: D3DTRANSFORMSTATETYPE: Consistently use in the WINED3D namespace. 2006-10-12 12:33:39 +02:00
Ivan Gyurdiev
b1a4bd87a9 wined3d: D3DRENDERSTATETYPE: Consistently use in the WINED3D namespace. 2006-10-12 12:33:24 +02:00
Ivan Gyurdiev
5f2987ae32 wined3d: Merge VIEWPORT types into one type in WINED3D namespace. 2006-10-11 12:21:54 +02:00
Ivan Gyurdiev
90f5be2bef wined3d: Merge MATERIAL types into one type in WINED3D namespace. 2006-10-11 12:21:14 +02:00
Ivan Gyurdiev
70bbf734b1 wined3d: Merge LIGHT types into one type in WINED3D namespace. 2006-10-11 12:21:06 +02:00
H. Verbeet
2465fcb368 ddraw: Win64 printf format warning fixes. 2006-10-11 12:08:28 +02:00
James Hawkins
1a922b6a38 ddraw: Set lplpDirect3DViewport3 to NULL before returning an error (found by Smatch). 2006-10-06 15:20:46 +02:00
Francois Gouget
82babbee0b Add missing '\n's to Wine traces. 2006-10-05 17:46:48 +02:00
Stefan Dösinger
de5a2f3fbe ddraw: Implement D3DRENDERSTATE_TEXTUREMAPBLEND. 2006-08-09 20:35:24 +02:00
Stefan Dösinger
bffe5a6922 ddraw/wined3d: Remove texture format enumeration functions. 2006-07-18 11:25:22 +02:00
Ivan Gyurdiev
85aa8ab855 wined3d: Add position_transformed flag to Strided data format. 2006-07-07 17:35:36 +02:00
Stefan Dösinger
b0c7bee2ef ddraw: Fix some material related bugs. 2006-06-30 20:42:27 +02:00
Stefan Dösinger
44ace22445 ddraw: Matrix values in the execute buffer are handles. 2006-06-30 20:42:13 +02:00
Stefan Dösinger
53fc3f6acc ddraw: Fix some compiler warnings. 2006-06-27 11:14:20 +02:00
Francois Gouget
9bfbfcbeb4 Assorted spelling, case and grammar fixes. 2006-06-26 13:06:11 +02:00
Stefan Dösinger
d50ff220d0 ddraw: Use the handle infrastructure for Matrix handles. 2006-06-22 12:04:26 +02:00
Stefan Dösinger
1e2413f4f4 ddraw: Implement proper handle management. 2006-06-19 11:14:18 +02:00
Stefan Dösinger
c8901d6f62 ddraw: Rewrite most of ddraw using WineD3D. 2006-06-15 16:51:16 +02:00