Commit Graph

67384 Commits

Author SHA1 Message Date
Juan Lang 1991ff2a0c rsaenh: Don't return salt for algorithms that don't support it. 2010-03-31 11:36:16 +02:00
Juan Lang c5a6b7b366 rsaenh: Support setting salt via KP_SALT (resend). 2010-03-31 11:36:11 +02:00
Juan Lang ece32e7f12 rsaenh: Add tests of KP_SALT parameter. 2010-03-31 11:36:06 +02:00
Nikolay Sivov b16b122091 t2embed: Add TTGetEmbeddingType stub. 2010-03-31 11:36:01 +02:00
Paul Vriens d82bd17dd1 ddrawex/tests: Don't crash on some Win98/WinMe boxes. 2010-03-31 11:35:57 +02:00
Frédéric Delanoy 2202bd3e3e wineboot: Updated French translation. 2010-03-31 11:23:15 +02:00
André Hentschel 99f9269e9b wineboot: Update German translation. 2010-03-31 11:23:10 +02:00
Aurimas Fišeras 9e0c62d61a wineboot: Update Lithuanian translation. 2010-03-31 11:23:06 +02:00
Alexandre Julliard 4c2c3effb5 shell32: Pack the systray data structure to allow crossing 32/64 boundaries. 2010-03-30 21:28:27 +02:00
Alexandre Julliard 3cd9f97149 shell32: Pack the appbar data structure to allow crossing 32/64 boundaries. 2010-03-30 21:28:13 +02:00
Alexandre Julliard 01578f51ba user32: Pack the structure for WM_DDE_ACK to allow crossing 32/64 boundaries. 2010-03-30 20:43:41 +02:00
Alexandre Julliard 2de2222aec user32: Pack the low-level hook structure in messages to allow crossing 32/64 boundaries. 2010-03-30 20:43:41 +02:00
Alexandre Julliard 366c5ceea7 user32: Pack the MDICREATESTRUCTW structure in messages to allow crossing 32/64 boundaries. 2010-03-30 20:43:41 +02:00
Alexandre Julliard 99719be4a6 user32: Pack the MDINEXTMENU structure in messages to allow crossing 32/64 boundaries. 2010-03-30 20:43:41 +02:00
Alexandre Julliard 3099b08aa2 user32: Pack the MSG structure in messages to allow crossing 32/64 boundaries. 2010-03-30 20:43:41 +02:00
Alexandre Julliard bbdd742a49 user32: Pack the NCCALCSIZE_PARAMS structure in messages to allow crossing 32/64 boundaries. 2010-03-30 20:43:41 +02:00
Alexandre Julliard eba2ec4ab1 user32: Pack the HELPINFO structure in messages to allow crossing 32/64 boundaries. 2010-03-30 20:43:41 +02:00
Alexandre Julliard 8ec6cfedea user32: Pack the COPYDATASTRUCT structure in messages to allow crossing 32/64 boundaries. 2010-03-30 20:43:41 +02:00
Alexandre Julliard 5c65269897 user32: Pack the WINDOWPOS structure in messages to allow crossing 32/64 boundaries. 2010-03-30 20:43:41 +02:00
Alexandre Julliard 9b5b55d9de user32: Pack the various owner-draw structures in messages to allow crossing 32/64 boundaries. 2010-03-30 20:43:41 +02:00
Alexandre Julliard fcf8a81904 user32: Pack the CREATESTRUCTW structure in messages to allow crossing 32/64 boundaries. 2010-03-30 20:43:37 +02:00
Nikolay Sivov c38d56547d shell32: Rename My Computer folder implementation structure. 2010-03-30 17:24:10 +02:00
Nikolay Sivov 7fbc550466 shell32: Rename desktop folder data structure to reflect its meaning. 2010-03-30 17:24:01 +02:00
Nikolay Sivov 803dea3326 shlwapi: Some SHCreateWorkerWindowA tests. 2010-03-30 17:23:43 +02:00
Alexandre Julliard 02aef1c3b8 kernel32: Increase the wineboot timeout. 2010-03-30 16:55:11 +02:00
Alexandre Julliard 9254476d13 wineboot: Display a wait dialog while processing wine.inf. 2010-03-30 16:54:57 +02:00
Alexandre Julliard 3edc09fa6d wine.inf: Add a Wow64Install section for the Wow64-specific configuration. 2010-03-30 16:44:30 +02:00
Alexandre Julliard 39e5f44883 wineboot: Start an additional 32-bit instance of rundll32 on 64-bit platforms to do the Wow64-specific setup. 2010-03-30 16:43:52 +02:00
Alexandre Julliard 2d08d3e084 wineboot: Use rundll32 to apply wine.inf instead of calling setupapi directly. 2010-03-30 16:38:58 +02:00
Matteo Bruni 18c6f23a94 d3dx9: Implement a basic bytecode writer.
