Stefan Dösinger
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ba5c61ba20
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wined3d: Fog is applied after sRGB correction.
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2007-11-27 16:01:44 +01:00 |
Stefan Dösinger
|
02ebbd1fe5
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d3d9: Add a test for vertex shader input matching.
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2007-11-27 15:18:28 +01:00 |
Stefan Dösinger
|
22ac3704ba
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d3d9: Free the converted declaration data after creating the declaration.
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2007-11-20 13:10:55 +01:00 |
Francois Gouget
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5c3151b2e7
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d3d9/tests: Fix the trailing '\n' in an ok() call.
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2007-11-16 12:38:27 +01:00 |
Stefan Dösinger
|
e4f8a2da2b
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wined3d: Depth stencil fixes.
|
2007-11-14 11:58:36 +01:00 |
Stefan Dösinger
|
9f41a359b6
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wined3d: Partially revert "Get rid of the conditionals in shader_glsl".
|
2007-11-14 11:58:22 +01:00 |
Stefan Dösinger
|
b4b10d8bc2
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d3d9: Release the window after the visual tests.
|
2007-11-09 12:35:50 +01:00 |
Stefan Dösinger
|
4454096db2
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d3d9: Be less picky in the D3DFMT_X8L8V8U8 test.
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2007-11-08 12:18:30 +01:00 |
Stefan Dösinger
|
6209b36acb
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wined3d: mov to a0.x does a floor(), not a round to nearest.
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2007-11-08 11:55:31 +01:00 |
Stefan Dösinger
|
d2c166bbb7
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d3d9: Initialize the test rectangle correctly.
|
2007-11-07 12:08:40 +01:00 |
Stefan Dösinger
|
c390b6044b
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d3d9: Remove some spamy debug traces from the texture test.
|
2007-11-07 12:08:15 +01:00 |
Stefan Dösinger
|
50ea23efd6
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d3d9: Use HAL devices in some tests.
|
2007-11-07 12:07:52 +01:00 |
Stefan Dösinger
|
5fc54b5459
|
wined3d: Shader Model 3.0 varying tests.
|
2007-11-07 12:03:04 +01:00 |
Stefan Dösinger
|
aa7f9f0a72
|
d3d9: Silence a FIXME.
|
2007-11-01 12:39:32 +01:00 |
Stefan Dösinger
|
393ed4a070
|
wined3d: Make resource memory 32 byte aligned.
|
2007-11-01 12:38:45 +01:00 |
Stefan Dösinger
|
a022e8b402
|
wined3d: Add a (nested) loop test.
|
2007-10-12 10:59:17 +02:00 |
H. Verbeet
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3587dfeb48
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d3d9: Release pixel shaders after we're done with them in the visual test.
|
2007-10-10 19:52:22 +02:00 |
Stefan Dösinger
|
6486a79e2a
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d3d9: Do not rely on CreateVertexShader failing.
|
2007-10-09 12:31:36 +02:00 |
Ulrich Czekalla
|
700c602eb6
|
d3d9: Fix crash in texture test.
|
2007-10-09 12:31:32 +02:00 |
Marcus Meissner
|
4a31362d53
|
d3d9/tests: Initialize shader to NULL.
|
2007-10-03 11:01:47 +02:00 |
Stefan Dösinger
|
4c51db896c
|
wined3d: Check for NULL streams.
|
2007-09-20 15:53:19 +02:00 |
Stefan Dösinger
|
02114ac21f
|
wined3d: The D3DSI_COISSUE flag changes the behavior of cnd.
|
2007-09-14 14:26:26 +02:00 |
Stefan Dösinger
|
c96236ff3e
|
wined3d: Add a test for the cnd instruction.
|
2007-09-14 14:26:08 +02:00 |
Stefan Dösinger
|
7248354067
|
wined3d: Pixel shader 1.x constants are clamped to [-1;1].
|
2007-09-14 14:23:45 +02:00 |
Stefan Dösinger
|
160258b637
|
wined3d: Implement mipmap auto generation.
