Henri Verbeet
8a4a76f9a7
wined3d: Move "parse_state" to wined3d_shader_context.
2010-10-29 14:33:56 +02:00
Henri Verbeet
f216dba1e3
wined3d: Access reg_maps though ins->ctx in get_loop_control_const().
2010-10-28 18:18:12 +02:00
Henri Verbeet
5b36e29298
wined3d: Access reg_maps though ins->ctx in get_bool_const().
2010-10-28 18:18:12 +02:00
Henri Verbeet
ac2805e5b3
wined3d: Access reg_maps though ins->ctx in shader_hw_mov().
2010-10-28 18:18:12 +02:00
Henri Verbeet
6c5caf7a8b
wined3d: Access reg_maps though ins->ctx in shader_arb_get_register_name().
2010-10-28 18:18:11 +02:00
Henri Verbeet
5e24ccfd0c
wined3d: Read transform flags from the compile args in pshader_hw_texm3x3spec().
2010-10-27 12:11:49 +02:00
Henri Verbeet
8f5bb62769
wined3d: Read transform flags from the compile args in pshader_hw_texm3x3vspec().
2010-10-27 12:11:45 +02:00
Henri Verbeet
f624d8f7b6
wined3d: Read transform flags from the compile args in pshader_hw_texm3x3tex().
2010-10-26 11:58:34 +02:00
Henri Verbeet
db156977dd
wined3d: Read transform flags from the compile args in pshader_hw_texm3x2tex().
...
Instead of directly from the stateblock. Note that the GLSL backend doesn't
take these flags into account at all. That's probably a bug in the GLSL
backend, but needs tests.
2010-10-26 11:58:31 +02:00
Henri Verbeet
8c36e4ce1d
wined3d: Explicitly pass parameters to shader_arb_ps_local_constants().
2010-10-26 11:58:23 +02:00
Henri Verbeet
5afb593cb2
wined3d: Explicitly pass parameters to shader_arb_vs_local_constants().
2010-10-26 11:58:19 +02:00
Henri Verbeet
1b2f9d29d7
wined3d: Get rid of the posFixup field from the device.
2010-10-26 11:58:12 +02:00
Henri Verbeet
5ef7a8c242
wined3d: Explicitly pass parameters to shader_load_np2fixup_constants().
2010-10-25 14:29:37 +02:00
Henri Verbeet
b0c8b4dd95
wined3d: Flip destination coordinates when blitting to an offscreen target in arbfp_blit_surface().
2010-10-21 16:15:20 +02:00
Henri Verbeet
d508a855c1
wined3d: Recognize the SM4 sqrt opcode.
2010-10-20 18:37:07 +02:00
Henri Verbeet
4eb8fd7960
wined3d: Recognize the SM4 sample_d opcode.
2010-10-14 17:54:52 +02:00
Henri Verbeet
50f6fbadb0
wined3d: Recognize the SM4 ld opcode.
2010-10-13 13:00:30 +02:00
Henri Verbeet
7c6658f970
wined3d: Recognize the SM4 ieq opcode.
2010-10-13 13:00:26 +02:00
Henri Verbeet
a9e3058426
wined3d: Recognize the SM4 ftoi opcode.
2010-10-13 13:00:22 +02:00
Henri Verbeet
b53d346d35
wined3d: Recognize the SM4 div opcode.
2010-10-13 13:00:17 +02:00
Henri Verbeet
ff9c2fcdb2
wined3d: Recognize the SM4 utof opcode.
2010-10-11 17:11:28 +02:00
Henri Verbeet
18d7a73af8
wined3d: Recognize the SM4 sample_l opcode.
2010-10-11 17:11:28 +02:00
Henri Verbeet
407ed1b875
wined3d: Recognize the SM4 sample opcode.
2010-10-11 17:11:28 +02:00
Henri Verbeet
b2f520b5f0
wined3d: Recognize the SM4 itof opcode.
