Alexandre Julliard
fec5117e91
server: Merge APC processing into the select request.
...
This is needed to return the correct value when one of the handles
being waited on is set to signaled state by the APC.
2007-07-16 16:14:45 +02:00
Andrew Talbot
c208c3b90b
winelib: Cast-qual warnings fix.
2007-07-05 19:52:42 +02:00
H. Verbeet
61e1d1379e
wined3d: Cleanup GL extension detection.
2007-06-27 11:44:32 +02:00
H. Verbeet
9c44b67d28
wined3d: Add max_vertex_samplers and max_combined_samplers to WineD3D_GL_Info.
2007-06-26 11:57:05 +02:00
H. Verbeet
3ad03206ab
wined3d: Rename max_samplers to max_fragment_samplers.
2007-06-26 11:56:57 +02:00
John Klehm
3c3a879a86
include: Allow port.h to build on gcc4.
2007-06-15 12:03:23 +02:00
Stefan Dösinger
c9b8a79e0b
wined3d: Implement vertical refresh sync.
2007-06-14 13:21:54 +02:00
H. Verbeet
fc5582aef7
wined3d: Add wined3d vertex sampler definitions.
2007-06-13 11:23:27 +02:00
H. Verbeet
1d6d831099
wined3d: Fix GLSL definitions.
2007-06-07 20:23:39 +02:00
Francois Gouget
96c337f0a1
Assorted spelling fixes.
2007-06-07 19:24:32 +02:00
Phil Costin
e7578dca36
wined3d: Add support for loading gamma corrected textures.
2007-06-07 13:01:49 +02:00
Phil Costin
3650e31e85
wined3d: Add GL_EXT_texture_sRGB constants and corresponding CheckDeviceFormat query.
2007-06-07 13:01:23 +02:00
H. Verbeet
6ee356fca0
wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead.
2007-06-07 11:20:48 +02:00
H. Verbeet
262240adce
wined3d: Add IWineD3DDevice_GetBaseVertexIndex to retrieve the base vertex index.
2007-06-07 11:20:48 +02:00
Alexandre Julliard
156b205eb5
server: Add support for system processes, that can be signaled to exit when all non-system processes are done.
2007-06-06 20:33:13 +02:00
Dan Hipschman
6cf8e6bd77
list.h: Add macros for reverse iteration.
2007-06-06 12:12:27 +02:00
H. Verbeet
785771272a
wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
2007-06-06 12:10:47 +02:00
Alexandre Julliard
8992f89f27
server: Remove the extra apc_arg parameter now that user APCs all require the same arg as the kernel APC.
2007-06-04 15:20:49 +02:00
Dmitry Timoshkov
ab2934781c
gdi32: Make SetDCHook 64-bit safe.
2007-05-30 11:51:26 +02:00
Alexandre Julliard
e6df00aa4f
libwine: Add support for glyph chars mapping in OEM codepage tables.
2007-05-29 23:31:14 +02:00
Francois Gouget
41b099172f
port.h: Issue an error if port.h is included after the regular Wine headers.
2007-05-23 13:43:56 +02:00
Dmitry Timoshkov
15f4bac787
include/wine/debug.h: Fix compilation warning in 64-bit mode.
2007-05-21 15:55:46 +02:00
Andrew Riedi
a9c2e15cf6
wined3d: Add hardware cursor support.
2007-05-16 14:27:39 +02:00
Kirill K. Smirnov
9d74661856
server: Move console codepages to the server.
2007-05-11 12:41:29 +02:00
Stefan Dösinger
28170f0474
wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap.
2007-05-09 12:07:32 +02:00
Alexandre Julliard
aafcfe7663
server: Add support for retrieving results of queued ioctls once they are done.
2007-05-08 20:45:44 +02:00
Alexandre Julliard
78b75108cd
server: Add request to retrieve the next pending ioctl call for a device manager.