Now the shader assembler is structurally complete and it correctly
assembles one trivial shader program.
2010-03-30 15:52:57 +02:00
Matteo Bruni 95afbeadf5 d3dx9: Implement D3DXAssembleShader function, really basic shader assembler.
Currently it only accepts a minimal subset of the syntax (e.g. just an
instruction and two register types supported) and doesn't produce any
real output (i.e. shader bytecode).
2010-03-30 15:52:57 +02:00
Matteo Bruni 7545416133 d3dx9: Partial implementation of D3DXAssembleShader function.
This only executes the preprocessing pass. No parsing of the shader yet.
2010-03-30 15:52:56 +02:00
Alexandre Julliard ced7d134c7 wpp: Build with -fPIC to allow libwpp to be used from dlls. 2010-03-30 15:52:53 +02:00
Alexandre Julliard bd94f95938 wpp: Get rid of wpp_parse_temp, temp file management is better left to callers. 2010-03-30 15:34:29 +02:00
Alexandre Julliard 4d55592540 widl: Move temp file management from wpp to widl. 2010-03-30 15:34:12 +02:00
Alexandre Julliard cb9be96437 wrc: Move temp file management from wpp directly into the load_file function. 2010-03-30 15:33:54 +02:00
Jörg Höhle 74ad854e41 winmm/tests: Use cpp's __LINE__ to print meaningful line numbers. 2010-03-30 14:57:51 +02:00
Henri Verbeet 72be7fe3a5 wined3d: Get rid of destFormat and srcFormat in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-30 14:49:32 +02:00
Henri Verbeet eced5fe8ec wined3d: Calculate "offset" in the appropriate path in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-30 14:49:32 +02:00
Henri Verbeet bb94bc3823 wined3d: Add more general support for partial updates of compressed surfaces to IWineD3DDeviceImpl_UpdateSurface(). 2010-03-30 14:49:31 +02:00
Henri Verbeet 88a2decc49 wined3d: Source and destination formats should match in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-30 14:49:31 +02:00
Henri Verbeet 0eae42ddc6 wined3d: Use GL_UNPACK_ROW_LENGTH for partial updates of regular surfaces in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-30 14:49:31 +02:00
Henri Verbeet 2533860114 wined3d: Initialization functions don't allocate. 2010-03-30 14:49:31 +02:00
Maarten Lankhorst a9e43cad15 mmdevapi: Add capture tests. 2010-03-30 14:49:31 +02:00
Maarten Lankhorst 714ae4112a mmdevapi: Add a few more render tests. 2010-03-30 14:49:30 +02:00
André Hentschel 81c812ecba oleaut32: Add some spaces to the test output for better reading. 2010-03-30 14:49:30 +02:00
Roderick Colenbrander c864ae6348 wined3d: Disable flipping through the source rectangle in BltOverride. 2010-03-30 14:10:45 +02:00
Roderick Colenbrander 334fea7d79 wined3d: Fix a destination flipping bug using the destination rectangle. 2010-03-30 14:10:37 +02:00
Roderick Colenbrander 342c6c6de5 d3d9: Add source/destination and backbuffer tests for StretchRect. 2010-03-30 13:55:28 +02:00
Roderick Colenbrander 2930f84961 ddraw: Add some DirectDraw Blt tests. 2010-03-30 13:55:05 +02:00