Stefan Dösinger
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2e55c196ee
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wined3d: Remove some unneeded context cache members from the device.
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2007-01-08 21:00:04 +01:00 |
Stefan Dösinger
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d47ec21280
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wined3d: Vertex buffers can use the declaration from the device.
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2007-01-08 20:59:57 +01:00 |
Stefan Dösinger
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6fb1869b98
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wined3d: Do not preload vertex buffers in unlock.
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2007-01-08 20:59:48 +01:00 |
Stefan Dösinger
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b310e98693
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wined3d: Clean up drawprim a bit.
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2007-01-08 20:59:38 +01:00 |
Stefan Dösinger
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478d22f742
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wined3d: Do not keep internal references on index buffers.
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2007-01-08 20:59:17 +01:00 |
Stefan Dösinger
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3581d8e8d8
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wined3d: Do not keep internal references on vertex buffers.
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2007-01-08 20:59:06 +01:00 |
Stefan Dösinger
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467fa4e702
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wined3d: Do not keep internal references on pixel shaders.
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2007-01-08 20:58:53 +01:00 |
Stefan Dösinger
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7123d617a4
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wined3d: Do not keep internal references on vertex shaders.
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2007-01-08 20:58:45 +01:00 |
Stefan Dösinger
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15f91b4ad3
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wined3d: Do not keep internal references to the vertex declaration.
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2007-01-08 20:58:36 +01:00 |
Stefan Dösinger
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fdb62cbaeb
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wined3d: Do not activate vertex shaders needlessly.
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2007-01-08 20:58:21 +01:00 |
Stefan Dösinger
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09ab812e79
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wined3d: Avoid negative draw start indices.
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2007-01-08 20:58:11 +01:00 |
Stefan Dösinger
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8e37fcd266
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wined3d: Move applying shader constants to the state table.
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2007-01-08 20:57:57 +01:00 |
Stefan Dösinger
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f2dfbe76c2
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wined3d: Remove the general query fixme.
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2007-01-08 20:57:03 +01:00 |
Stefan Dösinger
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799770b992
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wined3d: Apply shaders in their state handlers.
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2007-01-08 20:56:51 +01:00 |
Stefan Dösinger
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7e314011fb
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wined3d: Move debugging fixmes from drawprim to the stream source handler.
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2007-01-08 20:56:36 +01:00 |
Stefan Dösinger
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27bac24acb
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wined3d: Re-add the fixed function stream source trace.
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2007-01-08 20:56:06 +01:00 |
Stefan Dösinger
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d5f18e6a63
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wined3d: Move applying the gl stream sources to the state table.
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2007-01-08 20:55:51 +01:00 |
Chris Robinson
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d8c67c3415
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wined3d: state_pointsprite should apply to all texture units.
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2007-01-04 21:36:59 +01:00 |
H. Verbeet
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7ae71a92a2
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wined3d: Skip sampler state application for stages that aren't mapped to a texture unit.
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2007-01-04 21:23:42 +01:00 |
H. Verbeet
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aced8de853
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wined3d: Skip WINED3DTSS_TEXCOORDINDEX state application for stages that aren't mapped to a texture unit.
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2007-01-04 21:23:37 +01:00 |
H. Verbeet
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c7fad607ba
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wined3d: Don't do WINED3DTSS_ALPHAOP texture operations for stages that aren't mapped to a texture unit.
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2007-01-04 21:23:31 +01:00 |
H. Verbeet
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8c530333cb
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wined3d: Don't do WINED3DTSS_COLOROP texture operations for stages that aren't mapped to a texture unit.
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2007-01-04 21:18:10 +01:00 |
Francois Gouget
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bbb2b7fd98
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Assorted spelling fixes.
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2007-01-04 11:27:31 +01:00 |
Stefan Dösinger
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2ffc90d670
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wined3d: Dirtify the stream sources in DrawPrimitiveUP.
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2007-01-04 10:58:29 +01:00 |
Stefan Dösinger
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51a9810693
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wined3d: Move decoding the streams to their own inline function.