2007-05-08 20:40:26 +02:00
Alexandre Julliard
b43dc15c8a
server: Add support for generic device objects managed from the client side.
2007-05-08 20:28:37 +02:00
Stefan Dösinger
d93e161b1f
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
Alexandre Julliard
fd59e158a7
server: Infrastructure to return a wait handle for blocking ioctls.
2007-05-03 17:43:18 +02:00
Stefan Dösinger
34f95c683e
wined3d: Add missing prototypes for GL_ARB_vertex_blend.
2007-05-03 14:24:09 +02:00
Stefan Dösinger
94b3fddec8
d3d: Pass the cube face to Create*Texture's surface creation callback.
2007-05-01 11:42:25 +02:00
Stefan Dösinger
460f71dcf8
d3d: Fix ProcessVertices.
...
IDirect3DDevice9::ProcessVertices takes a vertex declaration, not a
vertex buffer. The source for ProcessVertices is taken from the
stateblock, not the vertex declaration.
2007-04-26 14:54:29 +02:00
Stefan Dösinger
32cfbd127c
wined3d: Implement CreateVertexDeclarationFromFVF.
2007-04-26 14:53:48 +02:00
Stefan Dösinger
aec1553e50
wined3d: Add a method to create a declaration from a fvf.
2007-04-26 14:53:07 +02:00
H. Verbeet
2100b9dce9
wined3d: The second parameter to glTexImage3DEXT isn't a GLenum.
2007-04-24 10:20:39 +02:00
Alexandre Julliard
133b8bc3ed
server: Return a more correct fd type for anonymous files.
2007-04-23 15:13:22 +02:00
Alexandre Julliard
6105a93be6
server: Moved the FSCTL_PIPE_LISTEN implementation to the server.
2007-04-18 16:26:37 +02:00
Alexandre Julliard
3684dc181c
server: Move the FSCTL_PIPE_WAIT ioctl implementation to the server.
2007-04-17 22:07:07 +02:00
Alexandre Julliard
737148c57b
server: Add a specific data type for ioctl codes so they can be printed as symbols.
2007-04-17 22:06:13 +02:00
Alexandre Julliard
aaf477f292
server: Change the timeout handling to use NT-style 64-bit timeouts everywhere.
2007-04-17 20:08:59 +02:00
Alexandre Julliard
2669af73df
server: Move the server part of device unmounting to the ioctl processing.
2007-04-16 14:54:52 +02:00
Alexandre Julliard
8c46095484
server: Implement the FSCTL_PIPE_DISCONNECT ioctl on the server side.
2007-04-16 14:51:29 +02:00
Alexandre Julliard
635714397f
server: Add infrastructure for ioctl server request.
2007-04-16 14:45:03 +02:00
Stefan Dösinger
725057da47
d3d: Remove dependency on ddraw.h header.
2007-04-16 13:20:15 +02:00
Andrew Talbot
b0418622c8
user32: Make function definitions and declarations agree.
2007-04-16 12:25:26 +02:00
Alexandre Julliard
d85121f199
ntdll: Store the file access and options in the fd cache, and get rid of the dynamic flags.
...
This avoids server round-trips for all file I/O.
2007-04-10 22:32:46 +02:00
Alexandre Julliard
72bff2e445
server: Add support for restarting an async I/O when the client side couldn't finish it right away.
2007-04-10 17:07:27 +02:00
Stefan Dösinger
290f2eb146
wined3d: Add Filtering to IWineD3DSurface::Blt and handle it.
...
This is to allow StretchRect to pass the texture filter to WineD3D.
DirectDraw sets the texture filter to WINED3DTEXF_NONE, simmilar to all
other functions which do not need filtering.
2007-04-07 10:58:10 +02:00
Stefan Dösinger
1c1fdbe96a
wined3d: Add D3DDEVCAPS3_* to the wined3d caps header.
2007-04-07 10:57:48 +02:00