Commit Graph

1062 Commits

Author SHA1 Message Date
Stefan Dösinger 2e55c196ee wined3d: Remove some unneeded context cache members from the device. 2007-01-08 21:00:04 +01:00
Stefan Dösinger d47ec21280 wined3d: Vertex buffers can use the declaration from the device. 2007-01-08 20:59:57 +01:00
Stefan Dösinger 6fb1869b98 wined3d: Do not preload vertex buffers in unlock. 2007-01-08 20:59:48 +01:00
Stefan Dösinger b310e98693 wined3d: Clean up drawprim a bit. 2007-01-08 20:59:38 +01:00
Stefan Dösinger 478d22f742 wined3d: Do not keep internal references on index buffers. 2007-01-08 20:59:17 +01:00
Stefan Dösinger 3581d8e8d8 wined3d: Do not keep internal references on vertex buffers. 2007-01-08 20:59:06 +01:00
Stefan Dösinger 467fa4e702 wined3d: Do not keep internal references on pixel shaders. 2007-01-08 20:58:53 +01:00
Stefan Dösinger 7123d617a4 wined3d: Do not keep internal references on vertex shaders. 2007-01-08 20:58:45 +01:00
Stefan Dösinger 15f91b4ad3 wined3d: Do not keep internal references to the vertex declaration. 2007-01-08 20:58:36 +01:00
Stefan Dösinger fdb62cbaeb wined3d: Do not activate vertex shaders needlessly. 2007-01-08 20:58:21 +01:00
Stefan Dösinger 09ab812e79 wined3d: Avoid negative draw start indices. 2007-01-08 20:58:11 +01:00
Stefan Dösinger 8e37fcd266 wined3d: Move applying shader constants to the state table. 2007-01-08 20:57:57 +01:00
Stefan Dösinger f2dfbe76c2 wined3d: Remove the general query fixme. 2007-01-08 20:57:03 +01:00
Stefan Dösinger 799770b992 wined3d: Apply shaders in their state handlers. 2007-01-08 20:56:51 +01:00
Stefan Dösinger 7e314011fb wined3d: Move debugging fixmes from drawprim to the stream source handler. 2007-01-08 20:56:36 +01:00
Stefan Dösinger 27bac24acb wined3d: Re-add the fixed function stream source trace. 2007-01-08 20:56:06 +01:00
Stefan Dösinger d5f18e6a63 wined3d: Move applying the gl stream sources to the state table. 2007-01-08 20:55:51 +01:00
Chris Robinson d8c67c3415 wined3d: state_pointsprite should apply to all texture units. 2007-01-04 21:36:59 +01:00
H. Verbeet 7ae71a92a2 wined3d: Skip sampler state application for stages that aren't mapped to a texture unit. 2007-01-04 21:23:42 +01:00
H. Verbeet aced8de853 wined3d: Skip WINED3DTSS_TEXCOORDINDEX state application for stages that aren't mapped to a texture unit. 2007-01-04 21:23:37 +01:00
H. Verbeet c7fad607ba wined3d: Don't do WINED3DTSS_ALPHAOP texture operations for stages that aren't mapped to a texture unit. 2007-01-04 21:23:31 +01:00
H. Verbeet 8c530333cb wined3d: Don't do WINED3DTSS_COLOROP texture operations for stages that aren't mapped to a texture unit. 2007-01-04 21:18:10 +01:00
Francois Gouget bbb2b7fd98 Assorted spelling fixes. 2007-01-04 11:27:31 +01:00
Stefan Dösinger 2ffc90d670 wined3d: Dirtify the stream sources in DrawPrimitiveUP. 2007-01-04 10:58:29 +01:00
Stefan Dösinger 51a9810693 wined3d: Move decoding the streams to their own inline function. 2007-01-04 10:58:20 +01:00
Stefan Dösinger 5d2ce97136 wined3d: Catch NOP SetStreamSource changes. 2007-01-04 10:58:02 +01:00
Stefan Dösinger 4e0f7ccd7d wined3d: Catch nop pixel shader changes. 2007-01-04 10:57:49 +01:00
Stefan Dösinger cd9a3517f3 wined3d: Catch NOP vertex declaration changes. 2007-01-04 10:57:41 +01:00
Stefan Dösinger 0d700bef5d wined3d: Break the viewport out of the vertex declaration state. 2007-01-04 10:57:33 +01:00
Stefan Dösinger d0f1c23c93 wined3d: Select a proper texture unit in LockRect and dirtify the state. 2007-01-03 11:20:06 +01:00
Stefan Dösinger e26e3ee5f3 wined3d: Remove d3ddevice_set_ortho. 2007-01-03 11:19:55 +01:00
Stefan Dösinger 82bd0790ed wined3d: Move the projection matrix into its own state. 2007-01-03 11:19:45 +01:00
Stefan Dösinger a0ff9826ad wined3d: Break the lighting state out of the vertex decl. 2007-01-03 11:19:31 +01:00
Stefan Dösinger 5fa0f7f775 wined3d: Move the world matrix to the state table. 2007-01-03 11:19:09 +01:00
Stefan Dösinger 20de200fa3 wined3d: Move the functionality of primitiveInitState to the state table. 2007-01-03 11:17:08 +01:00
Stefan Dösinger a48bbc3611 wined3d: Add a viewport state to the state table. 2007-01-03 11:10:13 +01:00
Stefan Dösinger 438c172841 wined3d: Move decoding the vertex declaration to the vertexshader state handler. 2007-01-03 11:10:01 +01:00
Stefan Dösinger 04ce141940 wined3d: Pass the user pointer strided structure via the device implementation. 2007-01-03 11:03:03 +01:00
Stefan Dösinger 71631f7638 wined3d: Use the baseVertexIndex in the stateblock. 2007-01-03 11:02:51 +01:00
Christoph Bumiller d905795503 wined3d: Sampler variables wrongly named 'shader'. 2007-01-03 11:01:26 +01:00
Christoph Bumiller b3d018f99b wineded3: dirtyend set to more than resource size. 2007-01-02 20:30:08 +01:00
Nick Burns d955715180 wined3d: Fix point handling. 2007-01-02 20:29:53 +01:00
Alexandre Julliard 656fc93815 Use GetDC instead of CreateDC where possible. 2007-01-02 17:16:36 +01:00
Alexandre Julliard d46d7d13ab Revert "wined3d: Simplify the get_write_mask and get_swizzle functions."
This reverts commit a9f658f6a6.
2007-01-02 13:21:47 +01:00
Vitaliy Margolen f9e5c12019 wined3d: Clip mouse after resolution change while creating default swap chain. 2007-01-02 13:21:19 +01:00
Stefan Dösinger ef1ebb6e4d wined3d: Add emtpy vertex declaration and related states to the state table. 2007-01-02 12:29:18 +01:00
Stefan Dösinger a710f721c3 wined3d: Add stub handlers for world matrices 1-255. 2007-01-02 12:29:11 +01:00
Stefan Dösinger 091f9c28e4 wined3d: Put the decoded strided data structure into the device. 2007-01-02 12:29:04 +01:00
Stefan Dösinger f5fafab663 wined3d: Move WINED3DTS_MODELVIEW to the state table. 2007-01-02 12:25:00 +01:00
Stefan Dösinger 197ec1c179 wined3d: Remove IWineD3DDevice_ApplyStateChanges. 2007-01-02 12:22:04 +01:00