Stefan Dösinger
afb06a1184
wined3d: Bool constants aren't vectors.
2007-11-21 12:18:09 +01:00
Stefan Dösinger
959212304d
wined3d: Track vertex declaration changes on vertex shaders.
...
If an attribute has type D3DDECLTYPE_D3DCOLOR, the red and blue channels
are swizzled in the shader. Since the attribute is stored in the vertex
declaration and not the vertex shader, it can change by setting a new
vertex declaration. If this happens, we have to recompile the shader
with the swizzling of that specific attribute turned on or off.
2007-11-21 12:18:02 +01:00
Stefan Dösinger
cfc5725760
wined3d: Move glsl shader destruction to the glsl shader backend.
2007-11-21 12:06:27 +01:00
Stefan Dösinger
af4edef5e1
wined3d: Move destroying the glsl vshader into a separate function.
2007-11-21 12:06:15 +01:00
Stefan Dösinger
bf03075b5e
wined3d: Do not cap fragment samplers to 8.
2007-11-21 12:06:04 +01:00
Stefan Dösinger
1fc1fe3c6e
wined3d: Use standard wine lists for the resource list.
2007-11-20 13:10:46 +01:00
Stefan Dösinger
7a97d4e2ec
wined3d: Free the shader function when freeing the shader.
2007-11-20 13:02:07 +01:00
Stefan Dösinger
bd97580683
wined3d: Move IUnknown functions to IWineD3DBaseShader.
2007-11-20 12:53:07 +01:00
Stefan Dösinger
c698052b31
wined3d: Destroy GL contexts before changing the screen resolution.
2007-11-16 13:23:15 +01:00
Stefan Dösinger
683c258ff4
wined3d: Remove a hack that slipped in.
2007-11-16 13:23:09 +01:00
Stefan Dösinger
f13bb40671
wined3d: Do not call PreLoad in surface_download_data.
2007-11-16 13:23:02 +01:00
Stefan Dösinger
73d992050f
wined3d: Fix ATI video memory detection typo.
2007-11-14 11:59:28 +01:00
Stefan Dösinger
26f7eae9cf
wined3d: Non power of two texture fixes.
2007-11-14 11:59:21 +01:00
Stefan Dösinger
0334c1760f
wined3d: Apply matrices when switching from transformed vertices to shaders.
2007-11-14 11:59:09 +01:00
Stefan Dösinger
58a761a88b
wined3d: Read the framebuffer size from the surface, not the window.
2007-11-14 11:58:47 +01:00
Stefan Dösinger
e4f8a2da2b
wined3d: Depth stencil fixes.
2007-11-14 11:58:36 +01:00
Stefan Dösinger
9f41a359b6
wined3d: Partially revert "Get rid of the conditionals in shader_glsl".
2007-11-14 11:58:22 +01:00
Stefan Dösinger
ed7e520926
wined3d: Get rid of a few Nvidiaisms in glsl shaders.
2007-11-14 11:51:38 +01:00
Stefan Dösinger
edb78187a9
wined3d: Hardcode local constants into the shader if possible.
2007-11-14 11:51:26 +01:00
Francois Gouget
41643327ee
wined3d: Add trailing '\n's to two shader_addline() calls.
2007-11-13 13:35:55 +01:00
Stefan Dösinger
894a705cc7
wined3d: Load GL_EXT_texture3D from gl 1.2 if the extension is not there.
2007-11-12 14:29:52 +01:00
Stefan Dösinger
c25a792902
wined3d: Mark extensions supported which are included in the gl core.
2007-11-12 14:29:45 +01:00
Stefan Dösinger
0587060a08
wined3d: Load GL functions from core if needed.
2007-11-12 14:28:21 +01:00
Stefan Dösinger
07bbf1899d
wined3d: Extend the gl extension function loading table with ext info.
2007-11-12 14:26:49 +01:00
Stefan Dösinger
1978ef9a75
wined3d: Load extension functions after finding the supported extensions.
