Henri Verbeet
fff8b09fb4
d3d9/tests: Release the IDirect3D9Ex interface in test_qi_ex_to_base().
2009-10-23 12:03:08 +02:00
Louis Lenders
786271e1a1
d3d9/tests: Test {IDirect3DTexture9, IDirect3DSurface9}::UnlockRect for rectangles that are not locked.
2009-10-20 15:00:40 +02:00
Henri Verbeet
d17cd37d3b
d3d9/tests: Remove an unused color result.
2009-10-19 11:45:30 +02:00
Henri Verbeet
023446f109
d3d9/tests: Check some more return values (LLVM/Clang).
2009-10-16 13:37:12 +02:00
James Helferty
2b5ff09160
d3d9/tests: Fix position of EndScene in visual test.
2009-10-15 12:06:17 +02:00
Henri Verbeet
aa96a4559e
d3d9: Add some stateblock tests for device resources.
2009-10-13 11:38:28 +02:00
Henri Verbeet
803eab27c7
d3d9: Cleanup the stateblock test callbacks a bit.
2009-10-12 12:36:05 +02:00
Henri Verbeet
8f91327b89
d3d9: Only run the vertex/pixel shader constant apply tests when the implementation supports them.
2009-10-12 12:35:47 +02:00
Henri Verbeet
de45a38003
d3d9: Add tests for D3DSBT_PIXELSTATE stateblocks.
2009-10-09 11:50:30 +02:00
Henri Verbeet
489264d495
d3d9: Add tests for D3DSBT_VERTEXSTATE stateblocks.
2009-10-09 11:50:30 +02:00
Henri Verbeet
50e1106eca
d3d9: Add some tests for CreateStateBlock().
2009-10-08 13:53:59 +02:00
Henri Verbeet
dfe07023c4
d3d9: Don't test D3DRS_DEBUGMONITORTOKEN in the stateblock tests.
2009-10-08 13:53:39 +02:00
Henri Verbeet
ffcfbc2aeb
d3d8: Rename abort_stateblock() to release_stateblock() in the stateblock tests.
2009-10-08 13:53:24 +02:00
Stefan Dösinger
fcd0bc8f54
d3d9: Reduce the YUV test precision.
2009-10-08 12:03:20 +02:00
Henri Verbeet
3cb7e87284
d3d9: Use separate fields for data to check/apply in the stateblock tests.
2009-10-07 12:24:21 +02:00
Henri Verbeet
063d3d181b
d3d9: Get rid of the unused "return_data_buffer" in the stateblock tests.
2009-10-07 12:24:09 +02:00
Henri Verbeet
7d0d8c0245
d3d9: Make the individual stateblock tests responsible for checking data.
2009-10-06 12:02:41 +02:00
Henri Verbeet
54e28991fc
d3d9: Always pass "struct event_data" to "event_fn" in the stateblock tests.
2009-10-05 13:46:01 +02:00
Henri Verbeet
9f4f29fd03
d3d9: Remove useless typedefs from the stateblock tests.
2009-10-05 13:46:01 +02:00
Henri Verbeet
3caba01ec9
d3d9: Remove D3D9_RENDER_STATES from the stateblock tests.
2009-10-05 13:46:01 +02:00
Stefan Dösinger
eda00d97ad
d3d9: Test viewports that are bigger than the surface.
2009-10-02 15:06:38 +02:00
Stefan Dösinger
dc45657f2c
wined3d: Fix vs_2_0 sgn.
...
vs_2_0's sgn has two extra parameters - temporary registers for the
instruction. This patch fixes the crash of the d3d9:visual test on windows and
properly handles the vs_2_0 version of sgn.
2009-10-02 12:36:59 +02:00
Stefan Dösinger
0c70291c2c
wined3d: Fix a contradicting comment.
...
The test was adopted from the ddraw test, where GetPrivateData does not
addref. The test code was adjusted, the comment apparently not.
2009-10-01 13:47:53 +02:00
James Helferty
6fa09d1d22
d3d9: Fix some typos in visual test.
2009-09-22 20:19:58 +02:00
Stefan Dösinger
e1469961d4
wined3d: Test and fix ddraw and d3d9 GetDC differences.
...
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The
main differences that have to be filtered out in d3d9.dll are GetDC on
A8B8G8R8, X8B8G8R8 and P8.
2009-09-08 13:04:52 +02:00
Stefan Dösinger
9281bdb478
wined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
...
