David Adam
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253d89b954
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d3dx8: Implement ID3DXMatrixStack_LoadMatrix.
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2008-10-31 12:58:09 +01:00 |
David Adam
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517dad96ae
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d3dx8: Implement ID3DXMatrixStack_LoadIdentity.
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2008-10-31 12:58:01 +01:00 |
Henri Verbeet
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32d7bebf7c
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d3dx8: Implement ID3DXMatrixStack_Push() and ID3DXMatrixStack_Pop().
Based on a patchset by David Adam.
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2008-10-30 11:29:28 +01:00 |
David Adam
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c5da8d4c3b
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d3dx8: Implement ID3DXMatrixStack_GetTop().
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2008-10-30 11:28:34 +01:00 |
Henri Verbeet
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bd6a8870e2
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d3dx8: Initialize the matrix stack in D3DXCreateMatrixStack().
Based on a patchset by David Adam.
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2008-10-30 11:28:22 +01:00 |
Henri Verbeet
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3eac8afba5
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d3dx8: Correct some ID3DXMatrixStack prototypes.
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2008-10-30 11:27:53 +01:00 |
Henri Verbeet
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4df40efe7c
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d3dx8: Return E_NOTIMPL from ID3DXMatrixStack stubs.
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2008-10-30 11:27:45 +01:00 |
Luis C. Busquets Pérez
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21060b0762
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d3dx8: D3DXQuaternionRotationMatrix correct compare value for the trace.
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2008-08-26 12:07:41 +02:00 |
David Adam
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86d392cce8
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d3dx8: Remove useless variables.
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2008-08-25 12:22:54 +02:00 |
Philip Nilsson
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ae45f70c57
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d3dx8: Allow input and output parameters pointing to the same place.
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2008-07-25 14:09:15 +02:00 |
Gerald Pfeifer
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6766f9c1a0
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d3dx8: Simplify D3DXMatrixInverse().
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2008-02-25 12:38:25 +01:00 |
Francois Gouget
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0894bf25dc
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d3dx8: Fix the D3DXMatrixAffineTransformation() prototype.
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2008-02-05 12:19:38 +01:00 |
David Adam
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796b2dd0a5
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d3dx8: Implement D3DXCreateMatrixStack.
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2007-12-18 14:16:00 +01:00 |
David Adam
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3175d58ffe
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d3dx8: Add basic functions and stubs for MatrixStack.
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2007-12-18 14:15:14 +01:00 |
Rob Shearman
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a4450f0af9
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d3dx8: Initialise temp in D3DXQuaternionInverse to avoid a uninitialised variable warning with some versions of gcc.
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2007-12-03 13:10:21 +01:00 |
Stefan Leichter
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d12793a2b5
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d3dx8: Add WINAPI to the prototypes of D3DXMatrixTransformation.
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2007-11-28 11:16:25 +01:00 |
David Adam
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cf443380ba
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d3dx8: Implement D3DXMatrixTransformation.
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2007-11-26 12:53:34 +01:00 |
David Adam
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f1bc484947
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d3dx8: Implement D3DXQuaternionExp.
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2007-11-26 12:53:26 +01:00 |
David Adam
|
41029cc88c
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d3dx8: Implement D3DXQuaternionLn.
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2007-11-26 12:53:17 +01:00 |
David Adam
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16a8efa410
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d3dx8: Implement D3DXQuaternionRotationYawPitchRoll.
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2007-11-26 12:52:58 +01:00 |
David Adam
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eee8dd17d8
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d3dx8: Implement D3DXQuaternionRotationMatrix.
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2007-11-26 12:52:49 +01:00 |
David Adam
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345994fbce
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d3dx8: Implement D3DXQuaternionRotationAxis.
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2007-11-26 12:52:39 +01:00 |
David Adam
|
7a4490c062
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d3dx8: Implement D3DXQuaternionToAxisAngle.
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2007-11-26 12:52:27 +01:00 |
David Adam
|
e8edc51d34
|
d3dx8: Implement D3DXQuaternionBaryCentric.
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2007-11-20 16:43:58 +01:00 |
David Adam
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8ec01f62b0
|
d3dx8: Implement D3DXQuaternionSquad.
