Stefan Dösinger
8f3accc718
wined3d: Care for the inverted y coords in dsy.
2007-10-22 15:59:04 +02:00
Roderick Colenbrander
134aa67ec9
wined3d: Use a fragment shader to do P8 palette conversion in hardware.
2007-10-12 11:07:23 +02:00
Stefan Dösinger
3f16f02940
wined3d: Nested loop support.
2007-10-04 12:03:59 +02:00
Stefan Dösinger
3d3369a77c
wined3d: d3d ignores the sign of the input value in the log instruction.
2007-10-03 11:03:12 +02:00
Stefan Dösinger
9c6cdda147
wined3d: Reverse the position fixup if the pshader is reading vpos.
2007-10-03 11:02:48 +02:00
Stefan Dösinger
822030e329
wined3d: Enable the mNxN implementation for pixel shaders.
2007-10-01 13:00:19 +02:00
Stefan Dösinger
d4019780b5
wined3d: Implement texbeml in arb shaders.
2007-10-01 13:00:12 +02:00
Stefan Dösinger
6644704039
wined3d: Add texreg2rgb support to arb shaders.
2007-10-01 12:59:59 +02:00
Francois Gouget
b2bc712323
Assorted spelling fixes.
2007-09-27 20:12:53 +02:00
Stefan Dösinger
20872abc9c
wined3d: Add sincos support to arb shaders.
2007-09-27 11:57:41 +02:00
Stefan Dösinger
daf2290ea4
wined3d: Implement the nrm instruction in arb.
2007-09-27 11:57:29 +02:00
Stefan Dösinger
1407bdb2cf
wined3d: Add dp2add support to arb shaders.
2007-09-27 11:57:20 +02:00
Stefan Dösinger
9531a10897
wined3d: Add support for some unimplemented instructions to arb shaders.
2007-09-25 11:20:51 +02:00
Roderick Colenbrander
243ac3ed75
wined3d: Move video memory tracking to the adapter.
2007-09-24 13:50:43 +02:00
Stefan Dösinger
6313e0ffff
wined3d: SRGB write correction emulation.
2007-09-24 13:30:30 +02:00
Stefan Dösinger
2b2c9199e8
wined3d: Unify pixel format correction.
2007-09-24 13:30:21 +02:00
Stefan Dösinger
1c4a15d2cd
wined3d: Recompile glsl pixelshaders if the sampler format changes.
2007-09-24 13:30:08 +02:00
Stefan Dösinger
5a63b79a66
wined3d: Untie culling and offscreen rendering.
2007-09-19 11:39:55 +02:00
Stefan Dösinger
46e2d79508
wined3d: Move the software blitting to the base surface class.
2007-09-18 09:54:49 +02:00
Stefan Dösinger
09b7d3bb44
wined3d: Give GDI surfaces their own release implementation.
2007-09-18 09:54:31 +02:00
Stefan Dösinger
9701f11850
wined3d: Give GDI surfaces their own GetDC copy.
2007-09-18 09:54:15 +02:00
Stefan Dösinger
5a7756447b
wined3d: Move DIB section creation to the base surface implementation.
2007-09-18 09:54:05 +02:00
Stefan Dösinger
515ee4e89b
wined3d: Clean up IWineD3DSurface::ReleaseDC.
2007-09-18 09:53:32 +02:00
Stefan Dösinger
511f9dfb2d
wined3d: Clean up SetMem.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
24564915b7
wined3d: Clean up AddDirtyRect.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
e56c6610c6
wined3d: Clean up SetFormatDesc.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
2600041703
wined3d: Clean up SetGLTextureDesc and GetGLDesc.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
9aa5662647
wined3d: Reorder surface impl predeclarations.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
e2944175e5
wined3d: Base surface move, part 2.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
d99143c251
wined3d: Move non-rendering surface specific code to the base class.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
0c91610433
wined3d: Move resource methods to the base surface class.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
8434060b7e
wined3d: Start of some surface cleanup.
...
This patch and the following intend to make the surface code more
manageable and are a preparation to add gl3 support. The code adds a
new IWineD3DBaseSurface surface type, which will contain the
non-rendering management code. IWineD3DSurface and IWineGDISurface
will be derived from IWineD3DBaseSurface, and IWineGL3Surface can be
added later.
2007-09-18 09:34:08 +02:00
Stefan Dösinger
8273cfdf01
wined3d: Fix texdp3tex in glsl.
2007-09-14 14:26:17 +02:00
Stefan Dösinger
271fb0052f
wined3d: Add support for showing a logo.
2007-09-14 14:26:00 +02:00
Roderick Colenbrander
ad692f2a83
wined3d: Add PBO support for dynamically locked surfaces.
2007-09-13 11:00:47 +02:00
Stefan Dösinger
5ab9d85c39
wined3d: Implement texbeml.
2007-09-12 12:10:03 +02:00
Stefan Dösinger
0ed81b20af
wined3d: Emulate D3DFMT_L6V5U5.
2007-09-12 12:09:56 +02:00
Stefan Dösinger
422e0ba1cc
wined3d: texkill ignores the .w only in ps 1.x.
2007-09-11 13:48:08 +02:00
Stefan Dösinger
a006d2568b
wined3d: Fix texdepth instruction.
2007-09-11 13:47:49 +02:00
Stefan Dösinger
fe0f0eb48a
wined3d: Some texture transform fixes.
2007-08-27 18:28:43 +02:00
Stefan Dösinger
a8e21d0692
wined3d: Texture transforms are disabled when drawing rhw vertices.
2007-08-27 18:28:38 +02:00
Stefan Dösinger
2665a8bf79
wined3d: Add some missing vertex state render states.
2007-08-27 18:28:32 +02:00
Stefan Dösinger
6ec6c941fa
wined3d: BaseVertexIndex can be negative.
2007-08-27 12:00:42 +02:00
Stefan Dösinger
e184b09a66
wined3d: Fake occlusion queries if the wrong context is active.
2007-08-23 13:34:52 +02:00
Stefan Dösinger
a99907d1d2
wined3d: Deal with multithreading in event queries.
2007-08-23 13:34:17 +02:00
Stefan Dösinger
98bc83be7c
wined3d: Fall back to drawStridedSlow if fog coords are used.
2007-08-23 13:33:22 +02:00
Stefan Dösinger
86b991c851
wined3d: Fix R32F and R16F.
2007-08-17 12:01:38 +02:00
Stefan Dösinger
b728ff0f55
wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateChanges.
2007-08-17 12:01:38 +02:00
Stefan Dösinger
028729d102
wined3d: Fix WINED3DFMT_A4L4.
2007-08-16 11:35:06 +02:00
Stefan Dösinger
b21c785482
wined3d: Optimize float constants in stateblocks.
2007-08-15 09:36:07 +02:00