2010-10-11 17:11:28 +02:00
Henri Verbeet
d369136a96
wined3d: Recognize the SM4 imul opcode.
2010-10-08 15:26:33 +02:00
Henri Verbeet
512e6cec2c
wined3d: Recognize the SM4 movc opcode.
2010-10-07 15:58:10 +02:00
Henri Verbeet
1330f844f8
wined3d: Recognize the SM4 and opcode.
2010-10-07 15:58:09 +02:00
Matteo Bruni
20010235ad
wined3d: Keep track of texture transformation states in compiled pixel shaders.
2010-10-04 15:00:08 +02:00
Henri Verbeet
5029331f55
wined3d: Pass a wined3d_state structure to find_arb_ps_compile_args().
2010-09-29 12:22:43 +02:00
Henri Verbeet
e5ef8057ea
wined3d: Pass a wined3d_state structure to find_arb_vs_compile_args().
2010-09-29 12:22:41 +02:00
Henri Verbeet
e12f5ff08a
wined3d: Pass a wined3d_state structure to find_ps_compile_args().
2010-09-29 12:22:39 +02:00
Henri Verbeet
8d5a25bbec
wined3d: Pass a wined3d_state structure to find_vs_compile_args().
2010-09-29 12:22:36 +02:00
Henri Verbeet
a7ded9a67d
wined3d: Pass a wined3d_state structure to use_ps().
2010-09-28 17:33:17 +02:00
Henri Verbeet
9224751a13
wined3d: Pass a wined3d_state structure to use_vs().
2010-09-28 17:33:17 +02:00
Henri Verbeet
7dd4174e05
wined3d: Pass a wined3d_state structure to ffp_clip_emul().
2010-09-24 11:34:15 +02:00
Henri Verbeet
b37ce45d6c
wined3d: Move pixel shader constants to wined3d_state.
2010-09-20 13:48:13 +02:00
Henri Verbeet
33dfb9539c
wined3d: Move the pixel shader to wined3d_state.
2010-09-20 13:48:13 +02:00
Henri Verbeet
8a148cc7c5
wined3d: Move vertex shader constants to wined3d_state.
2010-09-20 13:48:12 +02:00
Henri Verbeet
dd4aea36c9
wined3d: Move the vertex shader to wined3d_state.
2010-09-20 13:48:12 +02:00
Henri Verbeet
d728d5f0ec
wined3d: Move texture bindings to wined3d_state.
2010-09-18 13:05:49 +02:00
Henri Verbeet
5a3a4ac77a
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface.
2010-09-18 13:05:44 +02:00
Henri Verbeet
5b3c1a2082
wined3d: Move texture states to wined3d_state.
2010-09-16 10:12:17 -05:00
Henri Verbeet
1ef4f075c1
wined3d: Introduce a separate structure for stateblock states.
...
We'd like to not pass an entire stateblock to things like state handlers and
the shader backend, because those then use the stateblock to get to the
device and through there to all the rest of wined3d. This would also be
required for serialization of wined3d draw and state change commands into a
single GL context. Resource updates would be explicitly excluded from
serialization.
2010-09-15 10:33:14 -05:00
Henri Verbeet
0b15963b4e
wined3d: Get rid of redundant comparisons against FALSE.
2010-09-14 11:43:44 -05:00
Henri Verbeet
b68d257710
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
Henri Verbeet
8e0cb60b09
wined3d: Do not call device_switch_onscreen_ds() while under the GL lock.
2010-09-06 16:14:18 +02:00
Henri Verbeet
3a7f08a56f
wined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-31 14:23:47 +02:00
Henri Verbeet
50b5955288
wined3d: Use floating point colors in the blitter's color_fill functions.
2010-08-24 12:24:39 +02:00
Stefan Dösinger
1d710bb4ca
wined3d: The clipplane mask and texcoords are unsigned.
2010-08-23 13:37:02 +02:00
Henri Verbeet
0b24db5db5
wined3d: Also store the subresource container type.
2010-08-17 11:55:32 +02:00