Commit Graph

121819 Commits

Author SHA1 Message Date
Józef Kucia f5ac0ced0f d3d11/tests: Run depth bias test on smaller render targets.
Makes the test much faster.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 18:20:24 +01:00
Józef Kucia 119d1b548b d3d11/tests: Add test for depth bias.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 18:20:21 +01:00
Józef Kucia 9673a36727 wined3d: Avoid calling removed/deprecated GL functions in SetupForBlit().
Eliminates possible GL errors when core contexts are used.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 18:20:18 +01:00
Matteo Bruni 7453e93eeb d3d11/tests: Add some tests for invalid RTVs.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 18:20:13 +01:00
Matteo Bruni 83a30fad0a wined3d: Only allow swapchain textures to have mismatched sRGB setting in resource views.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 18:20:08 +01:00
Matteo Bruni 1162d62164 wined3d: Fix shader_resource_view_generate_mipmaps() with texture views.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 18:20:05 +01:00
Alex Henrie 6f8e5202d2 include: Add dhtmled.idl and dhtmldid.h.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 18:19:26 +01:00
Huw Davies 2a4bbb8864 ole32: Don't clear the dirty flag when saving to another storage.
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:57 +01:00
Huw Davies a343607909 ole32: Remove unused variable.
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:57 +01:00
Huw Davies 718fb9deb3 ole32: Properly align HMETAFILEPICT marshal data.
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:57 +01:00
Huw Davies 7c166d67b8 ole32: Properly align HENHMETAFILE marshal data.
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:57 +01:00
Huw Davies eb810fbb56 ole32: Properly align HANDLE marshal data.
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:57 +01:00
Huw Davies 8c6b8bf4e8 ole32: Properly align CLIPFORMAT marshal data.
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:57 +01:00
Zebediah Figura d9c9791b50 ole32: Add user marshalling for TYMED_GDI.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:57 +01:00
Zebediah Figura 4c87040f2a ole32: Add local user marshalling for bitmaps.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:56 +01:00
Zebediah Figura 2812086ebf ole32: Add in-process user marshalling for bitmaps.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:56 +01:00
Sergio Gómez Del Real a3c162da5b ole32/tests: Add tests for enhmetafile and CONTENTS stream saving.
Signed-off-by: Sergio Gómez Del Real <sdelreal@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:56 +01:00
Sergio Gómez Del Real edc2b347f2 ole32: Add support for saving enhmetafiles to CONTENTS and Presentation streams.
Signed-off-by: Sergio Gómez Del Real <sdelreal@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:56 +01:00
Sergio Gómez Del Real 8dd207a219 ole32: Add support for saving metafiles to CONTENTS streams.
Signed-off-by: Sergio Gómez Del Real <sdelreal@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:56 +01:00
Sergio Gómez Del Real 65b3d01fae ole32: Add support for saving DIBs to CONTENTS streams.
Signed-off-by: Sergio Gómez Del Real <sdelreal@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:56 +01:00
Sergio Gómez Del Real 07af05fa80 ole32: Refactor OLE's data cache Save implementation.
Signed-off-by: Sergio Gómez Del Real <sdelreal@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:56 +01:00
Alexandre Julliard 756f781786 oleaut32: Fix check for DECIMAL variant in VarNumFromParseNum.
Reported by Gerald Pfeifer.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:56 +01:00
Alexandre Julliard b67dc2f4da oleaut32: Fix ARM floating point register allocations.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:56 +01:00
Alexandre Julliard 46aedd2ba4 oleaut32: Disable floating point instructions for the soft-float ARM build.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:56 +01:00
Alexandre Julliard 702da12d04 msvcrt: Disable floating point instructions for the soft-float ARM build.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:56 +01:00
Alexandre Julliard 5c50ec0c74 include: Don't use floating point for WINAPI functions when building for soft-float on ARM.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:55 +01:00
Alexandre Julliard 364e04ce0c configure: Add option for overriding the floating point ABI on ARM platforms.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:55 +01:00
