Vincas Miliūnas
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ada3dff134
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wined3d: Recognize AMD Radeon HD 6700 Series renderer string.
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2012-07-02 19:18:07 +02:00 |
Henri Verbeet
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c2c0743ccf
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wined3d: Properly retrieve the display mode in wined3d_device_set_cursor_properties().
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2012-06-22 16:14:08 +02:00 |
Thomas Faber
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a6510b3fbc
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wined3d: Use INFINITY.
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2012-06-18 11:59:41 +02:00 |
Francois Gouget
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4f17081652
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wined3d: Make some surface functions static.
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2012-06-12 11:11:16 +02:00 |
Henri Verbeet
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1a93983bd4
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wined3d: Use NAN.
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2012-05-30 17:17:59 +02:00 |
Kimmo Myllyvirta
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d738e6ffd2
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wined3d: Add NVIDIA GeForce GTX 680.
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2012-05-29 10:53:44 +02:00 |
Karsten Elfenbein
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9d7a39656a
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wined3d: Add Nvidia GTX 670.
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2012-05-22 18:08:24 +02:00 |
Henri Verbeet
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e3ecfa5974
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wined3d: Store user clip planes as 4-component float vectors.
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2012-05-22 18:07:02 +02:00 |
Henri Verbeet
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481514eab2
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wined3d: Get rid of the conv_mat macro.
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2012-05-22 18:06:54 +02:00 |
Henri Verbeet
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5ec56c9bc4
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wined3d: Get rid of SFLAG_LOCKED.
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2012-05-21 21:30:56 +02:00 |
Henri Verbeet
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f2fb3f11f9
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wined3d: Move the resource map count field up to wined3d_resource.
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2012-05-21 21:30:52 +02:00 |
Henri Verbeet
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6b9018ccd2
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wined3d: Use the wined3d_matrix structure for the identity matrix.
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2012-05-03 23:45:09 +02:00 |
Henri Verbeet
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9267148705
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wined3d: The wined3d object doesn't need a parent.
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2012-05-03 11:18:00 +02:00 |
Henri Verbeet
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64e41dae8a
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wined3d: Figure out the index size inside drawPrimitive().
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2012-05-02 11:59:10 +02:00 |
Henri Verbeet
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42b835754b
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wined3d: Keep track of "all_vbo" in the stream info structure.
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2012-05-01 14:44:15 +02:00 |
Henri Verbeet
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de43de510a
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wined3d: Move the resource bind_count field up to wined3d_resource.
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2012-04-26 19:26:14 +02:00 |
Henri Verbeet
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49c4623b2f
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wined3d: device_clear_render_targets() never fails.
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2012-04-16 12:05:15 +02:00 |
Henri Verbeet
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3ba95e2f3e
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wined3d: Move the present() back buffer check to the common wined3d_swapchain_present() code.
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2012-04-16 12:05:09 +02:00 |
Henri Verbeet
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6d483c2d9d
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wined3d: Don't use floating point for surface height scaling.
This is the follow-up to commit a4e5bcff4c .
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2012-03-08 17:57:54 +01:00 |
Henri Verbeet
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9c25758656
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wined3d: Support color keyed WINED3DFMT_B8G8R8A8_UNORM surfaces.
Color keying and alpha channels aren't mutually exclusive.
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2012-02-29 10:31:09 +01:00 |
Gaurav Jain
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b2eadfd4eb
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wined3d: Recognize Nvidia GeForce 320M, 8600M GT & 9400M.
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2012-02-22 20:49:11 +01:00 |
Henri Verbeet
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a4e5bcff4c
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wined3d: Use a format flag instead of a floating point comparison to determine if we need to apply heightscale.
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2012-02-13 20:20:08 +01:00 |
Matteo Bruni
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b51a657626
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wined3d: Use a separate flag for discarded surfaces.
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2012-02-02 15:18:09 +01:00 |
Henri Verbeet
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1ec21e323b
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wined3d: Rename WineD3DRectPatch to wined3d_rect_patch.
