Henri Verbeet
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0a9ac7e992
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d3d10core: COM cleanup for the ID3D10Buffer interface.
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2012-04-16 12:04:48 +02:00 |
Henri Verbeet
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c35c30fa68
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wined3d: Get rid of the WINED3DDECLMETHOD typedef.
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2012-01-19 11:56:41 +01:00 |
Henri Verbeet
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6a529e5847
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wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
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2011-11-25 16:21:57 +01:00 |
Michael Stefaniuc
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3808a6f371
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d3d10core: COM cleanup for the ID3D10InputLayout iface.
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2011-07-12 13:25:43 +02:00 |
Michael Stefaniuc
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6c866e06bf
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d3d10core: Use unsafe_impl_from_ID3D10InputLayout for an app provided iface.
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2011-07-12 13:25:40 +02:00 |
Henri Verbeet
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00a5f38595
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wined3d: Remove object creation methods from the IWineD3DDevice interface.
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2011-05-11 14:56:48 +02:00 |
Henri Verbeet
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5765632d9f
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wined3d: Remove COM from the vertex declaration.
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2011-02-03 13:15:17 +01:00 |
Henri Verbeet
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6c4c351791
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
Henri Verbeet
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66a7236590
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wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed.
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2009-09-23 12:36:28 +02:00 |
Henri Verbeet
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cc68900d86
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d3d10core: Add a separate function for d3d10_input_layout initialization.
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2009-09-23 12:34:53 +02:00 |
Henri Verbeet
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1ba006037c
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d3d10core: Use debugstr_a()/debugstr_an() to trace external strings.
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2009-09-10 10:49:53 +02:00 |
Henri Verbeet
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d6fa27f5a1
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d3d10core: Improve the shader input/output signature parsing code.
Make a copy of the string data, and move the function to shader.c.
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2009-05-11 12:43:08 +02:00 |
Henri Verbeet
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ec0370a2d2
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d3d10core: Create a vertex declaration from the input layout.
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2009-03-30 15:11:46 +02:00 |
Henri Verbeet
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03fae2179f
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d3d10core: Add a stub ID3D10InputLayout implementation.
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2009-03-04 12:07:20 +01:00 |