Gerald Pfeifer
feecb8ebaf
include: Move WINED3DTS_WORLD et al directly into _WINED3DTRANSFORMSTATETYPE.
2010-01-04 11:50:11 +01:00
Gerald Pfeifer
0cf44ae02e
wined3d: Introduce WINED3DFMT_INST and use it in CheckTextureCapability().
2010-01-04 11:49:58 +01:00
Henri Verbeet
41401fb8cf
wined3d: Add a geometry shader object.
...
This is just the object used to store the byte code, the shader compiler
doesn't know how to handle geometry shaders yet.
2010-01-04 11:41:28 +01:00
Alexandre Julliard
442512d59f
libwine: Do not export any of the LDT support on non-i386 platforms.
2009-12-30 18:05:02 +01:00
Henri Verbeet
67cba48782
wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now.
2009-12-30 13:31:20 +01:00
Stefan Dösinger
d6b9732497
wined3d: Remove the d3d7 do-not-convert code.
2009-12-29 11:03:36 +01:00
Alexandre Julliard
21ddb9f48e
include: Move undocumented Win9x function definitions to winbase16.h.
2009-12-24 20:28:12 +01:00
Henri Verbeet
3288911ae3
wined3d: Use proper enum elements for FOURCC formats.
2009-12-23 14:27:30 +01:00
Alexandre Julliard
49675df92e
include: Remove useless definitions for nonexistent Win16 messages.
2009-12-11 12:24:49 +01:00
Henri Verbeet
b6ef17f23d
wined3d: Remove unused GetDevice() implementations.
2009-12-09 13:51:04 +01:00
Henri Verbeet
0491fcce30
dxgi: Implement IDXGIAdapter::GetDesc().
2009-12-04 14:34:59 +01:00
Henri Verbeet
dd5fc79f56
wined3d: The stateblock doesn't really need a parent.
2009-12-04 14:34:59 +01:00
Henri Verbeet
ed73f0a1b0
d3d9: Implement IDirect3D9Ex::GetAdapterLUID().
2009-12-02 13:06:08 +01:00
Roderick Colenbrander
9a85426389
wgl: Add support for WGL_ARB_create_context_profile which is required for OpenGL 3.2.
2009-11-19 11:04:35 +01:00
Henri Verbeet
55f3c576d9
wined3d: Remove the effetively unused "state" field from the device.
2009-11-18 11:16:54 +01:00
Rob Shearman
bd56916f90
server: Extend get_token_user server call to also retrieve SIDs for the token's owner or primary group.
2009-11-17 15:14:54 +01:00
Rob Shearman
438f2a52a6
rpcrt4: Implement comm_status and fault_status handling for stubless procedures.
2009-11-16 17:16:33 +01:00
Henri Verbeet
27705d51e1
server: Store the Unix name in the fd.
2009-11-12 15:31:38 +01:00
Stefan Dösinger
d4275e87f1
wined3d: Add a usage flag for static buffer declarations.
2009-11-03 21:21:55 +01:00
Stefan Dösinger
63326b1925
wined3d: Add a usage flag for vertex buffer optimization.
2009-11-03 21:21:48 +01:00
Stefan Dösinger
90e443758a
wined3d: Add a parameter for SetRenderTarget viewport setup.
2009-11-03 21:21:30 +01:00
Eric Pouech
64144519a0
winedump, dbghelp: In .pdb files (>= VC2005), handle the case where the codeview_linetab2_file structure is not the first one.
2009-11-03 21:20:21 +01:00
Henri Verbeet
bf10dbe8a6
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
...
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Matteo Bruni
e773c516ba
wpp: Add I/O callbacks.
2009-10-13 16:25:43 +02:00
Alexandre Julliard
9018e13c5e
server: Add support for allocating purely client-side user handles.
2009-10-12 17:07:04 +02:00
Austin English
cc34e75385
include: fix a compiler warning on GNU/FreeBSD.
2009-10-12 14:13:09 +02:00
Francois Gouget
4f8b800f69
system.drv16: Remove the 32-bit timer callback support.
...
Also merge CreateSystemTimer() with WIN16_CreateSystemTimer() and
rename it to CreateSystemTimer16() for consistency.
2009-10-08 12:17:31 +02:00
Matteo Bruni
29af4f9fa8
wpp: Add error management callbacks.
2009-10-06 16:12:39 +02:00
Matteo Bruni
9086c59d32
wpp: Handle remaining memory allocation failures.
2009-10-06 16:12:39 +02:00
Alexandre Julliard
0e67f65cab
include: Add support for building Wine with strict prototype checking.
2009-10-06 16:12:39 +02:00
Andrey Turkin
3eaecf0476
kernel32: Always use ANSI version of OutputDebugString.
2009-10-06 12:03:35 +02:00
Alexandre Julliard
7dc9ea8950
ws2_32: Make winsock.dll into a stand-alone 16-bit module.
2009-09-29 20:05:26 +02:00
Alexandre Julliard
f93c9d9b13
libwine: Don't export wine_ldt_copy for the Windows build.
2009-09-28 17:31:43 +02:00
Alexandre Julliard
e340a2ffac
include: Avoid direct access to wine_ldt_copy outside of kernel.
2009-09-26 13:52:52 +02:00
Henri Verbeet
47c84f4f7f
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
Henri Verbeet
c64da00de7
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer().
2009-09-25 15:14:52 +02:00
Henri Verbeet
60e32659a7
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
2009-09-25 15:14:44 +02:00
Henri Verbeet
77086e8e84
wined3d: Remove SetFunction() from the public shader interface.
2009-09-25 15:14:26 +02:00
Henri Verbeet
d76c7a8521
wined3d: Move some common shader functions to the IWineD3DBaseShader interface.
2009-09-25 15:14:17 +02:00
Henri Verbeet
789372afa8
wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed.
2009-09-24 13:24:53 +02:00
Henri Verbeet
ca05ef5dd0
wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed.
2009-09-24 13:24:19 +02:00
Henri Verbeet
66a7236590
wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed.
2009-09-23 12:36:28 +02:00
Henri Verbeet
93b0600829
wined3d: Don't free D3D buffers until the wined3d buffer is destroyed.
2009-09-18 08:55:25 -05:00
Henri Verbeet
a8e8f763bf
wined3d: Don't free D3D textures until the wined3d texture is destroyed.
2009-09-18 08:54:34 -05:00
Henri Verbeet
de3bd86fb6
wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed.
2009-09-17 10:09:44 -05:00
Henri Verbeet
a286646f51
wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed.
2009-09-16 13:06:06 -05:00
Henri Verbeet
e9000d2e6c
wined3d: Don't free D3D volumes until the wined3d volume is destroyed.
2009-09-16 13:05:20 -05:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet
2b2fc827ce
wined3d: Remove unused parameters to drawPrimitive().
2009-09-11 12:09:14 +02:00
Alexandre Julliard
192fcc5bb3
libport: Added an interlocked_cmpxchg128 function for 64-bit.
2009-09-01 12:39:17 +02:00