Commit Graph

635 Commits

Author SHA1 Message Date
Stefan Dösinger 9281bdb478 wined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
I am not testing SYSTEMMEM and SCRATCH textures. SCRATCH textures
cannot be created, SYSTEMMEM ones cannot be used for texturing on
Windows.
2009-08-31 12:18:56 +02:00
Stefan Dösinger edf1c50b54 wined3d: Handle per-texture max LOD level.
GL_TEXTURE_BASE_LEVEL matches the basetexture::SetLOD functionality.
D3DSAMP_MAXMIPLEVEL essentially does the same as SetLOD. The test included in
this patch shows that the smallest mipmap level is used.
2009-08-31 12:18:41 +02:00
Henri Verbeet e7d14d02d0 d3d9: Remove trailing spaces. 2009-08-28 11:54:50 +02:00
Henri Verbeet 5f9f079d71 d3d9: Use the wined3d cs for wined3d locking. 2009-08-26 12:11:41 +02:00
Henri Verbeet ada3e059e8 d3d9: Remove stray tabs. 2009-08-26 12:10:49 +02:00
Jörg Höhle f2a4c6eeab d3d9/tests: SetAutoGenFilterType tests. 2009-08-20 17:39:45 +02:00
Henri Verbeet ffb38da024 wined3d: Try to force a top-left filling convention. 2009-08-19 14:45:09 +02:00
Jörg Höhle ba87299402 d3d9/tests: Detect empty graphics driver name. 2009-08-14 11:26:44 +02:00
Henri Verbeet 3b06fc92f4 wined3d: Use EXT_provoking_vertex to match Direct3D's provoking vertex convention. 2009-08-10 13:52:50 +02:00
Stefan Dösinger 296573caae d3d: Filter R8G8B8 in d3d8 and d3d9. 2009-08-07 14:56:40 +02:00
Henri Verbeet 3115f3357f d3d9/tests: Use color_match() in a few more places. 2009-07-10 12:13:32 +02:00
Henri Verbeet 699f68cdee wined3d: Get rid of some pointers in WINED3DADAPTER_IDENTIFIER.
This also avoids some unchecked strcpy() calls.
2009-07-07 11:50:30 +02:00
Paul Vriens f96e210ed7 d3d9/tests: Skip a test on failure. 2009-07-06 14:35:26 +02:00
Henri Verbeet 17c0e99106 d3d9/tests: Add a small test for having multiple device active at the same time.
This is essentially the situation that caused problems with reusing the
initial GL context.
2009-07-03 13:05:52 +02:00
Henri Verbeet 7d3beb6b79 d3d: Add a test for releasing the device after destroying the window. 2009-06-29 12:30:32 +02:00
Gerald Pfeifer b44596ffff d3d9: Fix variable type in reset_enum_callback(). 2009-06-26 12:02:59 +02:00
Henri Verbeet c672071db7 d3d9/tests: Make sure the device is released properly. 2009-06-23 11:47:59 +02:00
Henri Verbeet ad05c39fd7 d3d9/tests: Release the query in test_occlusion_query_states(). 2009-06-23 11:47:53 +02:00
Henri Verbeet 6cc2f9573a d3d9/tests: Release the vertex buffer in test_null_stream(). 2009-06-23 11:47:49 +02:00
Paul Vriens d8669f9e41 d3d9/tests: Use color_match ((logical || with non-zero constant). 2009-06-23 11:47:38 +02:00
Gerald Pfeifer 9b043744cd d3d9/tests: Fix three incorrect logic conditions. 2009-06-22 11:44:37 +02:00
Stefan Dösinger 2364ce08e5 d3d9: Add a SGN test. 2009-06-22 11:26:14 +02:00
Stefan Dösinger b93136e0c3 d3d9: Add an aL indexing test. 2009-06-22 11:26:07 +02:00
Henri Verbeet 1e0b1e5487 d3d9: Use color_match() in the fog test. 2009-06-19 13:52:56 +02:00
Stefan Doesinger f75dadfeb7 d3d9: Accept an alternative oFog->ps_3_0 handling. 2009-06-17 12:19:57 +02:00
Henri Verbeet 88162fabb8 wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
Henri Verbeet 4bc6b376e0 wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface(). 2009-06-12 17:33:15 +02:00
Gerald Pfeifer 6383d5fee2 d3d9: Use correct constant types (WINED3DPOOL_DEFAULT instead of D3DPOOL_DEFAULT and WINED3DRTYPE_SURFACE instead of D3DRTYPE_SURFACE). 2009-06-11 11:53:54 +02:00
Henri Verbeet 621da64245 wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC. 2009-06-09 17:01:14 +02:00
Gerald Pfeifer f39e7182e1 d3d9: Use WINED3DPOOL_DEFAULT instead of D3DPOOL_DEFAULT as appropriate. 2009-06-03 11:27:34 +02:00
Alexandre Julliard 2449eea0fd d3d9/tests: Skip CheckDeviceMultiSampleType test if not available. 2009-06-01 16:16:04 +02:00
Henri Verbeet 59268f7924 d3d9: Having a NULL rendertarget isn't a failure. 2009-05-29 11:26:50 +02:00
Louis Lenders 06936f04c0 wined3d: Fix CheckDeviceMultiSampleType when queried with D3DMULTISAMPLE_NONE. 2009-05-28 15:02:08 +02:00
Henri Verbeet 13a05caa97 wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader().
