Nikolay Sivov
2cc6b3092d
d3d10/effect: Implement IsOptimized().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-27 17:40:14 +02:00
Nikolay Sivov
099aa57f23
d3d10/effect: Validate shared constant buffer types against the pool.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-27 17:40:14 +02:00
Nikolay Sivov
3d1e7b0ed8
d3d10/effect: Validate shared object types against the pool.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-27 17:40:14 +02:00
Nikolay Sivov
5e5a97cf7f
d3d10/effect: Reference pool in the child effect.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-20 11:11:06 +02:00
Nikolay Sivov
cec812d861
d3d10/effect: Partially implement D3D10CreateEffectPoolFromMemory().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-20 11:10:56 +02:00
Nikolay Sivov
ff32b78e78
d3d10/effect: Set IsInline in GetShaderDesc().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-02 21:57:39 +02:00
Nikolay Sivov
87f099b7dc
d3d10/effect: Store bytecode blob for every shader.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-31 15:50:13 +02:00
Nikolay Sivov
6cd12a9a43
d3d10/effect: Store explicit bind point value for constant buffers and object variables.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 18:06:30 +02:00
Nikolay Sivov
ad9c2b8beb
d3d10/effect: Store input signature as a blob part.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-25 21:05:53 +02:00
Nikolay Sivov
4d135986a3
d3d10/effect: Use shader reflection to return output signature description.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-25 21:05:45 +02:00
Nikolay Sivov
6385d93e54
d3d10/effect: Handle geometry shader variables declared with stream output.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-20 21:59:05 +02:00
Connor McAdams
1db43d5f55
d3d10: Implement ShaderResource effect variable set method.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-27 21:16:13 +01:00
Connor McAdams
f8086a3e7e
d3d10: Get resources used by effect shaders.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-24 19:43:38 +01:00
Connor McAdams
00861d10ec
d3d10: Implement matrix effect variable set methods.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-24 19:43:38 +01:00
Connor McAdams
490bc0f19b
d3d10: Introduce an effect buffer variable structure.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-25 23:43:18 +01:00
Connor McAdams
981403e50f
d3dcompiler: Move d3d10 reflection stubs into d3dcompiler.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-06 16:03:31 +01:00
Connor McAdams
79aaabeb7f
d3d10: Move debug_d3d10_device_state_types() to stateblock.c.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 00:33:46 +01:00
Connor McAdams
ae1cc9c742
d3d10: Move debug_d3d10_driver_type() to d3d10_main.c.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 00:33:46 +01:00
Connor McAdams
b44d6c25b2
d3d10: Move private effect functions to effect.c.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 00:33:46 +01:00
Alexandre Julliard
4caf450aa7
d3d10: Build with msvcrt.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-30 15:04:06 +02:00
Henri Verbeet
fc055fc0ef
d3d10: Use the global memory allocation helpers.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-01 22:24:52 +01:00
Jacek Caban
acc0bb0521
rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init.
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Also change return type to void since the function can no longer fail.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-02 23:30:29 +09:00
Andrey Gusev
0cd12e294e
d3d10: Fix a typo in depthstencilstate_count variable name.
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Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:51 +09:00
Henri Verbeet
775c7edbc3
d3d10: Introduce a helper function to allocate arrays (AFL).
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 10:44:32 +09:00
Henri Verbeet
22d52ed59d
d3d10: Validate offsets and sizes in shader_parse_signature() (AFL).
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 15:43:55 +09:00
Henri Verbeet
994c5618b1
d3d10: Validate offsets and sizes in parse_dxbc() (AFL).
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 15:43:38 +09:00
Matteo Bruni
fcc8553d8b
d3d10core: Add feature level support.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-16 21:59:42 +09:00
Henri Verbeet
7cea4645c5
d3d10: Implement d3d10_effect_sampler_variable_GetSampler().
2012-10-09 09:59:33 +02:00
Henri Verbeet
eda5c39335
d3d10: Handle blend state in d3d10_effect_object_apply().
2012-10-09 09:59:29 +02:00
Henri Verbeet
b2228834c7
d3d10: Handle depth stencil state in d3d10_effect_object_apply().
2012-10-08 11:28:27 +02:00
Henri Verbeet
16c6e4e332
d3d10: Handle rasterizer state in d3d10_effect_object_apply().
2012-10-08 11:28:21 +02:00
Henri Verbeet
9341821311
d3d10: Implement d3d10_effect_rasterizer_variable_GetRasterizerState().
2012-10-01 12:10:48 +02:00
Henri Verbeet
14b9f3d295
d3d10: Implement d3d10_effect_depth_stencil_variable_GetDepthStencilState().
2012-10-01 12:10:43 +02:00
Henri Verbeet
fb2dac9621
d3d10: Implement d3d10_effect_blend_variable_GetBlendState().
2012-09-27 13:10:35 +02:00
Henri Verbeet
13c00a9d2e
d3d10: Use a union to store effect variable data instead of a void pointer.
2012-09-27 13:10:24 +02:00
Henri Verbeet
084e967c0d
d3d10: Introduce a state object variable structure.
2012-09-26 14:40:23 +02:00
Henri Verbeet
4f2c93e248
d3d10: Store shader variables in d3d10_effect_pass instead of d3d10_effect_object.
2012-09-25 11:19:00 +02:00
Henri Verbeet
2a83e1a581
d3d10: Store shaders directly in d3d10_effect_object.
2012-09-25 11:18:54 +02:00
Henri Verbeet
5fe32c8bfd
d3d10: Get rid of the unused idx_offset field from struct d3d10_effect_object.
2012-09-19 23:54:53 +02:00
Henri Verbeet
2d5fdb1683
d3d10: Add support for parsing stencil reference values to parse_fx10_object().
2012-07-18 17:12:36 +02:00
Henri Verbeet
1cfba6cefb
d3d10: Add support for parsing sample masks to parse_fx10_object().
2012-07-18 17:12:35 +02:00
Henri Verbeet
d53ad3acb0
d3d10: Add support for parsing blend factors to parse_fx10_object().
2012-07-18 17:12:35 +02:00
Henri Verbeet
fa6a8396a0
d3d10: COM cleanup for the ID3D10EffectVariable interface.
2012-04-16 12:05:03 +02:00
Henri Verbeet
1f0a143c3b
d3d10: Add a short description to skip_dword_unknown().
2011-12-12 10:20:48 +01:00
Henri Verbeet
5ffa2aba23
d3d10: Implement D3D10StateBlockMaskDisableCapture().
2011-11-16 09:41:43 +01:00
Michael Stefaniuc
c69bb92463
d3d10: COM cleanup for the ID3D10ShaderReflection iface.
2011-06-03 13:57:19 +02:00
Michael Stefaniuc
9635f8b6ef
d3d10: COM cleanup for the ID3D10Effect iface.
2011-06-03 13:57:16 +02:00
Michael Stefaniuc
f7214ada84
d3d10: COM cleanup for the ID3D10EffectTechnique iface.
2011-06-03 13:57:10 +02:00
Michael Stefaniuc
c412353a05
d3d10: COM cleanup for the ID3D10EffectPass iface.
2011-06-03 13:57:05 +02:00
Michael Stefaniuc
e6b29add01
d3d10: COM cleanup for the ID3D10EffectType iface.
2011-06-02 16:23:48 +02:00