I am not testing SYSTEMMEM and SCRATCH textures. SCRATCH textures
cannot be created, SYSTEMMEM ones cannot be used for texturing on
Windows.
2009-08-31 12:18:56 +02:00
Stefan Dösinger
edf1c50b54
wined3d: Handle per-texture max LOD level.
...
GL_TEXTURE_BASE_LEVEL matches the basetexture::SetLOD functionality.
D3DSAMP_MAXMIPLEVEL essentially does the same as SetLOD. The test included in
this patch shows that the smallest mipmap level is used.
2009-08-31 12:18:41 +02:00
Henri Verbeet
e7d14d02d0
d3d9: Remove trailing spaces.
2009-08-28 11:54:50 +02:00
Henri Verbeet
ada3e059e8
d3d9: Remove stray tabs.
2009-08-26 12:10:49 +02:00
Jörg Höhle
f2a4c6eeab
d3d9/tests: SetAutoGenFilterType tests.
2009-08-20 17:39:45 +02:00
Henri Verbeet
ffb38da024
wined3d: Try to force a top-left filling convention.
2009-08-19 14:45:09 +02:00
Jörg Höhle
ba87299402
d3d9/tests: Detect empty graphics driver name.
2009-08-14 11:26:44 +02:00
Henri Verbeet
3b06fc92f4
wined3d: Use EXT_provoking_vertex to match Direct3D's provoking vertex convention.
2009-08-10 13:52:50 +02:00
Henri Verbeet
3115f3357f
d3d9/tests: Use color_match() in a few more places.
2009-07-10 12:13:32 +02:00
Paul Vriens
f96e210ed7
d3d9/tests: Skip a test on failure.
2009-07-06 14:35:26 +02:00
Henri Verbeet
17c0e99106
d3d9/tests: Add a small test for having multiple device active at the same time.
...
This is essentially the situation that caused problems with reusing the
initial GL context.
2009-07-03 13:05:52 +02:00
Henri Verbeet
7d3beb6b79
d3d: Add a test for releasing the device after destroying the window.
2009-06-29 12:30:32 +02:00
Henri Verbeet
c672071db7
d3d9/tests: Make sure the device is released properly.
2009-06-23 11:47:59 +02:00
Henri Verbeet
ad05c39fd7
d3d9/tests: Release the query in test_occlusion_query_states().
2009-06-23 11:47:53 +02:00
Henri Verbeet
6cc2f9573a
d3d9/tests: Release the vertex buffer in test_null_stream().
2009-06-23 11:47:49 +02:00
Paul Vriens
d8669f9e41
d3d9/tests: Use color_match ((logical || with non-zero constant).
2009-06-23 11:47:38 +02:00
Gerald Pfeifer
9b043744cd
d3d9/tests: Fix three incorrect logic conditions.
2009-06-22 11:44:37 +02:00
Stefan Dösinger
2364ce08e5
d3d9: Add a SGN test.
2009-06-22 11:26:14 +02:00
Stefan Dösinger
b93136e0c3
d3d9: Add an aL indexing test.
2009-06-22 11:26:07 +02:00
Henri Verbeet
1e0b1e5487
d3d9: Use color_match() in the fog test.
2009-06-19 13:52:56 +02:00
Stefan Doesinger
f75dadfeb7
d3d9: Accept an alternative oFog->ps_3_0 handling.
2009-06-17 12:19:57 +02:00
Alexandre Julliard
2449eea0fd
d3d9/tests: Skip CheckDeviceMultiSampleType test if not available.
2009-06-01 16:16:04 +02:00
Louis Lenders
06936f04c0
wined3d: Fix CheckDeviceMultiSampleType when queried with D3DMULTISAMPLE_NONE.
2009-05-28 15:02:08 +02:00
Stefan Dösinger
6492622350
wined3d: sincos for vertex shaders.
...
SCS is unfortunately a fragment program only instruction. If we have the NV
extensions we can use SIN and COS. Otherwise we have to approximate sine and
cosine with a taylor series. Luckily we're provided with the necessary
constants by the application.
2009-05-27 11:56:53 +02:00
Louis Lenders
f9b9f73991
d3d9/tests: Add simple test to show that QualityLevels is not zero, when we call CheckDeviceMultiSampleType with D3DMULTISAMPLE_NONE.
2009-05-27 11:55:04 +02:00