Stefan Dösinger
a756caac0c
wined3d: Implement subrange flushing with GL_APPLE_flush_buffer_range.
2010-01-04 12:09:34 +01:00
Stefan Dösinger
5296d5b016
wined3d: Prepare for dynamic vertex buffers.
2010-01-04 12:09:28 +01:00
Stefan Dösinger
ccc26a9e01
wined3d: Add GL_APPLE_flush_buffer_range.
2010-01-04 12:09:18 +01:00
Stefan Dösinger
71db272fee
wined3d: Add GLintptr and GLsizeiptr.
2010-01-04 12:09:12 +01:00
Stefan Dösinger
716520b4b8
wined3d: Track separate dirty ranges in buffers.
2010-01-04 12:08:14 +01:00
Stefan Dösinger
1bd98719e6
wined3d: Set WINED3D_BUFFER_CREATEBO in buffer_init().
2010-01-04 12:07:50 +01:00
Stefan Dösinger
b9976c3d20
wined3d: Revert the GL usage confusion.
...
This is functionally a revert of
8eeb513b1a
. The language of the extension
is slightly confusing to me, but GL_STREAM_*_ARB is more dynamic than
GL_DYNAMIC_*_ARB. So use GL_STREAM usage for D3DUSAGE_DYNAMIC buffers and
GL_DYNAMIC usage for non-dynamic buffers.
2010-01-04 12:07:45 +01:00
Gerald Pfeifer
0cf44ae02e
wined3d: Introduce WINED3DFMT_INST and use it in CheckTextureCapability().
2010-01-04 11:49:58 +01:00
Marcus Meissner
a55399f5b6
kernel32: Check if buffer is NULL before derefencing it (Coverity).
2010-01-04 11:49:45 +01:00
Marcus Meissner
b53b7f1ec3
krnl386.exe: Removed unused owner_exists variable (Coverity).
2010-01-04 11:49:38 +01:00
Vincent Povirk
7afd9603b5
gdiplus: Reset the lock count when unlocking a bitmap in write mode.
2010-01-04 11:45:21 +01:00
Vincent Povirk
495c42b617
gdiplus: Add traces to unimplemented functions in image.c.
2010-01-04 11:45:07 +01:00
Vincent Povirk
d694679ab6
gdiplus: Add trace to GdipBitmapUnlockBits.
2010-01-04 11:45:01 +01:00
Vincent Povirk
221bde44de
gdiplus: Add trace to unimplemented function in graphicspath.c.
2010-01-04 11:44:57 +01:00
Vincent Povirk
2005fe9881
gdiplus: Add traces to unimplemented functions in graphics.c.
2010-01-04 11:44:52 +01:00
Vincent Povirk
e1f55929da
gdiplus: Add traces to unimplemented functions in customlinecap.c.
2010-01-04 11:44:46 +01:00
Nikolay Sivov
acec38873f
comctl32/comboex: Fix a leak for text string stored for edit item.
2010-01-04 11:42:34 +01:00
Jacek Caban
e4a936a2d2
mshtml: Store body event target in HTMLDocumentNode.
2010-01-04 11:41:30 +01:00
Jacek Caban
2e6353d4bc
mshtml: Use nsIDocShell to load a page in set_moniker.
2010-01-04 11:41:29 +01:00
Jacek Caban
d60ebb308f
mshtml: Don't try to wrap necko channel in nsChannel implementation.
2010-01-04 11:41:29 +01:00
Jacek Caban
8c5baf3a09
mshtml: Make sure that event listeners of connection point are set.
2010-01-04 11:41:29 +01:00
Jacek Caban
b0bb5e6a78
mshtml: Store ConnectionPointContainer pointer in ConnectionPoint.
2010-01-04 11:41:29 +01:00
Henri Verbeet
ce2c3ea6c7
wined3d: Handle source and destination rectangles in IWineD3DSwapChainImpl_Present().
2010-01-04 11:41:29 +01:00
Henri Verbeet
b5907e23cc
wined3d: Add support for source and destination rectangles to swapchain_blit().
