Commit Graph

354 Commits

Author SHA1 Message Date
Michael Stefaniuc 8bf1940c62 d3d8: COM cleanup for the IDirect3DTexture8 iface. 2011-01-31 13:01:09 +01:00
Michael Stefaniuc 8a13f059ea d3d8: COM cleanup for the IDirect3DCubeTexture8 iface. 2011-01-31 13:01:09 +01:00
Michael Stefaniuc 8ec3238b5e d3d8: COM cleanup for the IDirect3DSwapChain8 iface. 2011-01-31 13:01:08 +01:00
Michael Stefaniuc 05b6032fb6 d3d8: COM cleanup for the IDirect3DVolume8 iface. 2011-01-31 13:01:08 +01:00
Henri Verbeet 4b109ff1f8 wined3d: Remove COM from the stateblock. 2011-01-31 12:24:58 +01:00
Michael Stefaniuc 7f184144ff d3d8: COM cleanup for the IWineD3DDeviceParent_iface. 2011-01-28 11:59:45 +01:00
Michael Stefaniuc 54a61ae734 d3d8: Finish the COM cleanup of the IDirect3DDevice8 iface. 2011-01-28 11:59:39 +01:00
Michael Stefaniuc dec337acac d3d8: Use impl_from_IDirect3DDevice8() instead of the iface to object cast. 2011-01-28 11:59:34 +01:00
Michael Stefaniuc bb6ae095d4 d3d8: Pass an object instead of an iface to an internal function. 2011-01-26 15:00:13 +01:00
Henri Verbeet f024e2372f d3d8: Fix some return values. 2010-11-16 13:48:54 +01:00
Henri Verbeet 7e3985e1fe ddraw: Setup the device window in SetCooperativeLevel(). 2010-11-08 13:30:54 +01:00
David Adam 743e9b35a1 d3d8: ApplyStateBlock with a zero token returns D3D_OK. 2010-10-25 15:30:46 +02:00
Rico Schüller e6d52c0c8b wined3d: Add argument check for Type to Get/SetTextureStageState(). 2010-09-14 13:32:00 -05:00
Henri Verbeet 07b5c4becf wined3d: Getting the current pixel shader should never fail. 2010-09-07 11:23:31 +02:00
Henri Verbeet 0c54dfe7ba wined3d: Getting the current vertex shader should never fail. 2010-09-07 11:23:27 +02:00
Henri Verbeet 6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet 2ef400901d wined3d: Devices don't need parents. 2010-09-01 12:40:07 +02:00
Henri Verbeet c568916f9e wined3d: Implicit depth/stencil surfaces don't have a container.
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet 4005eb2a18 wined3d: Get rid of WINED3DRECT. 2010-08-31 14:23:47 +02:00
Austin English 243771deb1 d3d8/d3d9: Fix a compiler warning on non-i386/x86_64. 2010-08-24 12:25:14 +02:00
Henri Verbeet cc5271d1b7 wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
Henri Verbeet 3ad82a82bb wined3d: The stateblock doesn't have a parent. 2010-07-30 11:36:03 +02:00
Henri Verbeet 7d5666e084 d3d8: Set the FPU control word on device creation. 2010-05-26 17:36:32 +02:00
Alexandre Julliard 26cc3efb33 d3d8: Avoid using a pointer difference in a trace. 2010-04-09 15:54:54 +02:00
Henri Verbeet 914c8cb8ea ddraw: Acquire/release the focus window from the correct location. 2010-03-18 10:24:15 +01:00
Henri Verbeet 2e27ab6b67 d3d8: Add a separate function for swapchain initialization. 2009-12-21 15:01:25 +01:00
Henri Verbeet 8151963f4e d3d8: Directly store a wined3d stateblock in the stateblock handle.
IDirect3DStateBlock8Impl doesn't actually do anything useful.
2009-12-03 12:09:12 +01:00
Henri Verbeet 212ee15bd7 d3d8: Return D3DERR_INVALIDCALL when trying to delete an invalid pixel shader.
It appears this is fixed on Vista/Win7 to be consistent with
DeleteVertexShader(). Match the more consistent behaviour of Vista/Win7 and
mark the previous behaviour as broken.
2009-12-01 13:16:18 +01:00
Henri Verbeet 55f3c576d9 wined3d: Remove the effetively unused "state" field from the device. 2009-11-18 11:16:54 +01:00
Henri Verbeet e0525b663e d3d8: Move D3D8CB_DestroySwapChain() to device.c. 2009-11-17 15:14:54 +01:00
Henri Verbeet fea466455b d3d8: Add a separate function for device initialization. 2009-11-17 15:14:54 +01:00
Stefan Dösinger 8eef221d20 d3d: Handle the pointsize_min default difference in d3d8. 2009-11-03 21:22:12 +01:00
Stefan Dösinger 90e443758a wined3d: Add a parameter for SetRenderTarget viewport setup. 2009-11-03 21:21:30 +01:00
Henri Verbeet bf10dbe8a6 wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Henri Verbeet f8bd01a315 d3d8: Add traces. 2009-10-19 11:45:57 +02:00
Henri Verbeet f4005c371f d3d8: Get rid of some unused variables in IDirect3DDevice8Impl_CopyRects() (LLVM/Clang). 2009-10-16 13:36:55 +02:00
Stefan Dösinger e80144c403 d3d: Make EndScene calls hookable. 2009-10-14 12:21:06 +02:00
Henri Verbeet 47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Henri Verbeet 906071aa9f d3d8: It's not an error to have a NULL texture bound to a stage. 2009-09-25 15:15:00 +02:00
Henri Verbeet c64da00de7 wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer(). 2009-09-25 15:14:52 +02:00
Henri Verbeet 60e32659a7 wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer(). 2009-09-25 15:14:44 +02:00
Henri Verbeet 717419da11 d3d8: Add a separate function for pixel shader initialization. 2009-09-24 13:24:47 +02:00
Henri Verbeet afed6a3f77 d3d8: Add a separate function for vertex shader initialization. 2009-09-24 13:24:11 +02:00
Henri Verbeet b6d422446b d3d8: Add a separate function for vertex declaration initialization from an FVF. 2009-09-23 12:35:42 +02:00
Henri Verbeet f394dfc0f8 d3d8: Add a separate function for vertex declaration initialization. 2009-09-23 12:35:08 +02:00
Henri Verbeet b1bf50d751 d3d8: Add a separate function for vertex buffer initialization. 2009-09-18 08:55:18 -05:00
Henri Verbeet 0201ddf264 d3d8: Add a separate function for index buffer initialization. 2009-09-18 08:55:11 -05:00
Henri Verbeet 76c61cf536 d3d8: Add a separate function for texture initialization. 2009-09-17 10:10:16 -05:00
Henri Verbeet b5b58e423d d3d8: Add a separate function for cube texture initialization. 2009-09-17 10:09:33 -05:00
Henri Verbeet eedfc95eef d3d8: Add a separate function for volume texture initialization. 2009-09-16 13:05:58 -05:00