Once upon a time this was used for creating fake vertex shader
attribute semantics for d3d8 shaders. We don't need this anymore since
device_stream_info_from_declaration() will use the vertex
declaration's output slot to load the data, if present. That also
avoids the potentially expensive matching of attribute semantics
between vertex shader and declaration for d3d8.
2009-05-28 12:42:18 +02:00
Stefan Dösinger 6492622350 wined3d: sincos for vertex shaders.
SCS is unfortunately a fragment program only instruction. If we have the NV
extensions we can use SIN and COS. Otherwise we have to approximate sine and
cosine with a taylor series. Luckily we're provided with the necessary
constants by the application.
2009-05-27 11:56:53 +02:00
Louis Lenders f9b9f73991 d3d9/tests: Add simple test to show that QualityLevels is not zero, when we call CheckDeviceMultiSampleType with D3DMULTISAMPLE_NONE. 2009-05-27 11:55:04 +02:00
Henri Verbeet f0e303b0f2 wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader(). 2009-05-26 13:49:55 +02:00
Henri Verbeet 9a579a43b1 wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
Austin English 68ccd08952 d3d9/tests: Sign compare fix. 2009-05-08 14:30:51 +02:00
Stefan Dösinger 31f5b01f9a wined3d: Add a point size test.
It shows that our current behavior (enabling coord_replace on all
units) is correct.
2009-05-08 12:17:04 +02:00
Stefan Dösinger 9f1731edb6 d3d: Limit d3d8 and d3d9 vshader constants to 256.
DX10 cards support 512(ATI) or 1024(Nvidia) vertex shader constants in
GL. The dx9 DXCapsViewer shows that dx10 windows drivers only claim
256 constants on Windows, so we can and should do the same.
2009-04-27 13:23:36 +02:00
David Adam 758777d1e2 d3d9: Fix a copy/paste error in test. 2009-04-27 13:23:19 +02:00
David Adam 33eb939390 wined3d: SetDepthStencilSurface is always called when AutoDepthStencil is enabled. 2009-04-24 11:51:27 +02:00
Henri Verbeet 6f33b97c94 wined3d: Get rid of the shared_handle parameter.
I don't expect us to support this in the near future, and right now it's just
dead code.
2009-04-23 14:22:06 +02:00
David Adam d993f85167 d3d9: Add tests for IDirect3D9Device_Reset. 2009-04-22 12:55:48 +02:00
Stefan Dösinger cb1c9dcda9 d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
Stefan Dösinger f0efa97413 wined3d: Remove the buffer fvf. 2009-04-09 16:28:10 +02:00
Stefan Dösinger 77e6dcca02 d3d9: Store the FVF in the d3d9 vertex buffer. 2009-04-09 16:27:52 +02:00
Stefan Dösinger 513a493f00 wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer. 2009-04-08 11:37:29 +02:00
Stefan Dösinger 3ed94329a3 wined3d: Use Map and Unmap for index buffers.
Just a change in name to prepare for the next patch
2009-04-08 11:36:18 +02:00