2010-01-04 11:41:29 +01:00
Henri Verbeet
73c6355d75
d3d10core: Add a wined3d geoemtry shader to struct d3d10_geometry_shader.
2010-01-04 11:41:28 +01:00
Henri Verbeet
41401fb8cf
wined3d: Add a geometry shader object.
...
This is just the object used to store the byte code, the shader compiler
doesn't know how to handle geometry shaders yet.
2010-01-04 11:41:28 +01:00
Henri Verbeet
f50b4c7d71
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
2010-01-04 11:41:28 +01:00
Vincent Povirk
0debd2fef4
ole32: Remove fixme for transacted mode.
2010-01-04 11:41:28 +01:00
André Hentschel
9d9c4061f9
comctl32: Improve German translation.
2010-01-04 11:41:28 +01:00
Nikolay Sivov
d7b7f783ab
comdlg32/tests: Free global blocks after PrintDlg() with PD_RETURNDEFAULT.
2010-01-04 11:41:28 +01:00
Andrew Eikum
4fec073d49
hlink/tests: Fix some memory leaks (valgrind).
2010-01-04 11:41:27 +01:00
Andrew Eikum
9b164cf6f4
hlink: Fix copy-paste typo.
2010-01-04 11:41:27 +01:00
Vincent Povirk
01b32951a5
gdiplus: Fix a memory leak in GdipCreateMetafileFromWmf.
2010-01-04 11:41:27 +01:00
William Waghorn
0c582dca3a
wined3d: Added NVidia GT240 detection.
2010-01-04 11:41:27 +01:00
Andrew Nguyen
c4ffbade86
wine.inf: Add CommonProgramFiles system environment variable.
2010-01-04 11:41:22 +01:00
Rob Shearman
9dc584d0a2
jscript: Fix various memory and reference count leaks.
2009-12-31 14:27:06 +01:00
Christian Costa
e54b46021d
d3drm: Add stub for Direct3DRMCreate.
2009-12-31 12:12:18 +01:00
Ilya Shpigor
f91d61a529
gdi32: Test for font creation with the OEM charset.
2009-12-31 12:12:18 +01:00
Aaron Brazener
11754a645b
wined3d: Added further Nvidia Geforce 8xxx detection.
2009-12-31 12:12:18 +01:00
Stefan Leichter
dd5abc2dcf
ntoskrnl.exe: Add stub for KeGetCurrentThread/PsGetCurrentThread.
2009-12-31 12:12:18 +01:00
Michael Stefaniuc
4f60b6bf91
kernel32: Add missing stdarg.h includes.
2009-12-31 12:12:17 +01:00
Joel Holdsworth
95ac10e526
user32: Fixed icons to select correct image in high colour depth.
2009-12-31 12:12:17 +01:00
Christian Costa
39772f9749
d3dxof: Enable referencing objects defined in current top-level object.
2009-12-31 12:12:17 +01:00
Christian Costa
24d6c0a90d
d3dxof: Get rid of cur_subobject.
2009-12-31 12:12:17 +01:00
Jacek Caban
b5290bde98
jscript: Added a test using script dispatch after closing engine.
2009-12-31 12:12:17 +01:00
Henri Verbeet
2c0edb94e3
wined3d: Fix WINED3DRS_DEPTHBIAS handling.
2009-12-31 12:12:17 +01:00
Henri Verbeet
14da44aa36
wined3d: Merge vertexshader_set_function() and pixelshader_set_function().
2009-12-31 12:12:16 +01:00
Henri Verbeet
b548e387ae
wined3d: Move shader input/output signatures to IWineD3DBaseShaderClass.
2009-12-31 12:12:16 +01:00
Henri Verbeet
736aaf7d09
wined3d: Always handle WINED3DSPR_INPUT registers as input registers in shader_get_registers_used().
...
The "attributes" vertexshader field is now derived from the input signature,
and only used to speed up matching D3D9 vertex declaration elements to shader
inputs. D3D8 and D3D10 both explicitly specify input registers.
2009-12-31 12:12:16 +01:00
Henri Verbeet
2b1ee87328
wined3d: Merge pixelshader.c and vertexshader.c.
2009-12-31 12:12:16 +01:00