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2007-11-20 16:43:32 +01:00 |
David Adam
|
cb954ca6b4
|
d3dx8: Implement D3DXQuaternionSlerp.
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2007-11-20 16:43:22 +01:00 |
David Adam
|
54e8d08e45
|
d3dx8: Implement D3DXQuaternionInverse.
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2007-11-20 16:43:10 +01:00 |
David Adam
|
45b13a6cab
|
d3dx8: Implement D3DXQuaternionMultiply.
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2007-11-20 16:43:01 +01:00 |
David Adam
|
375dcaa82e
|
d3dx8: Implement D3DXColorAdjustContrast.
|
2007-11-20 16:42:51 +01:00 |
David Adam
|
8389eab6b7
|
d3dx8: Implement D3DXColorAdjustSaturation.
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2007-11-20 16:42:41 +01:00 |
David Adam
|
4a28945505
|
d3dx8: Implement D3DXPlaneTransform.
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2007-11-20 16:41:21 +01:00 |
David Adam
|
54d3bb28fd
|
d3dx8: Implement D3DXPlaneFromPoints.
|
2007-11-20 16:41:12 +01:00 |
David Adam
|
3d30866133
|
d3dx8: Implement D3DXPlaneFromPointNormal.
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2007-11-20 16:41:03 +01:00 |
David Adam
|
5cc527d30d
|
d3dx8: Implement D3DXMatrixReflect.
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2007-11-16 12:34:39 +01:00 |
David Adam
|
a1010e6c94
|
d3dx8: Implement D3DXMatrixShadow.
|
2007-11-16 12:34:29 +01:00 |
David Adam
|
c432b48a51
|
d3dx8: Implement D3DXPlaneIntersectLine.
|
2007-11-16 12:33:47 +01:00 |
David Adam
|
8abfaa04cc
|
d3dx8: Implement D3DXPlaneNormalize.
|
2007-11-16 12:33:32 +01:00 |
David Adam
|
6840049f2f
|
d3dx8: Implement D3DXMatrixAffine Transformation.
|
2007-11-13 13:34:56 +01:00 |
David Adam
|
147600b671
|
d3dx8: Implement D3DXVec3Unproject.
|
2007-11-12 13:00:08 +01:00 |
David Adam
|
6c902b42d5
|
d3dx8: Implement D3XMatrixVec3Project.
|
2007-11-12 13:00:01 +01:00 |
David Adam
|
3231c01c42
|
d3dx8: Implement D3XMatrixMultiplyTranspose.
|
2007-11-12 12:59:53 +01:00 |
David Adam
|
43643072da
|
d3dx8: Implement D3XMatrixInverse.
|
2007-11-12 12:59:44 +01:00 |
Francois Gouget
|
8fc8f2625c
|
d3dx8: Fix compilation on systems that don't support nameless unions.
|
2007-11-09 13:06:16 +01:00 |
David Adam
|
951ca73ff7
|
d3dx8: Implement D3DXMatrixOrthoOffCenterLH.
|
2007-11-06 13:01:41 +01:00 |
David Adam
|
9fc132d02f
|
d3dx8: Implement D3DXMatrixOrthoOffCenterRH.
|
2007-11-06 13:01:31 +01:00 |
David Adam
|
4bbe41bb5e
|
d3dx8: Implement D3DXMatrixPerspectiveOrthoLH.
|
2007-11-05 14:58:45 +01:00 |
David Adam
|
23d9da1eb9
|
d3dx8: Implement D3DXMatrixPerspectiveOrthoRH.
|
2007-11-05 14:58:38 +01:00 |
David Adam
|
515d7101ce
|
d3dx8: Implement D3DXMatrixPerspectiveOffCenterLH.
|
2007-11-05 14:58:31 +01:00 |
David Adam
|
110fcb4926
|
d3dx8: Implement D3DXMatrixPerspectiveOffCenterRH.
|
2007-11-05 14:58:24 +01:00 |
David Adam
|
bc386fd753
|
d3dx8: Implement D3DXMatrixPerspectiveFovLH.
|
2007-11-05 14:58:16 +01:00 |