Alexandre Julliard c81de726f2 winegcc: Add support for -mfloat-abi option.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:55 +01:00
Alexandre Julliard 0c42b33a0b winebuild: Add support for -mfloat-abi option.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 16:45:55 +01:00
Ken Thomases 5f80cc43bf winemac: Stop the display link after 2 seconds of idleness, not the first time it's idle.
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 10:56:58 +01:00
Ken Thomases 4e9c3444fb winemac: Leave a window in auto-display mode when it doesn't yet have a display link.
This fixes an issue where some windows (on some systems) would never display
their content area.  If they had a title bar, they'd just display that and
nothing else.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 10:56:54 +01:00
Ken Thomases fd6f2a1781 winemac: Check the display link running state as well as the window count to decide whether to start/stop it.
The display link may be stopped even if there are associated windows, due to
idleness.  So, it may need to be started when a window is added even if it's
not the first window.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 10:56:33 +01:00
Hans Leidekker 20aaf167dd bcrypt: Add support for AES encryption on macOS.
Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 10:16:58 +01:00
Matteo Bruni 72f3227d71 d3dx9/tests: Add a test for D3DXGetShader{Input|Output}Semantics().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 10:16:58 +01:00
Matteo Bruni 50734ad54f d3dx9: Implement D3DXGetShader{Input|Output}Semantics().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 10:16:58 +01:00
Matteo Bruni 3a5688a795 d3dx9: Use the D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flag when compiling ASCII effects.
Some manual testing shows that the behavior changed with d3dx9_37.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 10:16:57 +01:00
Matteo Bruni 6697de156e d3dx9: Merge "main" source files.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 10:16:57 +01:00
Lauri Kenttä fad999e367 readme: Move WineHQ URLs to https in translations.
Signed-off-by: Lauri Kenttä <lauri.kentta@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 09:59:25 +01:00
Jacek Caban d4c511b9f2 rsaenh: Removed no longer needed ALG_ID argument from helper functions.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 20:11:32 +01:00
Jacek Caban 3e8556447c rsaenh: Use bcrypt for MD5 hashes.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 20:11:25 +01:00
Jacek Caban 2b7fcef811 rsaenh: Use bcrypt for MD4 hashes.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 20:11:18 +01:00
Jacek Caban e73d4e55a9 bcrypt: Added support for MD4 hashes.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 20:11:11 +01:00
Jacek Caban b0329620dd rsaenh: Use bcrypt for SHA1 hashes.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 20:10:57 +01:00
Jacek Caban 8009091f11 rsaenh: Use bcrypt for MD2 hashes.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 20:10:48 +01:00
Jacek Caban 85657376b3 bcrypt: Added MD2 hash support.
By adopting rsaenh implementation.

Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 20:10:28 +01:00
Jacek Caban 1d0d119716 bcrypt/tests: Use common helper for testing different hash types.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 20:09:40 +01:00
Akihiro Sagawa 35d93e02d1 ntdll: Return correct time zone names for Asia/Tokyo and Asia/Yakutsk.
Without this change, for Japan, Wine returns "Korea Standard Time",
not "Tokyo Standard Time" as seen in Bug 42719.

Actually, this is a regression by d666143f88.
The new code relies on offsets from UTC and DST change timings.  However,
Northeast Asia regions don't use daylight saving time.  Thus, Wine can't
distinguish between these regions.

Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 19:15:19 +01:00
Piotr Caban 87c3421ddb msvcp: Disable relay for _Thrd_current function.
Spotted by Stefan.

Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 19:15:09 +01:00
Henri Verbeet 62651d65f4 wined3d: Raise the default max_gl_version for specific cases.
Effectively, this will enable Direct3D 11 by default on AMD and Intel
hardware.

Yes, this patch is awful.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 19:14:53 +01:00
Józef Kucia 0879b1730e wined3d: Do not call wined3d_from_cs() in shader_resource_view_generate_mipmaps().
The context_acquire() function does that.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 19:14:40 +01:00