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2007-01-04 10:58:20 +01:00 |
Stefan Dösinger
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5d2ce97136
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wined3d: Catch NOP SetStreamSource changes.
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2007-01-04 10:58:02 +01:00 |
Stefan Dösinger
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4e0f7ccd7d
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wined3d: Catch nop pixel shader changes.
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2007-01-04 10:57:49 +01:00 |
Stefan Dösinger
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cd9a3517f3
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wined3d: Catch NOP vertex declaration changes.
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2007-01-04 10:57:41 +01:00 |
Stefan Dösinger
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0d700bef5d
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wined3d: Break the viewport out of the vertex declaration state.
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2007-01-04 10:57:33 +01:00 |
Stefan Dösinger
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d0f1c23c93
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wined3d: Select a proper texture unit in LockRect and dirtify the state.
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2007-01-03 11:20:06 +01:00 |
Stefan Dösinger
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e26e3ee5f3
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wined3d: Remove d3ddevice_set_ortho.
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2007-01-03 11:19:55 +01:00 |
Stefan Dösinger
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82bd0790ed
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wined3d: Move the projection matrix into its own state.
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2007-01-03 11:19:45 +01:00 |
Stefan Dösinger
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a0ff9826ad
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wined3d: Break the lighting state out of the vertex decl.
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2007-01-03 11:19:31 +01:00 |
Stefan Dösinger
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5fa0f7f775
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wined3d: Move the world matrix to the state table.
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2007-01-03 11:19:09 +01:00 |
Stefan Dösinger
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20de200fa3
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wined3d: Move the functionality of primitiveInitState to the state table.
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2007-01-03 11:17:08 +01:00 |
Stefan Dösinger
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a48bbc3611
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wined3d: Add a viewport state to the state table.
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2007-01-03 11:10:13 +01:00 |
Stefan Dösinger
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438c172841
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wined3d: Move decoding the vertex declaration to the vertexshader state handler.
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2007-01-03 11:10:01 +01:00 |
Stefan Dösinger
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04ce141940
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wined3d: Pass the user pointer strided structure via the device implementation.
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2007-01-03 11:03:03 +01:00 |
Stefan Dösinger
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71631f7638
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wined3d: Use the baseVertexIndex in the stateblock.
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2007-01-03 11:02:51 +01:00 |
Christoph Bumiller
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d905795503
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wined3d: Sampler variables wrongly named 'shader'.
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2007-01-03 11:01:26 +01:00 |
Christoph Bumiller
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b3d018f99b
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wineded3: dirtyend set to more than resource size.
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2007-01-02 20:30:08 +01:00 |
Nick Burns
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d955715180
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wined3d: Fix point handling.
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2007-01-02 20:29:53 +01:00 |
Alexandre Julliard
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656fc93815
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Use GetDC instead of CreateDC where possible.
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2007-01-02 17:16:36 +01:00 |
Alexandre Julliard
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d46d7d13ab
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Revert "wined3d: Simplify the get_write_mask and get_swizzle functions."
This reverts commit a9f658f6a6 .
|
2007-01-02 13:21:47 +01:00 |
Vitaliy Margolen
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f9e5c12019
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wined3d: Clip mouse after resolution change while creating default swap chain.
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2007-01-02 13:21:19 +01:00 |
Stefan Dösinger
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ef1ebb6e4d
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wined3d: Add emtpy vertex declaration and related states to the state table.
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2007-01-02 12:29:18 +01:00 |
Stefan Dösinger
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a710f721c3
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wined3d: Add stub handlers for world matrices 1-255.
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2007-01-02 12:29:11 +01:00 |
Stefan Dösinger
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091f9c28e4
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wined3d: Put the decoded strided data structure into the device.
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2007-01-02 12:29:04 +01:00 |
Stefan Dösinger
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f5fafab663
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wined3d: Move WINED3DTS_MODELVIEW to the state table.
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2007-01-02 12:25:00 +01:00 |
Stefan Dösinger
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197ec1c179
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wined3d: Remove IWineD3DDevice_ApplyStateChanges.
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2007-01-02 12:22:04 +01:00 |