Henri Verbeet
9df014b9de
wined3d: Rename WineD3D_ChoosePixelFormat() to context_choose_pixel_format().
2011-08-23 16:53:51 +02:00
Henri Verbeet
f8ce77a598
wined3d: Draw buffers are per-framebuffer state.
2011-08-22 16:14:36 +02:00
Henri Verbeet
34b2956e23
wined3d: Merge FindContext() into context_acquire().
...
This actually fixes a bug. A context's current_rt field may get set to NULL if
that surface gets destroyed or unloaded. In general, the next time that
context is acquired, context_setup_target() will then set everything up again.
However, if a context_acquire() call with a NULL target ends up returning such
a context, context_setup_target() never sets the current_rt field because the
target FindContext() chooses never gets propagated to context_acquire(). This
patch ensures context_setup_target() is never called with a NULL target.
2011-08-22 16:14:36 +02:00
Henri Verbeet
812a314821
wined3d: Get rid of the fglrx point sprite hack.
...
Fglrx 9.3 is well over 2 years old at this point. I'd strongly encourage
anyone still affected by this to upgrade to the r300g driver.
2011-08-05 09:17:59 +02:00
Henri Verbeet
33fafc6166
wined3d: Get rid of context_bind_fbo() calls outside context.c.
2011-08-01 11:16:12 +02:00
Henri Verbeet
dcc969c32c
wined3d: Get rid of dst_fbo.
...
As a result we can get rid of a couple of other things as well.
2011-08-01 11:16:08 +02:00
Stefan Dösinger
41f9ca2abf
wined3d: Restore the call to context_validate_onscreen_formats.
...
This got lost accidentally in d321959dd7
.
2011-07-28 11:29:52 +02:00
Henri Verbeet
c2ede1d4c8
wined3d: Only invalidate state for the current context in swapchain_blit().
2011-07-27 11:51:50 +02:00
Henri Verbeet
68d692f49c
wined3d: Get rid of the redundant state_table parameter to context_invalidate_state().
2011-07-27 11:51:46 +02:00
Henri Verbeet
b09b7e323c
wined3d: Store a pointer to the state table in the context.
2011-07-25 11:59:15 +02:00
Henri Verbeet
43d2515da5
wined3d: Use the "rts" variable in context_apply_clear_state().
2011-07-25 11:59:04 +02:00
Henri Verbeet
e5036e365e
wined3d: Use gl_info from the context in context_apply_clear_state().
2011-07-25 11:58:59 +02:00
Stefan Dösinger
f99a2748e4
wined3d: Don't apply and invalidate the framebuffer when clearing the device's fb.
2011-07-20 19:23:05 +02:00
Henri Verbeet
e4d2d78500
wined3d: Pass a wined3d_state pointer to state handlers.
...
Instead of an entire stateblock. This is mainly useful is we ever want to call
state handlers on state not stored in a stateblock.
2011-07-14 14:11:25 +02:00
Henri Verbeet
9375a87c86
wined3d: Make the context and device parameters to find_draw_buffers_mask() const.
2011-07-14 14:11:21 +02:00
Henri Verbeet
fcf4303e1a
wined3d: Store a pointer to the framebuffer state in struct wined3d_state.
2011-07-14 14:11:07 +02:00
Henri Verbeet
590505c0a4
wined3d: Make context_create() work if the window is already destroyed.
2011-07-06 11:14:16 +02:00
Stefan Dösinger
718c614937
wined3d: Pass a struct wined3d_fb_state * to context_apply_clear_state.
2011-07-05 17:33:56 +02:00
Stefan Dösinger
cd96c59d91
wined3d: Track framebuffer changes.
2011-07-05 17:33:43 +02:00
Stefan Dösinger
d321959dd7
wined3d: Move FBO application into a state handler.
2011-07-05 17:33:35 +02:00
Stefan Dösinger
1aa85c96a9
wined3d: Rename the rt mask generation functions.
2011-07-05 17:33:22 +02:00
Henri Verbeet
c20b23eb00
wined3d: Make the surface parameter to context_surface_update() const.
2011-07-01 14:39:35 +02:00
Henri Verbeet
2257a70e37
wined3d: Make the device parameter to context_resource_unloaded() const.
2011-07-01 14:39:35 +02:00
Henri Verbeet
6894d8022a
wined3d: Make the device parameter to context_resource_released() const.