|
2007-09-12 12:10:25 +02:00 |
Stefan Dösinger
|
41bf0d48db
|
wined3d: Fix WINED3DFMT_X8L8V8U8.
|
2007-09-11 13:48:15 +02:00 |
Stefan Dösinger
|
422e0ba1cc
|
wined3d: texkill ignores the .w only in ps 1.x.
|
2007-09-11 13:48:08 +02:00 |
Stefan Dösinger
|
a006d2568b
|
wined3d: Fix texdepth instruction.
|
2007-09-11 13:47:49 +02:00 |
Stefan Dösinger
|
a305af0b30
|
wined3d: Fix the z range.
|
2007-09-11 13:47:36 +02:00 |
Stefan Dösinger
|
d0fdb1ea7e
|
d3d: Add a test for double surface locking.
|
2007-08-31 11:25:19 +02:00 |
Francois Gouget
|
a116879507
|
Assorted spelling fixes.
|
2007-08-30 12:26:02 +02:00 |
Stefan Dösinger
|
4438b3be06
|
wined3d: Texture transform flag test.
|
2007-08-27 18:28:48 +02:00 |
Stefan Dösinger
|
cc563b9c69
|
d3d9: Return the correct return value in GetDepthStencilSurface.
|
2007-08-27 12:00:28 +02:00 |
Stefan Dösinger
|
04d62b4322
|
wined3d: fogstart == fogend means full fog.
|
2007-08-21 13:35:48 +02:00 |
Stefan Dösinger
|
01c6c982bb
|
d3d9: Some caps fixes.
|
2007-08-21 13:35:35 +02:00 |
Stefan Dösinger
|
86b991c851
|
wined3d: Fix R32F and R16F.
|
2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
|
b220905e4a
|
wined3d: Reinstall the internal reference on the current index buffer.
|
2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
|
a06e002e93
|
wined3d: Add a wined3d private WINED3DSBT_RECORDED.
|
2007-08-15 09:36:20 +02:00 |
Alexandre Julliard
|
427723cc37
|
d3d9: Comment out some failing fog tests.
|
2007-08-08 15:32:03 +02:00 |
Stefan Dösinger
|
2d15cb8b27
|
d3d: Add a simple offscreen rendering test.
|
2007-08-08 15:32:00 +02:00 |
Stefan Dösinger
|
dbd338c018
|
wined3d: WINED3DSAMP_MAXMIPLEVEL fixes.
|
2007-08-06 12:05:39 +02:00 |
Stefan Dösinger
|
9ae22f1a76
|
d3d9: Do not fail if d3d9 is not available.
|
2007-08-06 12:05:31 +02:00 |
Stefan Dösinger
|
39a8f1b2a4
|
d3d9: Deal with failing surface creation.
|
2007-08-06 12:04:58 +02:00 |
Stefan Dösinger
|
17fe57e212
|
d3d9: Check for volume texture support before running the volume test.
|
2007-08-03 12:30:58 +02:00 |
Stefan Dösinger
|
878414a5e6
|
d3d9: Some visual test fixes.
|
2007-08-03 12:30:52 +02:00 |
H. Verbeet
|
4194d784f8
|
d3d9: Trace the Format parameter to IDirect3DDevice9Impl_CreateTexture as hexadecimal.
|
2007-07-26 11:51:26 +02:00 |
Andrew Talbot
|
7a8455094d
|
d3d9/tests: Fix use of uninitialized variable (Coverity).
|
2007-06-25 13:23:50 +02:00 |
Stefan Dösinger
|
e84158f510
|
d3d9: Hold the lock in VertexShader methods.
|
2007-06-25 11:35:40 +02:00 |
Stefan Dösinger
|
57acd1d9a6
|
d3d9: Hold the lock in VertexDeclaration methods.
|
2007-06-25 11:35:24 +02:00 |
Stefan Dösinger
|
d9583c6c58
|
d3d9: Hold the lock in Vertexbuffer methods.
|
2007-06-25 11:35:09 +02:00 |