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2012-01-20 13:31:36 +01:00 |
Henri Verbeet
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3769afa33d
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wined3d: Get rid of the WINED3DSURFTYPE typedef.
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2012-01-20 13:31:33 +01:00 |
Henri Verbeet
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d8b00ecf34
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wined3d: Get rid of the CONVERT_TYPES typedef.
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2012-01-20 13:31:24 +01:00 |
Henri Verbeet
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bee9adbd05
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wined3d: Get rid of the WINED3DDECLUSAGE typedef.
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2012-01-19 11:56:47 +01:00 |
Henri Verbeet
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c35c30fa68
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wined3d: Get rid of the WINED3DDECLMETHOD typedef.
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2012-01-19 11:56:41 +01:00 |
Henri Verbeet
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e1cd2453b9
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wined3d: Get rid of the mostly unused blockType field in struct wined3d_stateblock.
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2012-01-19 11:56:00 +01:00 |
Henri Verbeet
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ed417a6f13
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wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
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2012-01-18 12:37:38 +01:00 |
Henri Verbeet
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ae2e5d65ff
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wined3d: Get rid of the WINED3DQUERYTYPE typedef.
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2012-01-18 12:37:38 +01:00 |
Henri Verbeet
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e53a277305
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wined3d: Get rid of the WINED3DPOOL typedef.
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2012-01-18 12:37:38 +01:00 |
Henri Verbeet
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6a5a098b23
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wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
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2012-01-18 12:37:38 +01:00 |
Austin English
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fe30990e8d
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wined3d: Recognize Nvidia 540M.
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2012-01-17 11:52:26 +01:00 |
Henri Verbeet
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e70990041b
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wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
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2012-01-13 17:34:31 +01:00 |
Matteo Bruni
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c6c5c6905e
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wined3d: Handle discarded depth-stencil surfaces with SFLAG_LOST.
SFLAG_INSYSMEM is already set by surface_add_dirty_rect() for all
surfaces anyway.
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2012-01-13 17:34:30 +01:00 |
Henri Verbeet
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7dac3e0921
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wined3d: Get rid of the WINED3DBASISTYPE typedef.
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2012-01-12 12:37:24 +01:00 |
Henri Verbeet
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f38e94af7c
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wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef.
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2012-01-12 12:37:18 +01:00 |
Henri Verbeet
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2650ba4b17
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wined3d: Get rid of the WINED3DTEXTUREADDRESS typedef.
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2012-01-11 17:47:23 +01:00 |
Henri Verbeet
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b6431d9493
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wined3d: Get rid of the WINED3DTEXTUREOP typedef.
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2012-01-11 17:47:22 +01:00 |
Matteo Bruni
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1c14c0d2fc
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wined3d: Don't use separate location flags for depth buffers.
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2012-01-10 10:48:26 +01:00 |
Henri Verbeet
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43fcbcb36e
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wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef.
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2012-01-10 10:47:27 +01:00 |
Henri Verbeet
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9a8491045e
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wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
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2012-01-09 12:22:17 +01:00 |
Henri Verbeet
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08545dc739
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wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
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2012-01-09 12:22:12 +01:00 |
Henri Verbeet
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fd8597b2bf
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wined3d: Get rid of the WINED3DSTENCILOP typedef.
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2012-01-03 23:40:50 +01:00 |
Henri Verbeet
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51d54a909c
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wined3d: Recognize some more Intel GPUs.
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2012-01-03 12:37:29 +01:00 |
Henri Verbeet
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1ec609670f
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wined3d: Get rid of the WINED3DCMPFUNC typedef.
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2011-12-21 10:14:54 +01:00 |
Henri Verbeet
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3082c1a9de
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wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
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2011-12-20 10:11:47 +01:00 |
Henri Verbeet
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5bddd4427d
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wined3d: Get rid of the WINED3DDEGREETYPE typedef.
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2011-12-20 10:11:39 +01:00 |
Henri Verbeet
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67bca436ee
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wined3d: Get rid of the WINED3DDEVTYPE typedef.
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2011-12-13 18:58:58 +01:00 |