2011-07-01 14:39:35 +02:00
Henri Verbeet
53b99dde14
wined3d: Make the device and surface parameters to context_enum_surface_fbo_entries() const.
2011-07-01 14:39:35 +02:00
Henri Verbeet
b3b1d20562
wined3d: Make the context parameter to context_check_fbo_status() const.
2011-07-01 14:39:35 +02:00
Henri Verbeet
a8de1272da
wined3d: Make the context parameter to context_attach_depth_stencil_fbo() const.
2011-06-29 10:08:44 -05:00
Henri Verbeet
0bae611bf5
wined3d: Make the context parameter to context_create_fbo_entry() const.
2011-06-29 10:08:39 -05:00
Henri Verbeet
560d5188b7
wined3d: Make the rts and ds parameters to context_validate_rt_config() const.
2011-06-28 10:18:30 -05:00
Henri Verbeet
64bf19d07b
wined3d: Make the generate_rt_mask_no_fbo() parameters const.
2011-06-28 10:18:26 -05:00
Henri Verbeet
b9721600dc
wined3d: Make the target parameter to generate_rt_mask_from_surface() const.
2011-06-28 10:18:20 -05:00
Henri Verbeet
4725d4bb99
wined3d: Make the depth_stencil parameter to context_validate_onscreen_formats() const.
2011-06-28 10:18:15 -05:00
Stefan Dösinger
5e97e22951
wined3d: Separate stream sources and vertex declaration.
...
Changing the stream sources does not require a reapplication of the
vertex declaration. Even setting a NULL vertex buffer doesn't make
attributes disappear - it just causes a segfault on Windows.
2011-06-27 16:43:24 -05:00
Stefan Dösinger
9ed6dc9144
wined3d: Don't set FBO attachment filtering to GL_NEAREST.
...
The min and mag filters should not have any effect when rendering to
textures. This code was once needed to work around a bug in the Nvidia
driver. Changing the texture filter states is expensive and makes it
harder to apply the FBO state only when needed.
2011-06-27 16:43:08 -05:00
Henri Verbeet
c4da128b8f
wined3d: Make the device and target parameters to FindContext() const.
2011-06-23 09:47:34 +02:00
Matteo Bruni
32787ec0dd
wined3d: Fix draw buffers tracking.
2011-06-22 15:21:43 +02:00
Matteo Bruni
0919ac3b51
wined3d: Fix context_apply_draw_buffers() with backbuffer ORM.
2011-06-22 15:21:36 +02:00
Matteo Bruni
5b67bd4fb2
wined3d: Fix context_apply_blit_state().
2011-06-22 15:21:27 +02:00
Stefan Dösinger
663fac5bcd
wined3d: Set last_was_blit to FALSE in the if condition that checks for it.
2011-06-10 10:45:38 +02:00
Stefan Dösinger
7b39005256
wined3d: Don't check the FBO status if FIXMEs are off.
2011-06-10 10:45:35 +02:00
Matteo Bruni
c23a5443c1
wined3d: Simplify context_apply_draw_buffers() a bit.
2011-06-07 18:12:03 +02:00
Matteo Bruni
002674e49d
wined3d: Fix glDrawBuffers() optimization.
2011-06-07 18:12:01 +02:00
Henri Verbeet
84ce0020f4
wined3d: Rename Context_MarkStateDirty() to context_invalidate_state().
2011-06-06 16:18:48 +02:00
Henri Verbeet
c8f26a1345
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state().
2011-06-06 16:18:41 +02:00
Stefan Dösinger
5b9daccc66
wined3d: Call context_apply_draw_buffers under the GL lock.
2011-05-27 17:53:37 +02:00
Stefan Dösinger
dda91ac02a
wined3d: Call frag_pipe->enable_extension under the GL lock.
2011-05-26 16:41:14 +02:00
Henri Verbeet
019f6a8534
wined3d: Mask out writes to unused render targets.
...
Outputs not written by the pixel shader are undefined in GL, but in D3D the
render target is unmodified.
2011-05-25 11:49:23 +02:00
Henri Verbeet
6d31039034
wined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap() to device_update_tex_unit_map().
2011-05-25 11:48:38 +02:00
Henri Verbeet
6d6402afef
wined3d: Get rid of the mostly unused SRGB_BOTH enum value.
2011-05-19 10:08:02 +02:00
Henri Verbeet
aba42d1fa5
wined3d: Introduce a separate structure for framebuffer state.
2011-05-19 10:07:57 +02:00