2007-11-12 14:26:05 +01:00
Roderick Colenbrander
817b520c3d
wined3d: Prevent unneeded context switches.
2007-11-12 14:13:21 +01:00
Roderick Colenbrander
9b0d661e43
wined3d: Flush GL calls after drawing to the drawable. This fixes apps that use multiple GL contexts.
2007-11-12 14:13:14 +01:00
Francois Gouget
81a5701ca9
Assorted spelling fixes.
2007-11-09 13:07:12 +01:00
Stefan Dösinger
335bd99262
wined3d: Actually store the PS's vertex processing flag.
2007-11-09 12:41:12 +01:00
Roderick Colenbrander
33df806819
wined3d: Make sure the p8 shader is set to 0 after destroying the main render target.
...
This fixes a render target recreation problem in Age of Empires II.
2007-11-09 12:40:44 +01:00
Roderick Colenbrander
b238e39ec8
wined3d: Make sure SFLAG_LOCKED is set at the start of LockRect as various functions called from LockRect depend on it (e.g. LoadTexture if called from LoadLocation).
2007-11-09 12:40:26 +01:00
Stefan Dösinger
d050b4de9e
wined3d: Reinstall the projected texture disabling for generated coords.
2007-11-09 12:35:40 +01:00
Stefan Dösinger
9fb70b99db
wined3d: Load GLSL sampler uniforms at shader link time.
2007-11-09 12:32:11 +01:00
Stefan Dösinger
6fd4f8f699
wined3d: Store integer uniform locations.
2007-11-09 12:32:02 +01:00
Stefan Dösinger
bfec6c352d
wined3d: Store the special uniforms' locations in the linked program.
2007-11-09 12:31:54 +01:00
Stefan Dösinger
cd1812b473
wined3d: Hide NP2 textures support on R500 and earlier cards.
2007-11-09 12:31:44 +01:00
Stefan Dösinger
883915fc72
wined3d: Fix for MacOS'es incomplete glsl uniform truth.
2007-11-09 12:30:30 +01:00
Stefan Dösinger
f79ca75d08
wined3d: Implement a detection for the MacOS OpenGL implementation.
2007-11-09 12:29:55 +01:00
Stefan Dösinger
24ee003bfe
wined3d: Pass surface dirtification to the container.
2007-11-08 12:18:30 +01:00
Stefan Dösinger
98b291192f
wined3d: Get rid of the conditionals in shader_glsl_compare.
2007-11-08 12:17:54 +01:00
Stefan Dösinger
ed937c6ad4
wined3d: Take care for client storage and pbos.
2007-11-08 12:07:30 +01:00
Stefan Dösinger
5ffea6e591
wined3d: Honor the driver's min point size.
2007-11-08 12:05:19 +01:00
Stefan Dösinger
0183f3e305
wined3d: Avoid NOP additions.
2007-11-08 12:03:46 +01:00
Stefan Dösinger
c7c785861a
wined3d: Replace the position fixup mul-add-add with a MAD.
2007-11-08 12:03:39 +01:00
Stefan Dösinger
6209b36acb
wined3d: mov to a0.x does a floor(), not a round to nearest.
2007-11-08 11:55:31 +01:00
Stefan Dösinger
468309e055
wined3d: Get rid of the conditionals in the glsl lit implementation.
2007-11-08 11:55:08 +01:00
Stefan Dösinger
fb0dde7b27
wined3d: Relative addressing offsets are limited to [-64; 63] in arb.
2007-11-08 11:54:43 +01:00
Stefan Dösinger
aafcae4752
wined3d: Remove the conditional from texdepth.
2007-11-08 11:54:28 +01:00
Stefan Dösinger
36330f0542
wined3d: Fix the varying number comparison.
2007-11-08 11:54:13 +01:00
Stefan Dösinger
a34c1f948b
wined3d: Free the backbuffer array.
2007-11-07 12:08:46 +01:00